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{{Header Nav|game=Dominions 3: The Awakening}} | {{Header Nav|game=Dominions 3: The Awakening}} | ||
[[File:Dom3 Ulm BlackLord. | [[File:Dom3 Ulm BlackLord.gif|right|thumb|The Black Lords are the leaders of the Black Knights, the heaviest cavalry known in the Middle Age.]] | ||
The Forges of Ulm is the height of the kingdom of steel-worshipers. Their arms and armor are unrivaled, but magic is discouraged and only used by the Master Smiths. | The Forges of Ulm is the height of the kingdom of steel-worshipers. Their arms and armor are unrivaled, but magic is discouraged and only used by the Master Smiths. | ||
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In earlier versions of the game, MA-Ulm had no sacred units at all, and only the Master Smith as a choice for a mage. Eventually for play balance the Devs added sacred Priest Smiths and black-priest Inquisitors, along with some new national spells (Iron Darts, Iron Blizzard and Contact Iron Angel). All these are now considered cannon for MA-Ulm in Dom3. | In earlier versions of the game, MA-Ulm had no sacred units at all, and only the Master Smith as a choice for a mage. Eventually for play balance the Devs added sacred Priest Smiths and black-priest Inquisitors, along with some new national spells (Iron Darts, Iron Blizzard and Contact Iron Angel). All these are now considered cannon for MA-Ulm in Dom3. | ||
===Units=== | ===Units=== | ||
Ulm Heavy Infantry has great armor and more hit points than average HI, but also some weaknesses like high encumbrance, average morale, size-2 (i.e. trample-able), low magic resistance and slow movement rates both on the map and in battle. | Ulm Heavy Infantry has great armor and more hit points than average HI, but also some weaknesses like high encumbrance, average morale, size-2 (i.e. trample-able), low magic resistance and slow movement rates both on the map and in battle. | ||
The Black Plate cavalry and Black Plate infantry get a base armor rating of 20, giving them the highest base armor of any normal troops of the age. To make them, you need extremely high resources as with most of your troops, so make sure to take all of the lands surrounding your castle as soon as possible. | The Black Plate cavalry and Black Plate infantry get a base armor rating of 20, giving them the highest base armor of any normal troops of the age. To make them, you need extremely high resources as with most of your troops, so make sure to take all of the lands surrounding your castle as soon as possible. | ||
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And the drain will increase the magic resistance of your troops – something important since your troops have the worst MR of all nations. Every drain level gives +1/2 MR point (but +10% fatigue when mages cast battle spells). | And the drain will increase the magic resistance of your troops – something important since your troops have the worst MR of all nations. Every drain level gives +1/2 MR point (but +10% fatigue when mages cast battle spells). | ||
So one possible setup would be: Order 3, Productivity 3, Growth 3, Misfortune 1, Drain 3, Dominion 4 | So one possible setup would be: Order 3, Productivity 3, Growth 3, Misfortune 1, Drain 3, Dominion 4 | ||
=====Long Term Growth Oriented===== | =====Long Term Growth Oriented===== | ||
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A ''Ring of Regeneration'' (N2) is a good idea for your pretender (or a Shroud of the Battle Saint if you have taken a minor bless in nature that bestows regeneration), as it reduces the risk of catching afflictions. There is nothing worse than having your fledgling rainbow-pretender catch a disease or get feeble-minded early in the game. | A ''Ring of Regeneration'' (N2) is a good idea for your pretender (or a Shroud of the Battle Saint if you have taken a minor bless in nature that bestows regeneration), as it reduces the risk of catching afflictions. There is nothing worse than having your fledgling rainbow-pretender catch a disease or get feeble-minded early in the game. | ||
Your Air randoms can produce ''Owl Quills'' for your researchers and ''Robes of Missile Protection'' or ''Shields of Valor'' for your combat mages. Wearing a RoMP or SoV also protects anyone from ''Seeking Arrow'' if your enemy starts spamming it on your research centers. If you empower or have your pretender forge for them a ''Bag of Wind'' (A4), they can also produce ''Silver Hauberks'', ''Chainmails of Displacement'' or ''Winged Shoes''. Outfitting your commanders, priests and communion slaves with ''Bows of War'' (A1) works well when used in conjunction with the spell ''Flaming Arrows'' (F3) and ''Eagle Eyes'' (N1). | Your Air randoms can produce ''Owl Quills'' for your researchers and ''Robes of Missile Protection'' or ''Shields of Valor'' for your combat mages. Wearing a RoMP or SoV also protects anyone from ''Seeking Arrow'' if your enemy starts spamming it on your research centers. If you empower or have your pretender forge for them a ''Bag of Wind'' (A4), they can also produce ''Silver Hauberks'', ''Chainmails of Displacement'' or ''Winged Shoes''. Outfitting your commanders, priests and communion slaves with ''Bows of War'' (A1) works well when used in conjunction with the spell ''Flaming Arrows'' (F3) and ''Eagle Eyes'' (N1). | ||
If you are looking for something to do with a pile of Nature gems, empower a Smith into Nature and give him a ''Thistle Mace'' forged by your pretender, then start mass-producing ''Amulets of Resilience'' for your combat mages or ''Boots of Quickness'' and ''Vine Shields'' for your melee thugs. ''Lycanthrope Amulets'' given to your spies can turn them into regenerating werewolves; makes a decent thug chassis. Poison magic is also not something people generally expect form Ulm, so you might find a synergy there. One of the main barriers that can slow down or even stop your expansion into enemy territory is food. So having a few ''Endless Bags of Wine'' (N1) or ''Enormous Caudrons of Broth'' (N3) early on can be helpful. | If you are looking for something to do with a pile of Nature gems, empower a Smith into Nature and give him a ''Thistle Mace'' forged by your pretender, then start mass-producing ''Amulets of Resilience'' for your combat mages or ''Boots of Quickness'' and ''Vine Shields'' for your melee thugs. ''Lycanthrope Amulets'' given to your spies can turn them into regenerating werewolves; makes a decent thug chassis. Poison magic is also not something people generally expect form Ulm, so you might find a synergy there. One of the main barriers that can slow down or even stop your expansion into enemy territory is food. So having a few ''Endless Bags of Wine'' (N1) or ''Enormous Caudrons of Broth'' (N3) early on can be helpful. |