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===Commanders===
===Commanders===
Tir na n'Og has an impressive lineup of commanders. Like your troops, your commanders are divided between the Fir Bolg grunts and stealthy Sidhe/Tuatha elites. Interestingly however, most Sidhe commanders are also sacred mage-priests armed with magic weapons, blurring the prior distinction between Sidhe and Tuatha.
Like your troops, Tir na n'Og commanders are divided between the Fir Bolg grunts and stealthy Sidhe/Tuatha elites. Interestingly however, most Sidhe commanders are also sacred mage-priests armed with magic weapons, blurring the prior distinction between Sidhe and Tuatha.
;Fir Bolg Scout: Gold 25, Resources 10, Upkeep 1.7; ''Stealthy''
;Fir Bolg Scout: Gold 25, Resources 10, Upkeep 1.7; ''Stealthy''
:While certainly deployable as you would any scout, like all Fir Bolg this guy's improved stats actually bump him up to a combat-worthy thugable commander. As such he potentially makes for a dirt-cheap stealthy magic-item-wielding battle chassis and/or anti-(weak)PD raider!
:While certainly deployable as you would any scout, like all Fir Bolg this guy's improved stats actually bump him up to a combat-worthy thugable commander. As such he potentially makes for a dirt-cheap stealthy magic-item-wielding battle chassis and/or anti-(weak)PD raider!
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;Bean Sidhe: Gold 220, Resources 1, Upkeep 7.3, Research 6; A1W1N1?1(+AWEN 100) ''Sacred, Stealthy, Glamour, Forestry, Supply +, Darkvision 50''
;Bean Sidhe: Gold 220, Resources 1, Upkeep 7.3, Research 6; A1W1N1?1(+AWEN 100) ''Sacred, Stealthy, Glamour, Forestry, Supply +, Darkvision 50''
:The recruit-anywhere Bean Sidhe brings useful magic diversification to your nation. Under Drain scales, she is your most cost-effective researcher, and even under Magic scales comes only in close second to the Sidhe Champion. Her reliable paths also make her a good site-searcher for W and E sites, though a Tuatha mage has better chances to find A, N or H sites.
:The recruit-anywhere Bean Sidhe brings useful magic diversification to your nation. Under Drain scales, she is your most cost-effective researcher, and even under Magic scales comes only in close second to the Sidhe Champion. Her reliable paths also make her a good site-searcher for W and E sites, though a Tuatha mage has better chances to find A, N or H sites.
:*'''A2N1W1''' - her A2 path doesn't bring (any) direct magic synergy with W or N, but she can offer the same evocations spell support the Sidhe Lord can while battling unaffected in the cold.
:*A2N1W1
:*'''A1N2W1''' - She will be your forge smith for most of the useful N-items unlocked at Const-4. Give her a Thistlemace and she can cast all sorts of useful battle buffs (''Haste, Berserkers, Wooden Warriors, Mass Protection, Healing Mist, etc'') as well as some interesting de-buffs (''Charm, Creeping Doom, Polymorph, Stream of Life''). She will be your primary means to both employ and protect against poison magic (''Poison Ward, Poison Cloud, Breath of the Dragon, Foul Vapours, etc'').
:*A1N2W1
:*'''A1N1W2''' - Out of the box, she offers easy access to ''Rain'' (Evoc), ''Winter Ward'' (Ench) ''Quickness, Numbness'' and ''Quickening'' (all Alteration school; Numbness bypasses MR), and might even get you into the sea (''Friendly Currents'') if no underwater nations are around. With water boosters (Const-6), a W4 Bean Sidhe can cast all sorts of nastiness one doesn't expect from Eriu (''Quagmire, Grip of Winter, Sailor's Death, Curse of the Dessert, Freezing Mist, Falling Frost, Encase in Ice, etc''). Give her a Thistlemace and she can add ''Bonemelter'' to the list. In the conjuration school, with boosters she can summon ''Contact Naiad'' and ''Naiad Warriors'', plus ''Shark Attack'' while underwater. With a single empowerment (45 W gems), she can even summon the elemental Water Queens or start casting globals herself.
:*A1N1W2
:*'''A1N1W1E1''' - Your E1-random Bean Sidhe can cast ''Armor of Achilles'' (Alt-2) from very early on, which might prove necessary should Eriu's spear-wielders need to scrap with heavy armored troops (rather likely in fact). If you can somehow gain a small income in E gems and mass-produce earth boots (ie. through Pretender magic picks or an unlikely E2 Tuatha random), Bean Sidhe can cast ''Rust Mist'' (Evoc-2) as well as introduce E3 Earth magic to the battlefield (''Summon Earthpower, Strength of Giants, Legions of Steel, Destruction, Bladewind, etc''). Furthermore, forge her a Water Bracelet (Const-6) to bring her up to A1W2N1E2 and she can cast ''Fire Ward'' (Ench-4) to buff your bark-skinned troops.
:*A1N1W1E1
:One small downside is not being able to self-bless in combat to take advantage of her sacred status. For that, you will have to keep a priest on hand. So teaming her up with an indy druid/shaman or one of your Sidhe/Tuatha mage-priests as an escort works well.
:One small downside is not being able to self-bless in combat to take advantage of her sacred status. For that, you will have to keep a priest on hand. So teaming her up with an indy druid/shaman or one of your Sidhe/Tuatha mage-priests as an escort works well.


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