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Diamond Heights
Diamond Heights is already a successful theme park with great rides - develop it to double its value.
Objective Have a park value of $20,000 by the end of October Year 3.
Size 57,360 m²
Expansion Leafy Lake
Rides Evergreen Gardens

Diamond Heights is already a thriving park with a couple of associated Steel RollerCoasters named "Agoraphobia", "Claustrophobia", and a Steel Mini rollercoaster named "Arachnophobia". There are a number of other rides including a Wooden Crazy Rodent RollerCoaster, a Log Flume, a Miniature Railroad, a Merry-Go-Round, and a Spiral Slide. The park already has a respectable value, but it must be dramatically increased.

Because the park already has several functioning rides, the first thing you should do here is build a series of food shops scattered around the park. Although the shops don't cost very much, the guests happiness will increase the value so it more than covers the shops' worth. Because Drink Stalls are not initially available, set the research priorities to shops and stalls and give it maximum funding until drink stalls can be made. Once this is researched, focus on thrill rides and rollercoasters. The hilly terrain and water will make this more difficult than some other scenarios, but what is a scenario without a challenge?

The rides in the park itself are generally well made, but several improvements and precautions should be made. The first of these is to change the number of rides in Shortstuff's Slide. Lowering the number of rides will decrease the excitement, but will help prevent long queue times and people complaining that they want to get off. The second precaution that you need to make is to keep the two main steel rollercoasters from crashing. Because these rides have two trains, if a station brakes failure occurs, one of the cars will fly through the station and slam into the other one. If this occurs, you will have to demolish it, which will cut deeply into the park's value. There are two ways to prevent this. The first is to set the time between inspections to 10 minutes for each of the rides and have a mechanic on patrol around the area. The second is to simply change the number of trains on the ride to one each. Having only one train per ride will keep the ride from crashing even if a station brakes failure occurs because there will be nothing to crash into. If you do this, set the number of cars per train to the maximum of 8 cars. This will slightly raise the excitement value while keeping the guest throughput high. Either way, remember to save the game often so that if a disaster occurs, you won't have to go back too far.

The four existing rollercoasters in the park should be plenty to make the value quota, but feel free to build another one or two if you want. Otherwise, build Go-Karts and Water Slides that are relatively cheaper and are plenty enough to raise the value to the required amount. Keeping the guests happy is the key to winning this scenario. The park's rating is calculated not only by how much the rides in the park are worth, but also by the park's rating- how much satisfaction the guests got out of the park.

While the goal is to double the park's value, it doesn't necessarily mean that the park must be doubled in size. Keeping the guests happy while building a few new rides does wonders to the park's value. If the time limit is drawing to a close and you don't have the required park value, consider building a bunch of small gentle and thrill rides around your park. The combination of new rides and the cost of each ride should put you well over the mark.