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So one possible setup would be: Order 3, Productivity 3, Growth 3, Misfortune 1, Drain 3, Dominion 4 | So one possible setup would be: Order 3, Productivity 3, Growth 3, Misfortune 1, Drain 3, Dominion 4 | ||
===== | =====Growth Oriented===== | ||
These | These scales look more towards the mid- to late-game, where Ulm's black plate troops will no longer constitute any meaningful advantage, so why invest design points into scales primarily for building troops? We can still buy strong PD for defense even without high production. Here we accept a slightly slower expansion at start with less troops, but balance it with a pretender having stronger magic paths: | ||
Growth 3, Drain 3, Dominion 4 | Growth 3, Drain 3, Dominion 4 | ||
These scales still bring in good gold income and adequate production for a decent expansion once you initially take the forest/mountain lands surrounding your capital. Concentrate on building in plains/waste/farmland | These scales still bring in good gold income and adequate production for a decent expansion once you initially take the forest/mountain lands surrounding your capital. Concentrate on building in plains/waste/farmland. Gold should still be sufficient to get multiple castles pumping out mages each turn, and your economy will grow nicely over time. | ||
====Pretender Design==== | ====Pretender Design==== |