From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Fun Fortress
RCT FunFortress Map.png
This castle is all yours to turn into a theme park.
Objective Have 1,300 guests at the end of October, Year 3 with a rating of at least 600.
Size 24,370 m² / 268,070 ft²
Expansion None
Rides None

Walkthrough[edit]

This level is basically one abandoned fort with a small castle at one side. Despite how small it appears thanks to it's huge walls and how hilly the terrain is, turning this into a park won't be difficult. You have seven coaster types in hand as well as seven gentle rides, so the park can already start with a lot of variety. There's already a path laid out for you to start placing rides with plenty of room to experiment.

Before placing your rides, delete a piece of pathway that leads into the castle. Not only is there a confusing maze of paths inside, but guests will be able to walk up to the castle's walls. There's nothing fun up there for them and it's difficult to build rides with paths that are at least three units higher than the grass. There's also a pathway at the entrance that leads up to the fort's walls. Delete that as well. After that's done, place a couple of gentle rides, some stalls, and a coaster to keep the guests entertained as well as a couple of staff members to keep everything running smoothly. While the guests are entertaining themselves, use the free time to delete all the redundant paths in the castle to make things far less hectic. A lot of the paths in the castle are in the walls, so be very thorough in deleting any paths you don't need. Delete the decorations too, if you prefer.

Take advantage of the castle walls for rides.

Once the castle is nice and empty, you can use the space for rides. Having a track-based ride go in and out the castle walls constantly should significantly increase the fun rating for that ride and possibly count as a rainproof ride if enough of the track is in the walls. Have at least 2 rides in the castle to make it a great tourist attraction. You can also add more decorations to add even more excitement to the rides or make the care more authentic such as wood and barrels from the Mine Theme and the statues from the Roman theme.

As for expansion, try expanding near the wall opposite of the castle. Research to obtain more Thrill Rides and Gentle Rides to get more compact attractions. The Steel Roller Coaster and the Stand-Up Steel Roller Coaster should be the first two up for research, so get them sooner than later. As for scenery to match the castle theme, the Spooky Theme should have gravestones and murals to match while the Wonderland Theme has houses to make a possible "village". Shoot for at least six rides with two to three of them being coasters by the end of Year 1 to draw in a crowd of at least 400 and keep the increase going with a steady stream of new rides and advertising campaigns.

Available Items[edit]

Researchable Items[edit]