Editing Dominions 3: The Awakening/Magic/Summoning

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* '''Vine Man''' (Conj-1 N1, Cost 1N gem) 18 hp and poison immunity, otherwise meh. Vine men are notable because they can be summoned in large numbers very cheaply using an ''Ivy Crown''.
* '''Vine Man''' (Conj-1 N1, Cost 1N gem) 18 hp and poison immunity, otherwise meh. Vine men are notable because they can be summoned in large numbers very cheaply using an ''Ivy Crown''.
* '''Wyvern''' (Conj-2 A2, Cost 6A gems) mostly notable because of flying and poison/shock immunity, making them good for inclusion in airborne raiding parties. Wyverns can be got 3-for-the-price-of-1 when summoned by a ''Dragonmaster''.
* '''Wyvern''' (Conj-2 A2, Cost 6A gems) mostly notable because of flying and poison/shock immunity, making them good for inclusion in airborne raiding parties. Wyverns can be got 3-for-the-price-of-1 when summoned by a ''Dragonmaster''.
* '''Fire Drake, Ice Drake''' (Conj-2 F2/W2, Cost 8 gems) their AoE breath weapons can be quite effective early on vs the right troops. Like the wyvern, they can be summoned much more cheaply by a ''Dragonmaster''.
* '''Kraken''' (Conj-3 W3, Cost 3W gems) 60 hp, 4x tentacle attacks and Darkvision. These guys are just begging to be buffed into something nasty.
* '''Kraken''' (Conj-3 W3, Cost 3W gems) 60 hp, 4x tentacle attacks and Darkvision. These guys are just begging to be buffed into something nasty.
* '''Wight''' (Conj-3 D2, Cost 5D gems) 20 hp, Enc-0 and comes with a ''sheild'' and Bane Blade. Solid ''undead'' insta-thug trooper, if a bit squishy.
* '''Wight''' (Conj-3 D2, Cost 5D gems) 20 hp, Enc-0 and comes with a ''sheild'' and Bane Blade. Solid ''undead'' insta-thug trooper, if a bit squishy.
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* '''Kithaironic Lion''' (Conj-4 N3E1, Cost 6N gems) Notable mostly for its high protection, when given the right buffs it starts to become interesting.
* '''Kithaironic Lion''' (Conj-4 N3E1, Cost 6N gems) Notable mostly for its high protection, when given the right buffs it starts to become interesting.
* '''Naiad Warriors''' (Conj-5 W3N1, Cost 30W gems) 15 ''amphibian'' troopers with Awe(3).
* '''Naiad Warriors''' (Conj-5 W3N1, Cost 30W gems) 15 ''amphibian'' troopers with Awe(3).
* '''Fire Snakes''' (Conj-6 F2, Cost 8F gems) 4 fairly squishy animal units armed with a magical attack, making them potential counters vs ethereal units.
* '''Sea Troll''' and '''Troll''' (Conj-6 W3/E3, Cost 1W/E gem) Decent (45+) hp and ''Regeneration'' for a bargain gem cost. Trolls have lots of uses as meat-shields and bodyguards. The sea variety is amphibian. The problem with Trolls is that they actually require fairly expensive gold upkeep per turn, somewhat unusual in a non-commander. But with the right buffs they earn their keep.
* '''Sea Troll''' and '''Troll''' (Conj-6 W3/E3, Cost 1W/E gem) Decent (45+) hp and ''Regeneration'' for a bargain gem cost. Trolls have lots of uses as meat-shields and bodyguards. The sea variety is amphibian. The problem with Trolls is that they actually require fairly expensive gold upkeep per turn, somewhat unusual in a non-commander. But with the right buffs they earn their keep.
* '''Ether Warrior''' (Conj-6 S4D1, Cost 90S gems) quite expensive gem cost for 15 warriors. The greatest thing of note is they are ''Ethereal'' and each bears a magical ''Moon Blade'', making them good counters vs other ethereal magical units.
* '''Ether Warrior''' (Conj-6 S4D1, Cost 90S gems) quite expensive gem cost for 15 warriors. The greatest thing of note is they are ''Ethereal'' and each bears a magical ''Moon Blade'', making them good counters vs other ethereal magical units.
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* '''Catoblepas''' (Conj-7 W3D2, Cost 15W gems) definitely should be considered for a possible thug/SC chassis when given the right buffs.
* '''Catoblepas''' (Conj-7 W3D2, Cost 15W gems) definitely should be considered for a possible thug/SC chassis when given the right buffs.
* '''Eater of the Dead''' (Conj-8 S4D4, Cost 50S gems) 180hp, 10% ''Regeneration'', cold- and poison-immune, ''Recuperation'', tramples and steals strength. One thing to know about the EotD is that if it "breaks free" then it can be re-summoned again, even by another player.
* '''Eater of the Dead''' (Conj-8 S4D4, Cost 50S gems) 180hp, 10% ''Regeneration'', cold- and poison-immune, ''Recuperation'', tramples and steals strength. One thing to know about the EotD is that if it "breaks free" then it can be re-summoned again, even by another player.
* '''Abomination''' (Conj-9 S5W2, Cost 25S gems) 266hp, ''Regeneration'', 3x tentacle attacks and a ''Death Gaze'' special. ^^
* '''Abomination''' (Conj-9 S5W2, Cost 25S gems) 266hp, 3x tentacle attacks and a ''Death Gaze'' special. ^^
* '''Tarrasque''' (Conj-9 N6, Cost 25N gems) a bit under-powered for being so far up the tech tree, still once you can summon it, it is one of Nature's tougher monsters.
* '''Tarrasque''' (Conj-9 N6, Cost 25N gems) a bit under-powered for being so far up the tech tree, still once you can summon it, it is one of Nature's tougher monsters.


