Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 75: | Line 75: | ||
===Thugs and Super Combatants=== | ===Thugs and Super Combatants=== | ||
When you're ready to start buffing up thugs to wreck heavy damage on enemy nations, | When you're ready to start buffing up thugs to wreck heavy damage on enemy nations, your best bet is the Yakshas. But with an investment of a whopping 360 gold and relatively low hit points you'll want to be handing them ethereal robes, luck pendants, etc. anything to prevent them from actually getting hit. Set them to cast three or so spells before wading into combat as well, iron skin or other earth based buffs will help all the more when they're in the midst of the enemy. A regiment of many Markata or few Bandar Swordsmen will do wonders for survival rates too. | ||
===Closing=== | ===Closing=== |