Editing Dominions 3: The Awakening/Magic/Summoning
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* '''Vine Man''' (Conj-1 N1, Cost 1N gem) 18 hp and poison immunity, otherwise meh. Vine men are notable because they can be summoned in large numbers very cheaply using an ''Ivy Crown''. | * '''Vine Man''' (Conj-1 N1, Cost 1N gem) 18 hp and poison immunity, otherwise meh. Vine men are notable because they can be summoned in large numbers very cheaply using an ''Ivy Crown''. | ||
* '''Wyvern''' (Conj-2 A2, Cost 6A gems) mostly notable because of flying and poison/shock immunity, making them good for inclusion in airborne raiding parties. Wyverns can be got 3-for-the-price-of-1 when summoned by a ''Dragonmaster''. | * '''Wyvern''' (Conj-2 A2, Cost 6A gems) mostly notable because of flying and poison/shock immunity, making them good for inclusion in airborne raiding parties. Wyverns can be got 3-for-the-price-of-1 when summoned by a ''Dragonmaster''. | ||
* '''Kraken''' (Conj-3 W3, Cost 3W gems) 60 hp, 4x tentacle attacks and Darkvision. These guys are just begging to be buffed into something nasty. | * '''Kraken''' (Conj-3 W3, Cost 3W gems) 60 hp, 4x tentacle attacks and Darkvision. These guys are just begging to be buffed into something nasty. | ||
* '''Wight''' (Conj-3 D2, Cost 5D gems) 20 hp, Enc-0 and comes with a ''sheild'' and Bane Blade. Solid ''undead'' insta-thug trooper, if a bit squishy. | * '''Wight''' (Conj-3 D2, Cost 5D gems) 20 hp, Enc-0 and comes with a ''sheild'' and Bane Blade. Solid ''undead'' insta-thug trooper, if a bit squishy. | ||
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* '''Kithaironic Lion''' (Conj-4 N3E1, Cost 6N gems) Notable mostly for its high protection, when given the right buffs it starts to become interesting. | * '''Kithaironic Lion''' (Conj-4 N3E1, Cost 6N gems) Notable mostly for its high protection, when given the right buffs it starts to become interesting. | ||
* '''Naiad Warriors''' (Conj-5 W3N1, Cost 30W gems) 15 ''amphibian'' troopers with Awe(3). | * '''Naiad Warriors''' (Conj-5 W3N1, Cost 30W gems) 15 ''amphibian'' troopers with Awe(3). | ||
* '''Sea Troll''' and '''Troll''' (Conj-6 W3/E3, Cost 1W/E gem) Decent (45+) hp and ''Regeneration'' for a bargain gem cost. Trolls have lots of uses as meat-shields and bodyguards. The sea variety is amphibian. The problem with Trolls is that they actually require fairly expensive gold upkeep per turn, somewhat unusual in a non-commander. But with the right buffs they earn their keep. | * '''Sea Troll''' and '''Troll''' (Conj-6 W3/E3, Cost 1W/E gem) Decent (45+) hp and ''Regeneration'' for a bargain gem cost. Trolls have lots of uses as meat-shields and bodyguards. The sea variety is amphibian. The problem with Trolls is that they actually require fairly expensive gold upkeep per turn, somewhat unusual in a non-commander. But with the right buffs they earn their keep. | ||
* '''Ether Warrior''' (Conj-6 S4D1, Cost 90S gems) quite expensive gem cost for 15 warriors. The greatest thing of note is they are ''Ethereal'' and each bears a magical ''Moon Blade'', making them good counters vs other ethereal magical units. | * '''Ether Warrior''' (Conj-6 S4D1, Cost 90S gems) quite expensive gem cost for 15 warriors. The greatest thing of note is they are ''Ethereal'' and each bears a magical ''Moon Blade'', making them good counters vs other ethereal magical units. | ||
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* '''Catoblepas''' (Conj-7 W3D2, Cost 15W gems) definitely should be considered for a possible thug/SC chassis when given the right buffs. | * '''Catoblepas''' (Conj-7 W3D2, Cost 15W gems) definitely should be considered for a possible thug/SC chassis when given the right buffs. | ||
* '''Eater of the Dead''' (Conj-8 S4D4, Cost 50S gems) 180hp, 10% ''Regeneration'', cold- and poison-immune, ''Recuperation'', tramples and steals strength. One thing to know about the EotD is that if it "breaks free" then it can be re-summoned again, even by another player. | * '''Eater of the Dead''' (Conj-8 S4D4, Cost 50S gems) 180hp, 10% ''Regeneration'', cold- and poison-immune, ''Recuperation'', tramples and steals strength. One thing to know about the EotD is that if it "breaks free" then it can be re-summoned again, even by another player. | ||
* '''Abomination''' (Conj-9 S5W2, Cost 25S gems) 266hp | * '''Abomination''' (Conj-9 S5W2, Cost 25S gems) 266hp, 3x tentacle attacks and a ''Death Gaze'' special. ^^ | ||
* '''Tarrasque''' (Conj-9 N6, Cost 25N gems) a bit under-powered for being so far up the tech tree, still once you can summon it, it is one of Nature's tougher monsters. | * '''Tarrasque''' (Conj-9 N6, Cost 25N gems) a bit under-powered for being so far up the tech tree, still once you can summon it, it is one of Nature's tougher monsters. | ||
