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{{Header Nav|game=Warcraft III: Reign of Chaos}} | {{Header Nav|game=Warcraft III: Reign of Chaos}} | ||
== Mission Objectives == | == Mission Objectives == | ||
; | ;Main Quest - Three Moons | ||
:Destroy the High | :Destroy the three High Elf Altars | ||
:: | :Collect all three Mooncrystals | ||
;Main Quest - Gates of Silvermoon | |||
:Bring Arthas to the Gate | |||
== Starting Units == | == Starting Units == | ||
[[ | [[Image:W3_StartingUnits.PNG|Right|thumb|These are the units you start with.]] | ||
When this mission starts you will start with Arthas, 5 Ghouls, 2 Necromancers, 3 Meat Wagons, and 5 Acolytes. | When this mission starts you will start with Arthas, 5 Ghouls, 2 Necromancers, 3 Meat Wagons, and 5 Acolytes. | ||
{{-}} | {{-}} | ||
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Start building a base, and don't worry about defenses. There are three exits to your base, each lined with runes and blocked with trees. You're safe as long as you don't level them with Meat Wagons or Ghouls. | Start building a base, and don't worry about defenses. There are three exits to your base, each lined with runes and blocked with trees. You're safe as long as you don't level them with Meat Wagons or Ghouls. | ||
When you've given them an opening, Sylvanas's army starts sending out attacks. They'll send a couple of Swordsmen, a set of Archers, and a few Priest/Sorceresses. They also | When you've given them an opening, Sylvanas's army starts sending out attacks. They'll send a couple of Swordsmen, a set of Archers, and a few Priest/Sorceresses. They also carry Ballista, which destroy clusters of buildings effectively. Sylvanas accompanies every other group. | ||
Should you give Sylvanas multiple routes to attack you, she will always take the shortest route. This means she'll attack from the southeast exit instead of the east, and the southwest exit instead of the other two. She'll also attack your closer expansions. | Should you give Sylvanas multiple routes to attack you, she will always take the shortest route. This means she'll attack from the southeast exit instead of the east, and the southwest exit instead of the other two. She'll also attack your closer expansions. | ||
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Build Spirit Towers and have Ghouls and Meat Wagons handy to take the heat off your Towers. If you time your own assaults properly, you can switch Arthas from assault to defense, and not worry about multitasking defense. | Build Spirit Towers and have Ghouls and Meat Wagons handy to take the heat off your Towers. If you time your own assaults properly, you can switch Arthas from assault to defense, and not worry about multitasking defense. | ||
Your new unit, the Necromancer, can cast ''Raise Dead'' to summon two Skeleton Warriors | Your new unit, the Necromancer, can cast ''Raise Dead'' to summon two Skeleton Warriors. In conjunction with the Meat Wagon's ''Get Corpse'' ability, this gives you a mobile army to work with. Referred to as Necrowagons or Wagonmancers. Additional corpse fodder is provided by Ghouls and enemy units. | ||
=== | ===Atack Route=== | ||
Sweep methodically through enemy territory, leaving heavy defenses along the border for Sylvanas to assault. As you take over Gold Mines, push the border along before you. | Sweep methodically through enemy territory, leaving heavy defenses along the border for Sylvanas to assault. As you take over Gold Mines, push the border along before you. | ||
Go to the trees by the runes east of your base. North of here is Gnoll camp #1, with a '''Potion of Healing'''. East of here is the path to the smallest enemy base. Open a path and strike | Go to the trees by the runes east of your base. North of here is Gnoll camp #1, with a '''Potion of Healing'''. East of here is the path to the smallest enemy base. Open a path and strike quickly. Take over the Gold Mine, but skip defenses. | ||
Push across the bridge. Note the '''Goblin Merchant''' here, behind the Archers. Head down and clear out the second base. Establish a fuller expansion here. If you're lucky, you'll get in some Spirit Towers before the regular attacks start. | Push across the bridge. Note the '''Goblin Merchant''' here, behind the Archers. Head down and clear out the second base. Establish a fuller expansion here. If you're lucky, you'll get in some Spirit Towers before the regular attacks start. | ||
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Before you head off to base three, there's another '''Goblin Merchant''' nearby. You'll know, because a Ballista and some Archers start attacking you. Through the trees to the east there's Gnoll camp #2, with a '''Health Stone'''. To the north of the Merchant are runes; through here is a '''Fountain of Health''' guarded by Archers. | Before you head off to base three, there's another '''Goblin Merchant''' nearby. You'll know, because a Ballista and some Archers start attacking you. Through the trees to the east there's Gnoll camp #2, with a '''Health Stone'''. To the north of the Merchant are runes; through here is a '''Fountain of Health''' guarded by Archers. | ||
When you're ready, and preferably having | When you're ready, and preferably having finished off one of Sylvanas's attacks, gather your troops and head west and south. The units are thicker here, so bring heavier power if necessary. | ||
Move your expansion here. Feel free to ''Unsummon'' your previous infrastructure, and/or open up the southwest and southeast routes. | Move your expansion here. Feel free to ''Unsummon'' your previous infrastructure, and/or open up the southwest and southeast routes. | ||
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Gnoll camp #4 lies south of the Outer Gate. Here lies a '''Potion of Greater Mana'''. | Gnoll camp #4 lies south of the Outer Gate. Here lies a '''Potion of Greater Mana'''. | ||
==Treasures== | ==Treasures== | ||
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*In camp #3, the Overseer leaves a '''Ring of Protection +2''', and the house on the right leaves a '''Scroll of the Beast'''. | *In camp #3, the Overseer leaves a '''Ring of Protection +2''', and the house on the right leaves a '''Scroll of the Beast'''. | ||
*The Overseer of camp #4 drops a '''Potion of Greater Mana'''. | *The Overseer of camp #4 drops a '''Potion of Greater Mana'''. | ||
*The Golems, to the south of the last elf camp, that are guarding the Fountain of Mana drop a | *The Golems, to the south of the last elf camp, that are guarding the Fountain of Mana drop a Potion of Greater Healing. | ||
==Points of Interest== | ==Points of Interest== |