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Rotting Heights
RCT RottingHeights Map.png
Overgrown and dilapidated, can you resurrect this once great amusement park?
Objective Have 1,200 Guests in the park at the end of October Year 3 with a park rating of at least 600.
Size 19,320 m² / 212,520 ft²
Expansion None
Rides 3 Gentle Rides, 1 Roller Coaster, 2 Thrill Rides

Walkthrough[edit]

You're in for a shock when you start this map as it looks like a nuclear bomb went off. Every track ride is mere pieces of what it was, the flat rides haven't been inspected in a while, the paths are littered with trash and broken decorations, and some ways lead to nowhere or even down toward the water. Although all the cleanup seems overwhelming, once everything is tackled one at a time, beating this park will be a breeze.

Despite how dilapidated it looks, the Ferris Wheel, Swinging Ship, and Scrambled Eggs are merely broken and you can fix them easily with a mechanic, then open the park to get things going. You can delete them if you want as well, but if not, set the amount of rotations on the Ferris Wheel to one, have all three go through tests, and finally set their prices. During that, make queue lines and exit lines for these rides since the paths are currently broken or missing. After that, connect as many paths as you need to let guests get to these rides or delete any that you think would get in the way. Hire a few handymen and get them to clean up the paths starting from the entrance, working their way around the park. Replace or remove any broken path ornaments. Finally, set the research funds to maximum and focus on Shops & Stalls first to get a food stall.

The broken tracked rides will be difficult to put together if you decide to restore them as it will require removing the Scrambled Eggs as well as lot of path and trees to get them connected whole again. There's nothing wrong with deleting them to get a little more cash, but if you decide to restore them, be prepared for how challenging that will be. The only ride that's worth saving would be the wooden twister coaster, Phantom, as coasters bring in a lot of guests. Don't worry about removing some pieces as long as you keep the big drops and have the ride's curves banked.

A ride or two might be worth saving.

Once everything is cleaned up, it's time to build new rides and shops. Once you have a couple of food stalls researched, put them in your park along with drink stalls and bathrooms. Then switch your research to roller coasters to get more good coaster types or thrill rides to get the Go Karts and Whoa Belly. The lakes are a very open area that can let you build more roller coasters easily as long as you properly swerve over paths and other rides if you must build beyond the lakes. Reach at least 500 guests with three to four track-based rides at the end of the first year and keep the momentum going with more rides and advertisements.

Starting Rides[edit]

Ferris Wheel 1
Ferris Wheel 1
Excitement: 2.15 · Intensity: 0.75 · Nausea: 0.80
Max Speed: n/a · Average Speed: n/a
Ride Time · n/a · Ride Length: n/a
Positive Vert Gs: n/a · Negative Vert Gs: n/a · Lateral Gs: n/a
Air Time: n/a · Drops: n/a
Highest Drops: n/a · Inversions: n/a


Scrambled Eggs 1
Scrambled Eggs 1
Excitement: 1.85 · Intensity: 1.27 · Nausea: 2.50
Max Speed: n/a · Average Speed: n/a
Ride Time · n/a · Ride Length: n/a
Positive Vert Gs: n/a · Negative Vert Gs: n/a · Lateral Gs: n/a
Air Time: n/a · Drops: n/a
Highest Drops: n/a · Inversions: n/a


Swinging Ship 1
Swinging Ship 1
Excitement: 2.35 · Intensity: 2.45 · Nausea: 2.51
Max Speed: n/a · Average Speed: n/a
Ride Time · n/a · Ride Length: n/a
Positive Vert Gs: n/a · Negative Vert Gs: n/a · Lateral Gs: n/a
Air Time: n/a · Drops: n/a
Highest Drops: n/a · Inversions: n/a

Untested Rides[edit]

Car Ride 1
  • Car Ride
Cycle Railway 1
  • Cycle Railway
Phantom
  • Wooden Twister Roller Coaster

Available Items[edit]

Researchable Items[edit]