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| == Mission Objectives == | | == Mission Objectives == |
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| ;Main Quest - Three Moons | | ;Main Quest - Three Moons |
| :Destroy the three High Elf Altars | | :Destroy the three High Elf Altars |
| :Collect all three Mooncrystals | | :Collect all three Mooncrystals |
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| ;Main Quest - Gates of Silvermoon | | ;Main Quest - Gates of Silvermoon |
| :Bring Arthas to the Gate | | :Bring Arthas to the Gate |
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| == Starting Units == | | == Starting Units == |
| [[Image:W3_Mission4Starting_Units.PNG|Right|thumb|These are the units you start with.]]
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| You start out with Arthas, 4 Ghouls, 2 Necromancers, 1 Meat Wagon, and 4 Acolytes, soon joined by 3 Crypt Fiends. With no structures, you're also way past your food limit. | | You start out with Arthas, 4 Ghouls, 2 Necromancers, 1 Meat Wagon, and 4 Acolytes, soon joined by 3 Crypt Fiends. With no structures, you're also way past your food limit. |
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| == Strategy == | | == Strategy == |
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| When you're ready, take the Zeppelins from the Goblin Laboratory and cross the river east to the rune symbols. You should have Arthas, 4 Necromancers, 2 Meat Wagons, and whatever Ghouls and Crypt Fiends you want as backup. Keep Raise Dead on Autocast. | | When you're ready, take the Zeppelins from the Goblin Laboratory and cross the river east to the rune symbols. You should have Arthas, 4 Necromancers, 2 Meat Wagons, and whatever Ghouls and Crypt Fiends you want as backup. Keep Raise Dead on Autocast. |
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| Take the Gold Mine; you'll need it. The Way Gate here leads to the central island. If you're not worn down, go through and cut through the Elven outpost there. | | Take the Gold Mine, you'll need it. The Way Gate here leads to the central island. If you're not worn down, go through and cut through the Elven outpost there. |
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| ==== Altar Two ==== | | ==== Altar Two ==== |
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| Expansion locations are at the first Altar, the central island, and the second Altar. | | Expansion locations are at the first Altar, the central island, and the second Altar. |
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| When the Three Keys are pieced together, take a Zeppelin and drop off Arthas and anyone else at the Inner Gate. The mission ends when Arthas steps into the Circle of Power. | | When the Three Keys are pieced together, take a Zeppelin and drop off Arthas and anyone else at the Inner Gate. Mission ends when Arthas steps into the Circle of Power. |
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| == A Higher Level ==
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| The approach given above certainly works, but it is not the best strategy. Great generals such as Frederick the Great and Napoleon, to name a few, have used the "strategy of the central position", and you can use it here. Start by fortifying your initial island, and use Zeppelins to scout as much of the map as you can. You will realize that you come under attack from all directions. The attacks are quite heavy, although the air attacks are the most dangerous, because 5 or more bombers at a time will do a job on your base if you are not prepared. You will also realize that you must expand, because you don't have enough gold.
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| You will learn that there is a heavily defended enemy base to the NW, and strong air attacks come from that direction. There is a heavily defended enemy base in the north, and a similar one in the SE corner of the map. It turns out that you can overrun these bases directly, but you don't know that yet, so it isn't prudent to try. However, there is a weakly defended island in the middle of the map that you can clear out with hit-and-run raids. There are three Way Gates on this island. Each one leads to a separate enemy base. After clearing out the central island, pop Arthas through each gate in turn. In principle, you should save the game before doing this, because you don't know whether the gates are 2-way! That is, before you try it, you cannot be certain that the gates are not just one-way tickets to Hell.
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| At this point, you should realize that you can employ the "strategy of the central position" by seizing and fortifying the central island. In addition, there is an unguarded gold mine here. With your gold supply secure, you can leisurely eliminate one enemy base at a time. You can also leisurely eliminate everything else on the map, although there isn't any real point in doing so.
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| == Inventory Juggling ==
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| You are already carrying the urn, and possibly five other items. The key requires one space (formed), and there is no window of oppurtunity to collect an item after using the key. This means you can only carry four non-essential items through to the next mission and the urn. Before collecting keys clear the bases guarding them so as to utilize your items in the assault on each, drop two items, collect fragments and retrieve one of the dropped items.
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| == Creeps ==
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| * '''Forest Spider''' behind some rocks southwest of the destroyed bridge.
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| == Treasures ==
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| * '''Scroll of Mana''' in some crates at the small guarded community behind trees near the western gate Arthas broke through in the intro scene.
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| * '''Potion of Greater Healing''' in some crates on the middle island.
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| {{Footer Nav|game=Warcraft III: Reign of Chaos|prevpage=Into the Realm Eternal|nextpage=The Fall of Silvermoon}} | | {{Footer Nav|game=Warcraft III: Reign of Chaos|prevpage=Into the Realm Eternal|nextpage=The Fall of Silvermoon}} |