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{{Header Nav|game=Warcraft III: The Frozen Throne}} | {{Header Nav|game=Warcraft III: The Frozen Throne}} | ||
Send the first four wisps into the goldmine. The 5th should build an Altar of Elders. Use the Tree of Life to create more wisps, send the 6th to build a Moonwell and let the 7th gather lumber. The 8th should go right into the goldmine, while 9th the will build an ''Ancient of War'' (AoW). The 10th will gather lumber just like the 7th. When you possess 40 lumber, build another Moonwell. Your first hero should be the ''Demon Hunter'' (DH). Afterwards, you should have 20 supply with 13 wisps, your hero and one archer. | Send the first four wisps into the goldmine. The 5th should build an Altar of Elders. Use the Tree of Life to create more wisps, send the 6th to build a Moonwell and let the 7th gather lumber. The 8th should go right into the goldmine, while 9th the will build an ''Ancient of War'' (AoW). The 10th will gather lumber just like the 7th. When you possess 40 lumber, build another Moonwell. Your first hero should be the ''Demon Hunter'' (DH). Afterwards, you should have 20 supply with 13 wisps, your hero and one archer. | ||
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If you want to play '''Mass Hunts''' (Creating a lot of huntresses to attack your opponent early in the match), you should change your build order a little bit: | If you want to play '''Mass Hunts''' (Creating a lot of huntresses to attack your opponent early in the match), you should change your build order a little bit: | ||
The first 6 wisps will do the same, but instead, continue creating wisps to gather lumber until you possess 160 lumber. Then with two wisps, start your ''Hunter | The first 6 wisps will do the same, but instead, continue creating wisps to gather lumber until you possess 160 lumber. Then with two wisps, start your ''Hunter`s Hall'' (HH) and the ''Ancient of War'' at the same time. At the time both buildings have finished, start creating as many Huntresses as you can. And don't forget to build Moonwells if you have enough lumber (40 pieces are required). | ||
At last, don't forget to choose the ''Priestess of the Moon'' (PotM) as your first hero, because her aura is better for huntresses than the auras of other heroes. | At last, don't forget to choose the ''Priestess of the Moon'' (PotM) as your first hero, because her aura is better for huntresses than the auras of other heroes. | ||
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Priestess of the Moon with her Scout ability is a good counter against that pesky Blademaster and his Wind Walk. Proper utilization of dust from a goblin or night elf shop also counters a blademaster. try to dust before the blade master wind walks so your units dont untarget him. Use huntresses in conjunction with the Priestess as a main force, and back up with lots of Dryads and Faerie Dragons, since Orcs are absolutely guaranteed to try to use Bloodlust as their winning strategy, and your Dryads will dispel it from their units, and the Faerie Dragons will kill their shamans, all as you are winning the battle. Add archers or hippogryphs to counter any wyverns. | Priestess of the Moon with her Scout ability is a good counter against that pesky Blademaster and his Wind Walk. Proper utilization of dust from a goblin or night elf shop also counters a blademaster. try to dust before the blade master wind walks so your units dont untarget him. Use huntresses in conjunction with the Priestess as a main force, and back up with lots of Dryads and Faerie Dragons, since Orcs are absolutely guaranteed to try to use Bloodlust as their winning strategy, and your Dryads will dispel it from their units, and the Faerie Dragons will kill their shamans, all as you are winning the battle. Add archers or hippogryphs to counter any wyverns. | ||
Drayds are not effective against wyverns as their high piercing damage will wreck dryad's unarmored rating. | |||
Make sure to keep a few Archers and one Dryad in your base at all time, just in case they send in a lone Raider trying to do damage while your main force is gone. The Dryad will be able to poison the Raider and the Archers will dish out the damage. If the Raider starts to attack your Dryad or any of your Archers, run them to a Moon Well. Take full advantage of the fact that an NE expansion cheaper and less time-consuming then an orc expansion. | Make sure to keep a few Archers and one Dryad in your base at all time, just in case they send in a lone Raider trying to do damage while your main force is gone. The Dryad will be able to poison the Raider and the Archers will dish out the damage. If the Raider starts to attack your Dryad or any of your Archers, run them to a Moon Well. Take full advantage of the fact that an NE expansion cheaper and less time-consuming then an orc expansion. |