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Urban Park
RCT UrbanPark Map.png
A tiny park has done a deal with the nearby town to allow expansion through the town itself.
Objective Have 1,000 Guests in the park at the end of October Year 3 with a park rating of at least 600.
Size 910 m² / 10,010 ft²
Expansion Land ($25), Construction Rights ($20)
Rides 2 Gentle Rides

Walkthrough[edit]

Small doesn't even begin to describe this park as you only have two flat rides in an area less than 1,000 square meters. There is more land to buy, but they're equally tiny plots with no way to connect them unless you also buy construction rights to make a path over the neighborhood. Building compactly is required if you want to squeeze some money out of guests to expand.

You can fix both the Ferris Wheel and the Carousel at the start or delete them to put more alluring rides. If you decide on the former, then set the Ferris Wheel's number of rotations to 1 so guests won't complain about being trapped on the ride. Then fix the entrance and exit for the Carousel, because for some reason, the exit has a queue line that's supposed to be for the entrance. Finally, set both rides with 10-minute inspection times. If you decide on the latter, then adding a coaster for this small area will be difficult, despite the range of coasters that you have. The best one to start with will be the Wild Mouse or the Virginia Reel since they both can be built compactly and are cheap to make. If you have the space, add a simple gentle ride (the Spiral Slide is recommended) and some stalls. Don't forget to hire staff and set research to roller coasters.

Now for the hardest part of this scenario, expanding to the other spots. Purchasing land is expensive and will require a lot of planning ahead. Construction rights are only allowed above the roads and toward spots where you can buy land. Getting to the first spot will require at least 33 squares of rights or $660. Buying that land will cost even more money just to squeeze in one ride. You might need to take out more loan money to make this happen. Eventually, you should be able to buy enough land to put three to four rides in that one spot, bringing in much more peeps.

This is all you start with.

Further spots for expansion will be just as tricky. The next spot is south from the lake, down the street where there's a hill with only a 6x8 side of the hill for sale. Needless to say, it's the smallest plot of all and not very useful. The last spots are far up north, within the neighborhood. There are five spots, all separated by construction rights, which gives you a lot more space to work with. To build coasters on this area will require using both land and construction rights; you may have to raise the stations of tracked ridges take advantage of it. Plan ahead carefully or you'll end up buying more land than necessary.

Sadly, as you research, you'll find a lack of 2x2 rides like the Motion Simulator and once you get the Steel Wild Mouse Roller Coaster, you've discovered all the coasters that can be compactly made. You can hit around 500 guests at the end of the year if you plan your limited space accordingly and use construction rights for tracked rides. As always, advertising can help you out of a jam if you're truly out of space.

Starting Rides[edit]

Ferris Wheel 1
Ferris Wheel 1
Excitement: 1.67 · Intensity: 0.75 · Nausea: 0.80
Max Speed: n/a · Average Speed: n/a
Ride Time · n/a · Ride Length: n/a
Positive Vert Gs: n/a · Negative Vert Gs: n/a · Lateral Gs: n/a
Air Time: n/a · Drops: n/a
Highest Drops: n/a · Inversions: n/a


Merry-Go-Round 1
Merry-Go-Round 1
Excitement: 1.34 · Intensity: 0.60 · Nausea: 0.75
Max Speed: n/a · Average Speed: n/a
Ride Time · n/a · Ride Length: n/a
Positive Vert Gs: n/a · Negative Vert Gs: n/a · Lateral Gs: n/a
Air Time: n/a · Drops: n/a
Highest Drops: n/a · Inversions: n/a

Available Items[edit]

Researchable Items[edit]