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(Throws)
(ground and smash attacks)
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{{SSB3DS Move List
{{SSB3DS Move List
|a=Vulcan Jab
|a=Vulcan Jab
|adesc=Kirby punches two times, following up with a continuous flurry of punches. He finishes with a downward hook that knocks foes away.
|adesc=Kirby punches two times, following up with a continuous flurry of punches. He finishes with a downward hook that knocks foes away. This move is very quick to come out, but doesn't have a lot of range. It can be used to stuff slower attacks at close-range, or just to rack up damage. All hits should chain into each other if you don't extend the rapid-fire jabs.
|fa=Dream Land Roundhouse
|fa=Dream Land Roundhouse
|fadesc=Kirby performs a roundhouse kick. The attack can be angled up or down.
|fadesc=Kirby performs a roundhouse kick. The attack can be angled up or down. This move is primarily used for zoning and quick punishes, as it has decent range and knockback. Use its angling feature well to strike at foes from different directions. Always space to hit with the tip, as this move is punishable at close range.
|ua=Epic Kick
|ua=Epic Kick
|uadesc=Kirby kicks up from behind him.
|uadesc=Kirby kicks up from behind him. This attack is one of Kirby's best moves. Its weak upward knockback and short duration makes it an excellent move at juggling, and it reliably combos into itself even into the higher percentages. It is also a great anti-air and a pretty safe combo starter in the neutral game. Due to the animation of the move, the attack doesn't hit in front of Kirby until near the end. Keep that in mind when positioning yourself against your target.
|da=Super Star Sweep
|da=Super Star Sweep
|dadesc=Kirby does a sweep kick low to the ground.
|dadesc=Kirby does a sweep kick low to the ground. This is a good move to use for spacing and poking, with good reach and a very low hitbox that can be used to stab through shielding foes. However, its most useful feature is its animation. During the move, Kirby flattens himself to the height of his crouch while kicking. His low profile can actually let him graze under opponent's attacks while hitting back. It also has a high trip rate, which can lead to other moves and a grab whenever you trip your opponents.
|dasha=Break Spin
|dasha=Break Spin
|dashadesc=Kirby spins forward on his head, kicking foes multiple times.
|dashadesc=Kirby spins forward on his head, kicking foes multiple times. For a dash attack, this move is rather slow, so its not so good at punishing whiffed attacks and is very punishable itself when shielded. However, it does have a long duration and keeps Kirby moving forward, making it an excellent move for punishing a predicted roll or an opponent's landing. As it also drags foes forward, you can often knock foes offstage with Dash Attack, setting up for an edgeguard.
|hanga=
|hanga=
|hangadesc=Kirby crawls up and does a kick.
|hangadesc=Kirby crawls up and does a kick.
|fsmash=Spin Kick
|fsmash=Spin Kick
|fsmashdesc=Kirby spins and lunges forward with his foot out.
|fsmashdesc=Kirby spins and lunges forward with his foot out. The move can be angled up or down with the control stick. This is one of Kirby's best KO moves in terms of KO power. It's not Kirby's fastest KO option and can be punished if used haphazardly, but it has deceptive range as Kirby lunges forward a small distance with his foot. It has enough priority to stuff a surprising number of attacks, and can even be used as an anti-air if angled up. Keep it fresh for decisive punishes to get the KO.
|usmash=Puffball Flip
|usmash=Puffball Flip
|usmashdesc=Kirby performs a powerful flip kick.
|usmashdesc=Kirby performs a powerful flip kick. This move has about the same power as Side Smash, just upward, with the strongest hit at the start of the attack. While it has a good angle, it doesn't have a lot of reach and is punishable if whiffed. Like Side Smash, it is best to save this move for punishes to KO. Timed right, you can use it to punish unsafe landings and airdodges.
|dsmash=Breakdance Split
|dsmash=Breakdance Split
|dsmashdesc=Kirby spins and kicks on both sides.
|dsmashdesc=Kirby spins and kicks on both sides. This move is Kirby's fastest smash attack, but also the weakest. An early hit of Down Smash is significantly stronger than the late hit. Since Kirby kicks in either direction, you can use it to cover both sides around you, especially when punishing rolls.
|aira=Twinkle Star
|aira=Twinkle Star
|airadesc=Kirby spins around with limbs outstretched.
|airadesc=Kirby spins around with limbs outstretched.