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====Construction====
====Construction====
* '''Corpse Man''' (Const-2 A1D1, Cost 1A gem) A shock-immune ''undead'' trooper. Use a ''Lightning Rod'' or ''Staff of Storms'' to recruit more per cast.
* '''Manikin''' (Const-3 N1D1, Cost 10N gems) Summons 10 ''undead'' with a ''Sleep Vine'' (fatigue) attack.
* '''Manikin''' (Const-3 N1D1, Cost 10N gems) Summons 10 ''undead'' with a ''Sleep Vine'' (fatigue) attack.
* '''Clockwork Horrors''' (Const-5 E2, Cost 12E gems) Summons 12 lifeless heavily armored constructs with full elemental immunities that never rout. The downside is that unlike other magical constructs, they suffer from Exhaustion(15).
* '''Clockwork Horrors''' (Const-5 E2, Cost 12E gems) Summons 12 lifeless heavily armored constructs with full elemental immunities that never rout. The downside is unlike other magical constructs, they suffer from Exhaustion(15).
* '''Crusher''' (Const-5 E3, Cost 15E gems) 110hp, size-6 lifeless and mindless meatshield with Protection(24) but low att/def skills. They are susceptible to cold/fire/shock and being swarmed by smaller enemies, and they never heal, which tends to give them a very brief shelf-life.
* '''Crusher''' (Const-5 E3, Cost 15E gems) 110hp, size-6 lifeless and mindless meatshield with Protection(24) but low att/def skills. They are susceptible to cold/fire/shock and being swarmed by smaller enemies, and they never heal, which tends to give them a very brief shelf-life.
* '''Lumber Construct''' (Const-5 N3, Cost 5N gems) At 70hp it is a somewhat smaller but much cheaper version of a ''Crusher''.
* '''Lumber Construct''' (Const-5 N3, Cost 5N gems) At 70hp it is a somewhat smaller but much cheaper version of a ''Crusher''.
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These are all pathless ''Commanders''. See next section for summon-able magi.
These are all pathless ''Commanders''. See next section for summon-able magi.
* '''Black Servant''' (Conj-1 D2, Cost 5D gems) Expensive in gems but it is available very early. Ethereal, Enc-0, cold and poison immune, ''stealthy'' and life-stealing. Downside is Prot-0 and subject to ''banishment'' from priests, who are also available early.
* '''Black Servant''' (Conj-1 D2, Cost 5D gems) Expensive in gems but it is available very early. Ethereal, Enc-0, cold and poison immune, ''stealthy'' and life-stealing. Downside is Prot-0 and subject to ''banishment'' from priests, who are also available early.
* '''Bane''' (Conj-3 D2, Cost 8D gems) 23 hp, Enc-0 and comes with a 2-handed Bane Blade and ''cold aura''. Solid ''undead'' thug-able commander, if a bit squishy.
* '''Bane''' (Conj-3 D2, Cost 8D gems) 23 hp, Enc-0 and comes with a 2-handed Bane Blade. Solid ''undead'' thug-able commander, if a bit squishy.
* '''Bane Lord''' (Conj-5 D4, Cost 12D gems) 42 hp, Enc-0 and comes with a 2-handed Bane Blade. A tougher size-3 version of a Bane.
* '''Bane Lord''' (Conj-5 D4, Cost 12D gems) 42 hp, Enc-0 and comes with a 2-handed Bane Blade. A tougher size-3 version of a Bane.
* '''Revive King''' (Ench-2 D1, Cost 3D gems) Probably the quickest/cheapest way to get an undead ''prophet'' for free corpse reanimation, but it never heals.
* '''Revive King''' (Ench-2 D1, Cost 3D gems) Probably the quickest/cheapest way to get an undead ''prophet'' for free corpse reanimation, but it never heals.
