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Dinky Park
RCT DinkyPark map.png
A small, cramped amusement park which requires major expansion.
Objective Have a park value of $100,000 by the end of October, Year 2.
Size 3,360 m² / 36,960 ft²
Expansion Land ($20), Construction Rights ($20)
Rides 4 Gentle Rides, 2 Thrill Rides

Walkthrough[edit]

To some players, Dinky Park is the first challenging scenario of the bunch. Another park value scenario, it starts off with six rides and guests already lured in to its popularity. The scenario requires you to raise the park value from a little over $5,500 to $10,000 in two years, but there's a huge caveat: there's very little space left. Thankfully, you can buy a ton of land to the east to expand at a cheap $20 per square, but the cost can quickly add up if you buy too much of it. Furthermore, the land you can buy has a lot of slanted terrain and water in the way, so building new rides there will not be easy.

Before you begin expanding, there are some things that should be changed with the current park. Set your research to maximum and research Shops & Stalls to get the Drink Stall before people complain of thirst. Until you get the Drink Stall, add a Popcorn Stand, a Bathroom, and an Information Kiosk immediately. Hire a couple of handymen and mechanics to take care of your park and thankfully you won't need too many thanks to how small it is right now.

For the rides, raise Cloud Nine to $1.50 and Spiral Slide to $1.00 to boost your profits first. Then set the Ferris Wheel to one rotation so nobody complains about being unable to get off. After the Drink Stall is discovered, put research into either Thrill Rides so you can get the tiny Swinging Inverter Ship or Roller Coasters to earn the Steel Roller Coaster. You can also research Gentle Rides to get Bumper Cars, which can be as much of a good draw as the Carousel.

Roller coasters are required to gain a good park value, but roller coasters need a good amount of space to build. Fortunately, Dinky Park is built on the side of a hill, which means there's plenty of free room underground for the roller coaster. Doing this may require moving some rides around until you have enough space for a decently sized station as well as the one-by-two tunnels you need to enter and exit underground. A simple solution is to move Purple Peril closer to the corner of the park's boundaries or destroy it completely so you have enough space at the bottom. To add to this advantage, a ride that's mostly underground counts as a covered ride, so your more adventurous guests have somewhere to go if it rains.

One spot where you can build your bridge.

Once the underground roller coaster is built, you can now expand to the east. Buy only as many construction rights as you need to build a bridge over the road and buy as much land as you need along the side of the hill until you reach flat land. When you find a good spot to build your roller coaster, buy only as much land as you need as you build it. A reverse-incline launched coaster is highly recommended here as you don't need to worry about making a complete circuit and therefore buy far less land. Do not connect the two areas until you have at least one ride over there or guests will wander aimlessly, only looking at the trees.

Once you have a few rides and shops at the east side, you should have more guests coming in. Make sure your janitors are cleaning up the paths; they'll be walking into queue lines often thanks to how close everything is. Continue to put research on more thrilling rides to get Go Karts and the Wooden Crazy Rodent Roller Coaster. Both rides have tight turns, making it easy for them to be compact. Don't forget to replace the rides at the west side if the park value still isn't high enough.

Starting Rides[edit]

Carousel
Carousel
Excitement: 1.30 · Intensity: 0.60 · Nausea: 0.75
Max Speed: n/a · Average Speed: n/a
Ride Time · n/a · Ride Length: n/a
Positive Vert Gs: n/a · Negative Vert Gs: n/a · Lateral Gs: n/a
Air Time: n/a · Drops: n/a
Highest Drops: n/a · Inversions: n/a


Cloud Nine
Cloud Nine
Excitement: 2.83 · Intensity: 0.00 · Nausea: 0.20
Max Speed: 4 mph/6 khm · Average Speed: 4 mph/6 khm
Ride Time · 22s · Ride Length: 85 ft/26 m
Positive Vert Gs: n/a · Negative Vert Gs: n/a · Lateral Gs: n/a
Air Time: n/a · Drops: n/a
Highest Drops: n/a · Inversions: n/a


Ferris Wheel 1
Ferris Wheel 1
Excitement: 1.35 · Intensity: 0.75 · Nausea: 0.80
Max Speed: n/a · Average Speed: n/a
Ride Time · n/a · Ride Length: n/a
Positive Vert Gs: n/a · Negative Vert Gs: n/a · Lateral Gs: n/a
Air Time: n/a · Drops: n/a
Highest Drops: n/a · Inversions: n/a


Purple Peril
Purple Peril
Excitement: 1.62 · Intensity: 1.27 · Nausea: 2.50
Max Speed: n/a · Average Speed: n/a
Ride Time · n/a · Ride Length: n/a
Positive Vert Gs: n/a · Negative Vert Gs: n/a · Lateral Gs: n/a
Air Time: n/a · Drops: n/a
Highest Drops: n/a · Inversions: n/a


Spiral Slide
Spiral Slide
Excitement: 1.74 · Intensity: 1.40 · Nausea: 0.90
Max Speed: n/a · Average Speed: n/a
Ride Time · n/a · Ride Length: n/a
Positive Vert Gs: n/a · Negative Vert Gs: n/a · Lateral Gs: n/a
Air Time: n/a · Drops: n/a
Highest Drops: n/a · Inversions: n/a


Swinging Ship 1 (US)/Big Boat (EU)
Swinging Ship 1 (US)/Big Boat (EU)
Excitement: 2.15 · Intensity: 2.45 · Nausea: 2.51
Max Speed: n/a · Average Speed: n/a
Ride Time · n/a · Ride Length: n/a
Positive Vert Gs: n/a · Negative Vert Gs: n/a · Lateral Gs: n/a
Air Time: n/a · Drops: n/a
Highest Drops: n/a · Inversions: n/a

Available Items[edit]

Researchable Items[edit]