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* '''Fire Snakes''' | * '''Fire Snakes''' | ||
* '''Spring Hawks''' | * '''Spring Hawks''' | ||
* '''Wight' | * '''Wight''' | ||
* Units with ''poison weapons/attack'' | * Units with ''poison weapons/attack'' | ||
* Units with ''cold/heat/poison'' auras, the aura effect is fully applied | * Units with ''cold/heat/poison'' auras, the aura effect is fully applied | ||
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* '''Sacred''' units with a F9 or D9 bless (flaming/death weapons) | * '''Sacred''' units with a F9 or D9 bless (flaming/death weapons) | ||
* Some national '''Priests''' and '''Commanders''' come with magical weapons (poison counts as magic) | * Some national '''Priests''' and '''Commanders''' come with magical weapons (poison counts as magic) | ||
* Some national troops come with magic weapons (ex. | * Some national troops come with magic weapons (ex. Caelum) | ||
;Immobilize: | ;Immobilize: | ||
* '''Ichtyids''' or '''Mermen''' when deployed in swarms can repeatedly immobilize a lone SC with their ''nets'', which reduces SC's defensive skill, while each subsequent attack on the SC in the same round has an increased chance of hitting. | * '''Ichtyids''' or '''Mermen''' when deployed in swarms can repeatedly immobilize a lone SC with their ''nets'', which reduces SC's defensive skill, while each subsequent attack on the SC in the same round has an increased chance of hitting. | ||
{{Footer Nav|game=Dominions 3: The Awakening/Units|prevpage=|nextpage=}} | {{Footer Nav|game=Dominions 3: The Awakening/Units|prevpage=|nextpage=}} |