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;Conjuration:
;Conjuration:
* '''Kokythiad''' Conj5 requires W4D1 provides W3D3
* '''Naiad''' Conj5 requires W3N1 provides W3N3
* '''Naiad''' Conj5 requires W3N1 provides W3N3
* '''Kokythiad''' (Streams from Hades) Conj6 requires W4D1 provides W3D3
* '''Streams from Hades''' Conj6 requires W4D1 provides W3D3
* '''Troll King''' Conj6 requires E3 provides E3
* '''Troll King''' Conj6 requires E3 provides E3
* '''Sea King''' Conj6 requires W3 provides W3
* '''Sea King''' Conj6 requires W3 provides W3
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* '''Faerie Queen''' Conj8 requires N5 Provides A3N3
* '''Faerie Queen''' Conj8 requires N5 Provides A3N3
* '''King of Elemental Fire''' Conj8 requires F5 chance of providing F4E1 or F4
* '''King of Elemental Fire''' Conj8 requires F5 chance of providing F4E1 or F4
* '''Tartarian Gate''' Conj9 requires D7 Provides (random) E4 or A2E3 or E3D2 or 3?2?(FAWESDNB) or 3?2?2?(FAWESDNB) or 2?2?1?1?(FAWESDNB) or 2?2?(FAWESDNB), most will need to be GoR'd (''Ench-4 N5'') to gain access to their magic paths and all will have afflictions only curable by ''The Chalice'' or ''Gift of Health''. Further, all Tartarians have ~25% chance/turn of refusing to be given a command or possibly running amok and destroying things!
* '''Tartarian Gate''' Conj9 requires D7 Provides ?5-7
;Alteration:
* '''Wish''' Alt-9 requires S9 Provides any unit/pretender of the casters choosing. Popular choices: ''Seraph'' (F4A4S4H4), ''Son of Arakiel'' (E4B5H1), ''Son of Semyaza'' (N4B3H1), ''Fallen Angel'' (F3D3B3), ''Mandeha'' (A3D3B2H3), ''Leshiy'' (A2W1E2N4), ''Malik'' (E3D3N3H2), one of the Demon Lords (see below), ''Tlaloque of the South/North/West/East'' (W4B3H3?2 F/A/D/N), ''Grigori'' even chance of F3E2S4B5H4, S4B4H3?4(FAEN), S5B4H3, or nothing! All will need to be GoR'd (''Ench-4 N5'') to gain access to their magic paths.
;Enchantment:
;Enchantment:
* '''Hidden in Snow''' Ench6 requires W3D1 provides D1?0-8 (2x50% D + 3x50% W + 3x50% E) ''ie. a 1-in-4 chance of having D3 or 1-in-6 chance of having W3 or E3''.
* '''Hidden in Snow''' Ench6 requires W3D1 provides D1?4 (Small chance at Death, Earth, Water)
* '''Hidden in Sand''' Ench6 requires E3D1 provides E1D2H2?2 (100% FESD + 100% ED)
* '''Hidden in Sand''' Ench6 requires E3D1 provides E1D2H2 (50% chance at +1D, one 100% chance at +2F/E/S, and one 50% chance at +1F)
* '''Treelord''' Ench7 requires N5 chance of providing N5, N4B1 or N4E1
* '''Treelord''' Ench7 requires N5 chance of providing N5, N4B1 or N4E1
;Blood:
;Blood:
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====Bandarlog, Land of Apes====
====Bandarlog, Land of Apes====
* '''Devata''' Conj8 requires S5 provides A3S2H3
* '''Devata''' Conj8 requires S5 provides A3S2
* '''Yakshini''' Conj4 requires N2W1 provides W3N1H1?1-2 (100% WESN + 10% WESN)
* '''Yakshini''' Conj4 requires N2W1 provides N1W3?1
* '''Nagini''' Conj4 requires W2E1 provides W1E1N1H1
* '''Nagini''' Conj4 requires W2E1 provides W1E1N1
* '''Nagaraja''' Conj5 requires W2E2 provides W1E1N1H2
* '''Nagaraja''' Conj5 requires W2E2 provides W1E1N1
* '''Nagarishi''' Conj6 requires W3E3 provides W2E3S1N1H1?1-2 (100% WESN + 10% WESN)
* '''Nagarishi''' Conj6 requires W3E3 provides W2E3S1N1?1


