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==Flight Strategy==
==Flight Strategy==
Don't bother picking up scrolls and potions. You are not going to need them. The only strategy here is to escape every battle and loot the most powerful items. In fact, most treasures are not even hidden in crates, so you may find yourself completing this mission without shooting a single arrow.
Avoid picking up scrolls and potions. You are not going to need them. The only strategy here is to escape every battle and loot the most powerful items. In fact most treasures are not even hidden in crates, so you may find yourself completing this mission without shooting a single arrow.


===Doom Guards===
===Doom Guards===
[[File:wc3-elves02-foolish-doom-guards.png|right|thumb|Tyrande is near the first treasure while Doom Guards are still talking]]Quickly move Tyrande to the NW corner of the map. You should be near the Slippers of Agility +3 by the end of a small cutscene with three Doom Guards. This will let you grab both items found there without using Shadowmeld. The second item is Claws of Attack +3. If you have Circlet of Nobility from the previous mission you may ignore Slippers of Agility +3.
[[File:wc3-elves02-foolish-doom-guards.png|right|thumb|Tyrande is near the first treasure while Doom Guards are still talking]]Quickly move Tyrande to the north west corner of the map. You should be near the Slippers of Agility +3 by the end of a small cut scene with three Doom Guards. This will let you grab both items found there without using Shadowmeld. The second item is Claws of Attack +3. If you have Circlet of Nobility from the previous mission you may ignore Slippers of Agility +3.


Travel south and release Furbolg trapped in a cage. With any luck, it will distract a Doom Guard. Crates up until this place have only consumables in them. You will come across a Druid Pouch further down the road. Safely ignore this treasure. Past the bridge, you will stumble upon a small Human encampment with some of your troops. Leave the Archers behind. Having an army will only slow you down.
Travel south and release Furbolg trapped in a cage. With any luck he will distract the Doom Guard. Crates up until this place have only consumables in them. You will come across Druid Pouch further down the road. Safely ignore this treasure. Past the bridge you will stumble upon a small Human encampment with some of your troops. Leave archers behind. Having an army will only slow you down.


===Humans, Orcs & Gargoyles===
===Humans, Orcs & Gargoyles===
In the next camp, Humans are fighting the Undead. One of the crates has a Ring of Superiority, which is a pretty good item. Don’t join the fight unless necessary, and head east to where an Orc base is being torn apart by an Undead force (or vice-versa). Quickly grab the Mantle of Intelligence +3 at the NE part of the base and jump into the Waygate. On the other side you will find a Fountain of Health and more troops.
In the next camp Humans are fighting the Undead. One of the crates has Ring of Superiority, feel free to skip this one. Don’t join the fight either and head east where Orc base is being torn apart by the Undead force. Quickly grab Mantle of Intelligence +3 at the nothern part of the base and jump into the Waygate. On the other side you will find Fountain of Health and more troops.


Replenish your health if necessary. Do not take the Huntresses with you. Shades in the area behind the gate will reveal any invisible units. Without Shadowmeld you are going to take damage, though you can easily escape Doom Guards due to their low movement speed. Make sure you have empty slots in the inventory to quickly pick up items.  
Replenish your health if necessary. Do not take Huntresses with you. Shades in the area behind the gate will reveal any invisible units. Without Shadowmeld you are going to take damage, though you can easily escape Doom Guards due to their low movement speed. Make sure you have empty slots in the inventory to quickly pick up items.  


Directly north of the gate, Gargoyles are guarding Gloves of Haste. West of the gate, surrounded by spikes, you will find a Ring of Protection +2. All crates found within this area contain optional consumables. After the Ring is picked up, continue heading north until you face a closed gate. Night Elf troops will open it for you from the other side.
Directly north of the gate Gargoyles are guarding Gloves of Haste. West of the gate surrounded by spikes you will find Ring of Protection +2. All crates found within the area contain optional consumables. After Ring is picked up continue heading north until you face closed gate. Night Elf troops will open it for you from the other side.


===Hidden Path===
===Hidden Path===
[[File:wc3-elves02-clearing-trees.png|right|thumb|Destroying trees south of the last Fountain to reveal a hidden path]]Another Fountain will restore your health. Once again, leave reinforcements behind. Travel east alone and turn south right after Undead Ziggurat. In a small area another Ziggurat and a couple of Doom Guards are guarding treasure. Use Manual of Health and loot Mana Stone. Your item inventory should be full by now.
[[File:wc3-elves02-clearing-trees.png|right|thumb|Destroying trees south of the last Fountain to reveal a hidden path]]Another Fountain will keep up your health. Once again leave reinforcements behind. Travel alone east and turn south right after Undead Ziggurat. In a small area another Ziggurat and a couple of Doom Guards are guarding treasure. Consume Manual of Health and loot Mana Stone. Your item inventory should be full by now.


[[File:wc3-elves02-secret-path.png|right|thumb|Tyrande overlooking Undead base on her way to Night Elf town]]Dodge Doom Guards and get back on the main road. Continue going east past the abandoned Ballistas. Coming across an open area it will seem as if the only way to Night Elf town is now blocked by the Undead Base. It’s not true. Find a small path to the east with 3 more Ballistas and Archers gathered around the Fountain.  
[[File:wc3-elves02-secret-path.png|right|thumb|Tyrande overlooking Undead base on her way to Night Elf town]]Dodge Doom Guards and get back on the main road. Continue going east past the abandoned Ballistas. Coming across an open area it will seem as if the only way to Night Elf town is now blocked by the Undead Base. It’s not true. Find a small path to the east with 3 more Ballistas and Archers gathered around the Fountain.  
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