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{{Header Nav|game=Warcraft III: Reign of Chaos}}
{{Header Nav|game=Warcraft III: Reign of Chaos}}
==Chapter Introduction==
==Chapter Introduction==
Somewhere in the Arathi Highlands, Thrall, the young war-chief of the Orcish Horde, wakes from his troubling dream.
Somewhere in the Arathi Highlands, Thrall, the young warchief of the orcish Horde, wakes from his troubling dream.


==Mission Objectives==
==Mission Objectives==
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==Strategy==
==Strategy==
[[image:War3 GroupSelect.PNG|left|thumb|The narrator introduces basic concepts like group selecting.]]
[[image:War3 GroupSelect.PNG|left|thumb|The narrator introduces basic concepts like group selecting.]]
This is a tutorial mission, meant to teach how to control characters and the basics of the Warcraft III interface.  You simply need to follow the beacons (and the path) to the end.  This is as easy as it gets, so if this is your first time playing Warcraft, take the opportunity to get familiar with the controls.
This is a tutorial mission, meant to learn how to control characters and the basics of the Warcraft III interface.  You simply need to follow the beacons (and the path) to the end.  This is as easy as it gets, so if this is your first time playing Warcraft, take the opportunity to get familiar with the controls.


As you start out, heading north, you will enter a small Orc base and you will acquire three Grunts.  Add them to your party and continue along the path, north of the base.
As you start out, heading north, you will enter a small Orc base and you will acquire three Grunts.  Add them to your party and continue along the path, north of the base.
[[Image:War3 FirstGnoll.PNG|right|thumb|Target this gnoll and defeat it to continue.]]
[[Image:War3 FirstGnoll.PNG|right|thumb|Target this gnoll and defeat it to continue.]]
As the path turns east, you will encounter a single Gnoll.  You'll easily overpower it with your party.  Continue along to the south; you reach a Gnoll encampment, with two Gnolls and a Gnoll Poacher.  Attack this party with Thrall in the lead to let him take the brunt of the attacks (he has more hit points and heals faster).  It's most efficient to focus your entire party's attacks on a single enemy until he/she/it dies, then move the focus to another enemy, etc., until the entire group of enemies is gone.  You can destroy the Gnoll Huts if you like.
As the path turns east, you will encounter a single Gnoll.  You'll easily overpower it with your party.  Continue along to the south, you reach a Gnoll encampment, with two Gnolls and a Gnoll Poacher.  Attack this party with Thrall in the lead to let him take the brunt of the attacks (he has more hit points and heals faster).  It's most efficient to focus your entire party's attacks on a single enemy until he/she/it dies, then move the focus to another enemy, etc, until the entire group of enemies is gone.  You can destroy the Gnoll Huts if you like.


You should level up at this point, so immediately go into the spell upgrade section.  You only have one choice -- Chain Lightning.  Add this spell, as it will come in handy shortly.
You should level up at this point, so immediately go into the spell upgrade section.  You only have one choice -- Chain Lightning.  Add this spell, as it will come in handy shortly.
[[Image:War3 TutorialChainLightning.PNG|left|thumb|Chain Lightning annihilates the Murlocs.]]
[[Image:War3 TutorialChainLightning.PNG|left|thumb|Chain Lightning annihilates the murlocs.]]
Keep moving south, and you will enter a shallow-water area that has a Murloc Tiderunner encampment.  Again, gang up on single Murlocs and take them out one at a time.  Using Chain Lightning as your first attack will do significant damage, especially to the first Murloc targeted.  Target one Murloc for Chain Lightning, then tell your party to attack that one.  It should go down extremely quickly, which means fewer enemies attacking your party right off the bat.
Keep moving south, and you will enter a shallow water area that has a Murloc Tiderunner encampment.  Again, gang up on a single Murloc and take them out one at a time.  Using Chain Lightning as your first attack will do significant damage, especially to the first Murloc targeted.  Target one Murloc for Chain Lightning, then tell your party to attack that one.  It should go down extremely quickly, which means fewer enemies attacking your party right off the bat.


One of the Murlocs will drop a Potion of Mana; right-click on it to pick it up.
One of the Murlocs will drop a Potion of Mana; right-click on it to pick it up.
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The water area turn around to the north.  Follow it, and just at a turn to the east will be two more Murloc Tiderunners.  Again, Chain Lightning will make quick work of these enemies.
The water area turn around to the north.  Follow it, and just at a turn to the east will be two more Murloc Tiderunners.  Again, Chain Lightning will make quick work of these enemies.