==== Caleum ====
==== Caleum ====
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====Ermor Ashen Empire====
====Ermor Ashen Empire====
* '''Dusk Elder''' Conj0 requires D3 provides D3?1-2 (100% FAWESD + 10% FAWESD)
* '''Dusk Elder''' Conj0 requires D3 provides D3?1


==== Jomon ====
==== Jomon ====
* '''Dai Tengu''' Conj5 requires A2E1 provides A3E1N1H2
* '''Dai Tengu''' Conj5 requires A2E1 provides A3E1N1
* '''Dai Oni''' Conj 8 requires D4F1 provides F2E2D3H1?1-2 (100% FAED + 10% FAED)
* '''Dai Oni''' Conj 8 requires D4F1 provides D2F2E3?1
* '''Kitsune''' Conj2 requires N2 provides N3?0-4 (3x50% AWES + 25% AWEN)
* '''Kitsune''' Conj2 requires N2 provides N3?1
* '''Nushi''' Conj5 requires W2N1 provides W3N2D1
* '''Nushi''' Conj5 requires W2N1 provides W3N2D1


==== Kailasa ====
==== Kailasa ====
* '''Kinnara''' Conj6 requires S3 provides A2S2H2
* '''Kinnara''' Conj6 requires S3 provides S2A2
* '''Siddha''' Conj7 requires S4 provides A2S3H3
* '''Siddha''' Conj7 requires S4 provides S3A2
* '''Devata''' Conj8 requires S5 provides A3S2H3
* '''Devata''' Conj8 requires S5 provides S2A3
* '''Yaksha''' Conj4 requires N2E1 provides E3N1H1?1-2 (100% WESN + 10% WESN)
* '''Yaksha''' Conj4 requires N2E1 provides N1E3?1
* '''Yakshini''' Conj4 requires N2W1 provides W3N1H1?1-2 (100% WESN + 10% WESN)
* '''Yakashini''' Conj4 requires N2W1 provides N1W3?1


