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* [[Dominions 3: The Awakening/Items/Spears & Pikes|Spears & Pikes]] | * [[Dominions 3: The Awakening/Items/Spears & Pikes|Spears & Pikes]] | ||
* [[Dominions 3: The Awakening/Items/Halberds & Glaives|Halberds & Glaives]] | * [[Dominions 3: The Awakening/Items/Halberds & Glaives|Halberds & Glaives]] | ||
* [[Dominions 3: The Awakening/Items/Staffs & Rods| | * [[Dominions 3: The Awakening/Items/Staffs & Rods|Staffs & Rods]] | ||
;Magical vs Non-magical:All '''forged''' weapons are considered magical, and some '''default''' weapons too. Magical weapons ignore the effects of ''glamor'', ''ethereal'' or ''mistform''. Weapon-power effects (ie. poison, shock, etc) are considered 'magical' for this purpose, even if the weapon they belong to is not. | ;Magical vs Non-magical:All '''forged''' weapons are considered magical, and some '''default''' weapons too. Magical weapons ignore the effects of ''glamor'', ''ethereal'' or ''mistform''. Weapon-power effects (ie. poison, shock, etc) are considered 'magical' for this purpose, even if the weapon they belong to is not. |