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Dragon's Cove
RCT DragonsCove Map.png
A sea-side cove is the setting for this coaster-building challenge.
Objective Finish building 5 partially built coasters in the park, each of them achieving a 6.60 excitement rating.
Size 669,240 ft² / 60,840 m²
Expansion None
Rides None

Walkthrough[edit]

Dragon's Cove contains another coaster-building challenge and like Volcania, there's plenty of space to work with and no time limit. Unlike Volcania, the park has no path system and the terrain is a lot more unforgiving. Like before, beating this level will require careful planning and exploiting excitement bonuses, but it's also important to work with the terrain and have some flat rides to get started.

The land is filled with random hills, but there are some good spots for flat rides. There's a hill you can flatten just a little bit to place a long ride like a Swinging Ship or a Ferris Wheel. Don't go too overboard flatening the land or you'll run out of money quickly, stick with lowering cetain spots by one unit of height. After a few flat rides are built, hire mechanics and handymen to maintain the park, put an information kiosk near the entrance, and some shops at another sensible area in the park. Don't forget to set research to maximum and pick Roller Coasters so you can build cheaper coaster types to help draw in guests.

All the coasters are bunched up in the middle of the park and they're all rather expensive to build, so take your time building up money first. Once you have it, the Bobsled Coaster should go first. With its tendency to crash and low base stats, it'll be the hardest to build, so it's best to get it out of the way. It starts by going underground and ends poking out of the cliff. Continue in the beach with a couple more tunnels before eventually getting back up with a long chain lift. Add more drops and helices and make this coaster long as its low base stats makes it tricky for it to get to the 6s.

Make sure the bobsled trains don't go up hills too fast!

After that, when your money pool rises again, you can go for the Suspended or Vertical Coaster next. Both are very expensive coasters, so make sure you have a lot saved up or some wiggle room to get a loan. Both coasters have stopped underground, giving them plenty of room for turns and curves. This is especially good for the Suspended Coaster since it tends to take up a lot of space compared to the Vertical Coaster's compact drops. Speaking of, take advantage of the vertical coaster having steep chain lifts and high support limit to weave over the other coasters. Once you have these three coasters built, money should no longer be an issue.

The final two coasters are at a weird spot. The Suspended Looping Coaster is under the Steel Coaster and both are resting on the beach area. First thing is to make sure you have a path system that can get down there no problem. Once that's set, start on the Steel Coaster first to adjust the land near it as it needs a tunnel to get out. You can have the coaster go through several twists and turns above ground, but it must eventually get back underground to connect. Finally, the Suspended Looping Coaster. Finish its long chain upward and have a steep drop down. Add some inversions for some excitement bonuses and be sure to keep the speed at least 40 mph (64 kmh) to handle those inversions, especially the half loop. If any coasters are just a decimal point or two away from 6.60, try planting scenery near the track until it reaches the goal.

Untested Rides[edit]

Roller Coaster 1
  • Vertical Roller Coaster
Roller Coaster 2
  • Suspended Looping Coaster
Roller Coaster 3
  • Steel Roller Coaster
Roller Coaster 4
  • Suspended Roller Coaster
Roller Coaster 5
  • Bobsled Roller Coaster

Available Items[edit]

Researchable Items[edit]

Ride Improvements
  • None