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Fruit Farm
RCT FruitFarm Map.png
A thriving fruit farm has built a miniature railway to boost it's income - Your job is to develop it into a full-blown amusement park.
Objective Have 1,100 guests at the end of October, Year 2 with a rating of at least 600.
Size 30,190 m² / 332,090 ft²
Expansion None
Rides 1 Transport Ride

Walkthrough[edit]

Similar to Evergreen Gardens, it's yet another beautiful area that has to be torn down and rebuilt into a popular amusement park. Despite having a simple railroad ride, the rest of the park is just filled with lots of plants: roses, fruit trees, bushes, and lots of dirt paths that lead to nowhere. Speed will be key to beating this map as now you have two years to get 1,100 guests instead of the usual three years.

Just like the previous park, the entrance is set with a fee. You're free to take it down to zero or keep and raise it up for quick cash. Whatever you decide, be sure to raise the cost to ride the railroad and set the inspection time to 10 minutes. For your staff, move your mechanic to the train ride's exit and set a patrol there and then hire a lot more handymen to clean up the area. The flowers are already starting to wilt; if you plan to keep them all (which isn't recommended), you'll need to set some really rigid patrols for two to three handymen. The ride selection is already plentiful, so set research to thrill rides for the first few months.

Too complex for guests, too much work for handymen.

The first thing to tear down without question is the flower garden. There are far too many roses and there are circles and dead ends that will make things tough for your guests. Removing them will have a price since it costs $5 per square, but it'll not only give your handymen much less to water, but the space can be used for rides. You can still keep some of the flowers to add to the ride's appeal as well. The rows of trees are less difficult to manage. It's better to not tear all of those trees down unless necessary as that will be far more expensive. With roller coasters and other track-based rides, you can build along the trees for added fun. If there are any dead ends you're not going to use yet, then forbid access to them until you do have a ride planned for it or remove them entirely.

You need to be building fast, so getting quick profits and pausing often to plan out construction is imperative. Building a roller coaster with the ability to take ride photos is highly recommended for your first coaster. The first thrill ride you'll get after research is Go-Karts, so build that as soon as possible. Get at least 600 guests at the end of your first year with at least two coasters and your second year should go smoothly.

Starting Rides[edit]

Miniature Railroad 1
Miniature Railroad 1
Excitement: 5.37 · Intensity: 0.35 · Nausea: 0.10
Max Speed: 14 mph · Average Speed: 9 mph
Ride Time · 4m 4s · Ride Length: 4,314 ft
Positive Vert Gs: n/a · Negative Vert Gs: n/a · Lateral Gs: n/a
Air Time: n/a · Drops: n/a
Highest Drops: n/a · Inversions: n/a

Available Items[edit]

Researchable Items[edit]