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Swamp Cove
RCT SwampCove Map.png
Built partly on a series of small islands, this park already has a pair of large roller coasters as its centrepiece.
Objective Have 1,600 guests at the end of October, Year 3 with a rating of at least 600.
Size 28,230 m² / 310,530 ft²
Expansion None
Rides 2 Roller Coasters

Walkthrough[edit]

Swamp Cove is already drawing guests with a twin set pair of inverted roller coasters with excellent stats and a single mechanic maintaining them. The rest of the land consists of a bunch of small islands and the land is filled with hills and trees. Thankfully, the water side of the map is fairly flat with barely any trees, giving you plenty of room to build more roller coasters. Like the previous park, keeping the guest boost going with new rides at the beginning will make beating this scenario easy.

Your guests will get thirsty for Year 1.

Unfortunately, there's one huge issue: the drink stall is not available at the start and it is the eighth stall to unlock. Set research to Shops & Stalls at maximum funding to get the Drink Stall as soon as October. Your guests will complain of thirst eventually, but until you get the Drink Stall, there's nothing you can do. Before getting started on new rides, take the single mechanic and place him near the roller coasters. Then set a patrol area for him to cover both roller coaster exits. As for those coasters, raise their admission price; thanks to their high excitement ratings, you can easily double what they charge. Finally, place some bathrooms and food stalls in a couple of places like the area with the roses or one of the islands and lay down some trash bins.

After placing some gentle rides in a couple of areas, you can build another coaster. The coaster selection is not only very good, but you got a lot of flat space to build it. You can take out a loan up to $15,000, so don't be worried over picking one of the more expensive types. If cost really is an issue, pick the Steel Mini Roller Coaster, the Virginia Reel, or the Corkscrew Roller Coaster in Powered Launch Mode. Once you have the Drink Stall in October, you can switch to Thrill Rides until you get the Go Karts or the Swinging Inverter Ship for more intense rides or switch to Roller Coasters until you get Steel Wild Mouse or Wooden Crazy Rodent if the current coaster selection doesn't suit you. You can switch to Gentle Rides after getting a good amount of Thrill Rides and Roller Coasters.

If it all goes smoothly, you should have around 700 to 800 guests at the end of your first year and the amount of thirsty guests should significantly decrease. Keep building coasters to lure in more guests; you should have around eight once your monthly profits are in the thousands. You'll also have enough money to even out parts of the hill section for any flat rides. Advertise regularly to keep a steady flow of guests coming.

Starting Rides[edit]

Dexter
Dexter
Excitement: 8.38 · Intensity: 9.20 · Nausea: 7.11
Max Speed: 50 mph/80 kmh · Average Speed: 20 mph/32 kmh
Ride Time · 1m 21s · Ride Length: 3,156 ft/962 m
Positive Vert Gs: 4.04g · Negative Vert Gs: -1.72g · Lateral Gs: 2.41g
Air Time: n/a · Drops: 8
Highest Drops: 55 ft/17 m · Inversions: 4


Sinister
Sinister
Excitement: 7.93 · Intensity: 9.26 · Nausea: 7.22
Max Speed: 50 mph/80 kmh · Average Speed: 19 mph/30 kmh
Ride Time · 1m 21s · Ride Length: 3,015 ft/919 m
Positive Vert Gs: 4.14g · Negative Vert Gs: -1.63g · Lateral Gs: 2.47g
Air Time: n/a · Drops: 9
Highest Drops: 55 ft/17 m · Inversions: 4

Available Items[edit]

Researchable Items[edit]