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Sunny Swamps
RCT SunnySwamps Map.png
This well-themed amusement park already has several rides, but plenty of space for expansion.
Objective Have 1,600 guests at the end of October, Year 3 with a rating of at least 600.
Size 851,840 ft² / 77,440 m²
Expansion None
Rides 1 Roller Coaster, 1 Water Ride

Walkthrough[edit]

Sunny Swamps wants a high 1,600 guests by the third year, but it's already getting things started with an excellent Water Coaster and a relaxing Raft Ride. There's still some setup that you'll have to do before building new rides and shops, but this one should be far easier compared to Woodworm Park.

First thing is to hire staff members since there's nobody maintaining the park and the rides are long overdue for a check-up. You'll need around 7 or 8 handymen to cover the pathways and be prepared to hire more later when you expand. Set the inspect intervals for both rides to ten minutes and increase the price of the Water Coaster as $3.50 is too low to make huge profits. Place some shops, stalls, and bathrooms at an empty spot in the park and add some benches and bins all over the path. Finally, set the research to maximum and set it to Thrill Rides first to get the small, but useful Motion Simulator, then switch to Roller Coasters as you only have four to start.

Building a coaster should be easy as despite the small amount, the Steel Mini, Wooden, and Steel coasters are fantastic draws to your park. The Steel Mini is the cheapest to build and the Wooden one is manageable with a slightly bigger loan while the Steel Coaster can be constructed for little money by making a launch coaster. Add some cheap flat rides afterward like the Scrambled Eggs or the Crooked House to continue luring in guests. Eventually, you should expand outward to build more rides and research more coasters. You can build along the park's edge and then jut toward the main area with a large path bridge to give you space to build tracked rides on the water.

Take advantage of the pagoda theming.

You should reach at least 600-700 guests at the end of the first year with at least three new coasters in the park. Overall, this scenario shouldn't be too challenging as there's plenty more space to expand and you'll have a varied selection of coasters to work with after some research. As always, advertise if things start to look dire.

Starting Rides[edit]

Raft Ride 1
Raft Ride 1
Excitement: 3.66 · Intensity: 0.47 · Nausea: 0.48
Max Speed: 4 mph/6 kmh · Average Speed: 2mph/3 khm
Ride Time · 2m 27s · Ride Length: 820 ft/250 m
Positive Vert Gs: n/a · Negative Vert Gs: n/a · Lateral Gs: n/a
Air Time: n/a · Drops: n/a
Highest Drops: n/a · Inversions: n/a


Roller Coaster 1
Roller Coaster 1
Excitement: 7.84 · Intensity: 7.25 · Nausea: 5.25
Max Speed: 50 mph/80 kmh · Average Speed: 11 mph/17 khm
Ride Time · 3m 18s · Ride Length: 4,485 ft/1,367 m
Positive Vert Gs: 3.40g · Negative Vert Gs: -1.01g · Lateral Gs: 1.63g
Air Time: n/a · Drops: 12
Highest Drops: 55 ft/17 m · Inversions: n/a

Available Items[edit]

Researchable Items[edit]

Ride Improvements
  • None