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(ground moves)
(aerials)
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|dsmashdesc=Bowser withdraws into his shell and spins around, trapping nearby enemies with multiple strikes. As per the norm, this move is the weakest out of Bowser's smash attacks, but it makes up for that with its range in both directions. This move has deceptive disjointed horizontal reach, but average vertical range, making it most suited for punishing roll-happy opponents.
|dsmashdesc=Bowser withdraws into his shell and spins around, trapping nearby enemies with multiple strikes. As per the norm, this move is the weakest out of Bowser's smash attacks, but it makes up for that with its range in both directions. This move has deceptive disjointed horizontal reach, but average vertical range, making it most suited for punishing roll-happy opponents.
|aira=Cartwheel Scratch
|aira=Cartwheel Scratch
|airadesc=Bowser spins around with his limbs extended.
|airadesc=Bowser spins around with his limbs extended. This move is Bowser's fastest aerial attack, and serves as a general space-clearing attack, with a wide hitbox that strikes in multiple directions and relatively low landing lag. It has decent reach, but not enough to make it a good poke, so it's still best used defensively. It is possible to combo out of this attack if you land during it, and its large and enveloping hitbox makes it a generally safe move to land with as well.
|airfa=Klaw Slap
|airfa=Klaw Slap
|airfadesc=Bowser swings his hand downward.
|airfadesc=Bowser swings his hand downward. This is Bowser's go-to attack in the air. It is fairly fast, has decently low landing lag and a nice sweeping motion to give it great range. This move is a reliable attack for air-to-air engagements, as well as to pressure grounded foes on higher platforms. It is also great at edgeguarding, letting you slap foes away from the ledge pretty safely and potentially netting you KOs.
|airba=Backdrop Crush
|airba=Backdrop Crush
|airbadesc=Bowser performs a drop kick backward.
|airbadesc=Bowser performs a drop kick backward. This is Bowser's airborne KO move, as Forward Air is a better option for most other scenarios. Back Air is the strongest of Bowser's aerial moves, and has plenty of KO power, but is pretty slow. It also has significant landing lag, which makes it very punishable if you fail to hit. However, if you do find an opening, Back Air can KO at moderately early percents, provided you keep it unstaled.
|airua=Skull Bludgeon
|airua=Skull Bludgeon
|airuadesc=Bowser headbutts above him.
|airuadesc=Bowser headbutts above him. While this move has an awkward animation, it comes out surprisingly fast and hits pretty hard. Bowser's head is briefly invulnerable during the headbutt, so it can be a rather effective anti-air if timed right. The move also has strong vertical knockback, making it a possible KO move when used near the top of the screen. It is somewhat sluggish and has serious landing lag, so it is pretty unwieldy when used offensively.
|airda=Shell Drop
|airda=Shell Drop
|airdadesc=Bowser withdraws into his shell and drops sharply, with spines pointed downward to meteor smash opponents. Bowser will not fall quickly if the move is used after suffering from moderate vertical knockback.
|airdadesc=Bowser withdraws into his shell and drops sharply, with spines pointed downward. Bowser will not fall quickly if the move is used after suffering from moderate vertical knockback. This attack is a meteor smash early into the move, but deals angled upward knockback with a late hit. This move launches Bowser down quite quickly and has moderate landing lag, so it's not a move you'll use often. Its most obvious application is for edgeguarding, but since it sends you so far downward, using it for this purpose is suicidal most of the time. However, if you position yourself at the very edge of the stage, you can potentially meteor smash recovering opponents close to the ledge without plunging with them into the abyss.
|holda=Horned Headbutt
|holda=Horned Headbutt
|holdadesc=Bowser headbutts the grabbed opponent. Average damage but somewhat slow. Bowser doesn't get a lot of mileage out of his throws, so you might as well use this once or twice after a grab to rack up some extra damage.
|holdadesc=Bowser headbutts the grabbed opponent. Average damage but somewhat slow. Bowser doesn't get a lot of mileage out of his throws, so you might as well use this once or twice after a grab to rack up some extra damage.