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Good Knight Park
RCT GoodKnightPark Map.png
A castle with a pair of roller coasters needs developing into a large theme park.
Objective Have 1,200 guests at the end of October, Year 3 with a rating of at least 600.
Size 570,240 ft² / 51,840 m²
Expansion None
Rides None

Walkthrough[edit]

Good Knight Park is a lone island with a mighty castle built on top. In the castle walls are two excellent Reverser Coasters and an Information Kiosk. There is also a very complex path system where guests can walk on top of the castle walls and end up in dead ends. There's also not a lot of space to work with offshore, so getting 1,200 guests will require rearranging the land and paths as well as using the castle walls to your advantage.

First, have your lone mechanic patrol near one coaster, then hire another mechanic for the other as both ride exits are pretty far from each other. Set the inspection time to 10 minutes for both coasters. Then raise the ticket prices of those coasters as $3.00 is too low to take advantage of their great stats. Set research to maximum with thrill rides first to get the Whoa Belly, then switch to coasters afterward to get more variety. Placing new flat rides in the castle area will be tricky due to the pathing and terrain, but with a little landscaping, you should find some decent spots for a Merry-Go-Round or a Swinging Ship. Don't forget to place some stalls as well. There are a couple of spots along the center path where you can place stalls if you raise the land by a couple of units.

After you manage to squeeze as much space as you can inside the castle area and deleted any unucessary dead ends, you can try building coasters along the castle walls. It'll be tricker since you'll have to account for the high path, so use the Height Marks for Paths option to check how low your ride will be relative to the paths. If you can manage a good spot for the station, then your coasters will have plenty of space to be built along the island shores and on the water.You should already have a few cheap coaster types available after research. Build as many as you can to attract guests.

You may have noticed that there's one lone path that sticks out from the back of the castle. That's another spot where you can build without the castle walls in the way. The terrain is rough, but you should have enough money to flatten a couple of areas to place more rides. Use this space for the bigger coasters at your disposal like the Suspended Coaster or the Stand-Up Coaster or wait until you get more coaster types and place some flat rides in the area. Eventually, you'll want that path at the back to circle back to the castle at the other back corner to ensure guests will walk around easily.

It's hard but not impossible to squeeze some rides in the castle.

You should hit around 550-600 guests at the end of your first year and keep that momentum going well into the second and third years. Space shouldn't be an issue as long as you use the water to your advantage or have some coasters go into and back out the castle walls. As always, advertising can help if the guest count is going up too slow.

Starting Rides[edit]

Roller Coaster 1
Roller Coaster 1
Excitement: 8.09 · Intensity: 6.90 · Nausea: 5.20
Max Speed: 37 mph/59 kmh · Average Speed: 15 mph/24 kmh
Ride Time · 1m 26s · Ride Length: 2,585 ft/788 m
Positive Vert Gs: 2.53g · Negative Vert Gs: -0.25g · Lateral Gs: 1.75g
Air Time: n/a · Drops: 11
Highest Drops: 16 ft/5 m · Inversions: n/a


Roller Coaster 2
Roller Coaster 2
Excitement: 7.89 · Intensity: 7.02 · Nausea: 5.24
Max Speed: 37 mph/59 kmh · Average Speed: 15 mph/24 kmh
Ride Time · 1m 26s · Ride Length: 2,598 ft/792 m
Positive Vert Gs: 2.54g · Negative Vert Gs: -0.27g · Lateral Gs: 2.73g
Air Time: n/a · Drops: 12
Highest Drops: 16 ft/5 m · Inversions: n/a

Shops[edit]

Information Kiosk 1
  • Park Map: $0.60
  • Umbrella: $2.50

Available Items[edit]

Researchable Items[edit]

Ride Improvements
  • None