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For example, Caelum has Cold preference of Cold +3. This means you can get 120 free design points from taking three picks in Cold and the Caelian units will gain benefits from the Cold dominion. Since Caelum's troops require large amounts of resources and supplies, taking Productivity and Growth can be very beneficial. Taking picks in the Magic scale will help Caelum's inexpensive mages. | For example, Caelum has Cold preference of Cold +3. This means you can get 120 free design points from taking three picks in Cold and the Caelian units will gain benefits from the Cold dominion. Since Caelum's troops require large amounts of resources and supplies, taking Productivity and Growth can be very beneficial. Taking picks in the Magic scale will help Caelum's inexpensive mages. | ||
This is but an example of scale design and some people take negative scales to free up design points. Underwater nations can take picks in the Cold or Heat scale because the climate scales don't affect | This is but an example of scale design and some people take negative scales to free up design points. Underwater nations can take picks in the Cold or Heat scale because the climate scales don't affect seas. A land of the dead has no need for Growth, Order, Production, or a pleasant climate. However, a nation whose troops use heavy armor might need the Production scale to have enough resources to field armies. Understanding your own style of play and the nations' strengths, weaknesses, and needs is important when picking scales. | ||
==Strength of Dominion== | ==Strength of Dominion== |