==== Marignon ====
==== Marignon ====
* '''Harbinger''' Conj6 requires S4 provides A3H2
* '''Harbinger''' Conj6 requires S4 provides A3
* '''Seraph''' Conj9 requires S7F2 provides F4A4S4H4 and A3
* '''Seraph''' Conj9 requires S7F2 provides S4F4A4 and A3


==== Marignon conquers of the sea ====
==== Marignon conquers of the sea ====
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==== Mictlan ====
==== Mictlan ====
* '''Tlahuelpuchi''' Blood 6 requires B2 provides D1N1B2
* '''Tiahuelpuchi''' Blood 6 requires B2 provides B2D1N1
* '''Onaqui''' Blood 7 requires B4 provides D2N1B3H1?1 (100% SDNB)
* '''Onaqui''' Blood 7 requires B4 provides B3D2N1?1
* '''Couatl''' Conj6 requires N1S1 provides S3N3H2 or S3N1H2?2-3 (2x100% AN + 10% ASN)
* '''Couatl''' Conj6 requires N1S1 provides N3S3
* '''Tlaloque''' Conj7 requires W4 provides W4B3H3?2 (100% FADN x 2)
* '''Tialoque''' Conj7 requires W4 provides W4D2B3


==== Patala ====
==== Patala ====
* '''Kinnara''' Conj6 requires S3 provides A2S2H2
* '''Kinnara''' Conj6 requires S3 provides S2A2
* '''Siddha''' Conj7 requires S4 provides A2S3H3
* '''Siddha''' Conj7 requires S4 provides S3A2
* '''Devata''' Conj8 requires S5 provides A3S2H3
* '''Devata''' Conj8 requires S5 provides S2A3
* '''Yaksha''' Conj4 requires N2E1 provides E3N1H1?1-2 (100% WESN + 10% WESN)
* '''Yaksha''' Conj4 requires N2E1 provides N1E3?1
* '''Yakashini''' Conj4 requires N2W1 provides W3N1H1?1-2 (100% WESN + 10% WESN)
* '''Yakashini''' Conj4 requires N2W1 provides N1W3?1


==== Pythium ====
==== Pythium ====
* '''Harbinger''' Conj6 requires S4 provides A3H2
* '''Harbringer''' Conj6 requires S4 provides A3
* '''Seraph''' Conj9 requires S7F2 provides F4A4S4H4 and A3
* '''Seraph''' Conj9 requires S7F2 provides S4F4A4 and A3


==== R'lyeh, Dreamlands ====
==== R'lyeh, Dreamlands ====
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==== Shinuyama ====
==== Shinuyama ====
* '''Dai Tengu''' Conj5 requires A2E1 provides A3E1N1H2
* '''Dai Tengu''' Conj5 requires A2E1 provides A3E1N1
* '''Dai Oni''' Conj 8 requires D4F1 provides F2E2D3H1?1-2 (100% FAED + 10% FAED)
* '''Dai Oni''' Conj 8 requires D4F1 provides D2F2E3?1
* '''Kitsune''' Conj2 requires N2 provides N3?0-4 (3x50% AWES + 25% AWEN)
* '''Kitsune''' Conj2 requires N2 provides N3?1
* '''Nushi''' Conj5 requires W2N1 provides W3N2D1
* '''Nushi''' Conj5 requires W2N1 provides W3N2D1


==== Yomi ====  
==== Yomi ====  
* '''Dai Tengu''' Conj5 requires A2E1 provides A3E1N1H2
* '''Dai Tengu''' Conj5 requires A2E1 provides A3E1N1
* '''Nushi''' Conj5 requires W2N1 provides W3N2D1
* '''Nushi''' Conj5 requires W2N1 provides W3N2D1
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