The path continues out of the water and winds its way south.  A little further along, as it bears to the east, there will be a forest path that heads south-west, then south-east.  Take this short path, and Thrall can pick up a free Potion of Healing at the dead end.
The path continues out of the water and winds its way south.  A little while along, as it bears to the east, there will be a forest path that heads south-west, then south-east.  Take this short path, and Thrall can pick up a free Potion of Healing at the dead end.
[[Image:War3 OgreBypass.PNG|right|thumb|Bypass this sleeping ogre. It's not worth fighting.]]
[[Image:War3 OgreBypass.PNG|right|thumb|Bypass this sleeping ogre. It's not worth fighting.]]
Keep moving along the main path, and you'll soon come to a sleeping Ogre Warrior.  It is not necessary to fight this beast.  This Ogre doesn't drop any treasure, nor will you gain any more experience for defeating him (as you've already leveled up for the round).  But you can easily defeat him, despite the gentle warning that Thrall's voice-over provides, particularly with Chain Lightning.  It will, however, only take more hit points away from your Grunts, and there are more beasties to fight, some of which will drop treasure.  You can easily bypass this fight and let the Ogre sleep.
Keep moving along the main path, and you'll soon come to a sleeping Ogre Warrior.  It is not necessary to fight this beast.  This Ogre doesn't drop any treasure, nor will you gain any more experience for defeating him (as you've already leveled up for the round).  But you can easily defeat him, despite the gentle warning that Thrall's voice over provides, particularly with Chain Lightning.  It will, however, only take more hit points away from your Grunts, and there are more beasties to fight, some of which will drop treasure.  You can easily bypass this fight and let the Ogre sleep.
[[Image:War3_TutorialGolem.PNG|left|thumb|It's easy to miss these golems if you don't look. Try not to bypass these.]]
[[Image:War3_TutorialGolem.PNG|left|thumb|It's easy to miss these golems if you don't look. Try not to bypass these.]]
Just as the path turns north again, there is another forest trail that continues east.  In this area are three Stone Golems, all spread out so you only have to fight one at a time.  One of them has a Ring of Protection +1, which is certainly worth the battle.  The Golems are arranged in a triangle, with the first one you get to at the northern point.  You have to fight this one to get by to the other two, so fight him you must.  Golems are pretty tough, but you can send Thrall in first so that the Golem attacks him (remember, he has more Hit Points and heals faster, plus he now has a Potion of Healing), and then bring the Grunts in to bring him down quicker.  Unfortunately, you cannot use Chain Lightning on a Golem as they are immune to magic.
Just as the path turns north again, there is another forest trail that continues east.  In this area are three Stone Golems, all spread out so you only have to fight one at a time.  One of them has a Ring of Protection +1, which is certainly worth the battle.  The Golems are arranged in a triangle, with the first one you get to at the northern point.  You have to fight this one to get on to the other two, so fight him you must.  Golems are pretty rough, but you can send Thrall in first so that the Golem attacks him (remember, he has more Hit Points and heals faster, plus he now has a Potion of Healing), and then bring the Grunts in to bring him down quicker.  Unfortunately, you cannot use Chain Lightning on a Golem as they are immune to magic.
[[Image:War3_TrollCombat.PNG|right|thumb|These trolls yield some rewards when you take them out.]]
[[Image:War3_TrollCombat.PNG|right|thumb|These trolls yield some rewards when you take them out.]]
Once the first Golem is destroyed, head to the Golem at the south-east point of the triangle; this one has the Ring of Protection +1.  You can use the same tactic -- attack first with Thrall, then bring in the Grunts to make it go quick.  The third Golem, at the south-west point, doesn't have any treasure, so there is no advantage in killing him, other than the sense of completion you might get.
Once the first Golem is destroyed, head to the Golem at the south-east point of the triangle; this one has the Ring of Protection +1.  You can use the same tactic -- attack first with Thrall, then bring in the Grunts to make it go quick.  The third Golem, at the south-west point, doesn't have any treasure, so there is no advantage in killing him, other than the sense of completion you might get.
[[Image:War3_TutorialRendesvous.PNG|left|thumb|Found the Prophet!]]
[[Image:War3_TutorialRendesvous.PNG|left|thumb|Found the Prophet!]]
Back on the main path, wind your way north towards the last beacon, but not before heading off the main path once more, to the east, to a small camp of Forest Trolls.  There are three Trolls here, a Forest Troll, a Forest Troll Trapper, and a Forest Troll Berserker.  You have the advantage of sneaking up on them while they sleep.
Back on the main path, wind your way north towards the last beacon, but not before heading off the main path once more, to the east, to a small camp of Forest Trolls.  There are three Trolls here, a Forest Troll, a Forest Troll Trapper and a Forest Troll Berserker.  You have the advantage of sneaking up on them while they sleep.


A useful tactic is to again focus your attacks on a single enemy, but to start with the most powerful enemy, in this case, the Berserker.  The reasoning is that the sooner you can take out the enemy that does the most damage, the better chance of survival your party has.  Remember, a unit with a single hit point does the same amount of damage as the same unit with full hit points.
A useful tactic is to again focus your attacks on a single enemy, but to start with the most powerful enemy, in this case, the Berserker.  The reasoning is that the sooner you can take out the enemy that does the most damage, the better chance of survival your party has.  Remember, a unit with a single hit point does the same amount of damage as the same unit with full hit points.
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