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====Construction==== | ====Construction==== | ||
* '''Manikin''' (Const-3 N1D1, Cost 10N gems) Summons 10 ''undead'' with a ''Sleep Vine'' (fatigue) attack. | * '''Manikin''' (Const-3 N1D1, Cost 10N gems) Summons 10 ''undead'' with a ''Sleep Vine'' (fatigue) attack. | ||
* '''Clockwork Horrors''' (Const-5 E2, Cost 12E gems) Summons 12 lifeless heavily armored constructs with full elemental immunities that never rout. The downside is | * '''Clockwork Horrors''' (Const-5 E2, Cost 12E gems) Summons 12 lifeless heavily armored constructs with full elemental immunities that never rout. The downside is unlike other magical constructs, they suffer from Exhaustion(15). | ||
* '''Crusher''' (Const-5 E3, Cost 15E gems) 110hp, size-6 lifeless and mindless meatshield with Protection(24) but low att/def skills. They are susceptible to cold/fire/shock and being swarmed by smaller enemies, and they never heal, which tends to give them a very brief shelf-life. | * '''Crusher''' (Const-5 E3, Cost 15E gems) 110hp, size-6 lifeless and mindless meatshield with Protection(24) but low att/def skills. They are susceptible to cold/fire/shock and being swarmed by smaller enemies, and they never heal, which tends to give them a very brief shelf-life. | ||
* '''Lumber Construct''' (Const-5 N3, Cost 5N gems) At 70hp it is a somewhat smaller but much cheaper version of a ''Crusher''. | * '''Lumber Construct''' (Const-5 N3, Cost 5N gems) At 70hp it is a somewhat smaller but much cheaper version of a ''Crusher''. | ||
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These are all pathless ''Commanders''. See next section for summon-able magi. | These are all pathless ''Commanders''. See next section for summon-able magi. | ||
* '''Black Servant''' (Conj-1 D2, Cost 5D gems) Expensive in gems but it is available very early. Ethereal, Enc-0, cold and poison immune, ''stealthy'' and life-stealing. Downside is Prot-0 and subject to ''banishment'' from priests, who are also available early. | * '''Black Servant''' (Conj-1 D2, Cost 5D gems) Expensive in gems but it is available very early. Ethereal, Enc-0, cold and poison immune, ''stealthy'' and life-stealing. Downside is Prot-0 and subject to ''banishment'' from priests, who are also available early. | ||
* '''Bane''' (Conj-3 D2, Cost 8D gems) 23 hp, Enc-0 and comes with a 2-handed Bane Blade | * '''Bane''' (Conj-3 D2, Cost 8D gems) 23 hp, Enc-0 and comes with a 2-handed Bane Blade. Solid ''undead'' thug-able commander, if a bit squishy. | ||
* '''Bane Lord''' (Conj-5 D4, Cost 12D gems) 42 hp, Enc-0 and comes with a 2-handed Bane Blade. A tougher size-3 version of a Bane. | * '''Bane Lord''' (Conj-5 D4, Cost 12D gems) 42 hp, Enc-0 and comes with a 2-handed Bane Blade. A tougher size-3 version of a Bane. | ||
* '''Revive King''' (Ench-2 D1, Cost 3D gems) Probably the quickest/cheapest way to get an undead ''prophet'' for free corpse reanimation, but it never heals. | * '''Revive King''' (Ench-2 D1, Cost 3D gems) Probably the quickest/cheapest way to get an undead ''prophet'' for free corpse reanimation, but it never heals. | ||
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;Conjuration: | ;Conjuration: | ||
* '''Kokythiad''' Conj5 requires W4D1 provides W3D3 | |||
* '''Naiad''' Conj5 requires W3N1 provides W3N3 | * '''Naiad''' Conj5 requires W3N1 provides W3N3 | ||
* ''' | * '''Streams from Hades''' Conj6 requires W4D1 provides W3D3 | ||
* '''Troll King''' Conj6 requires E3 provides E3 | * '''Troll King''' Conj6 requires E3 provides E3 | ||
* '''Sea King''' Conj6 requires W3 provides W3 | * '''Sea King''' Conj6 requires W3 provides W3 | ||
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* '''Faerie Queen''' Conj8 requires N5 Provides A3N3 | * '''Faerie Queen''' Conj8 requires N5 Provides A3N3 | ||
* '''King of Elemental Fire''' Conj8 requires F5 chance of providing F4E1 or F4 | * '''King of Elemental Fire''' Conj8 requires F5 chance of providing F4E1 or F4 | ||
* '''Tartarian Gate''' Conj9 requires D7 Provides | * '''Tartarian Gate''' Conj9 requires D7 Provides ?5-7 | ||
;Enchantment: | ;Enchantment: | ||
* '''Hidden in Snow''' Ench6 requires W3D1 provides D1? | * '''Hidden in Snow''' Ench6 requires W3D1 provides D1?4 (Small chance at Death, Earth, Water) | ||
* '''Hidden in Sand''' Ench6 requires E3D1 provides E1D2H2 | * '''Hidden in Sand''' Ench6 requires E3D1 provides E1D2H2 (50% chance at +1D, one 100% chance at +2F/E/S, and one 50% chance at +1F) | ||
* '''Treelord''' Ench7 requires N5 chance of providing N5, N4B1 or N4E1 | * '''Treelord''' Ench7 requires N5 chance of providing N5, N4B1 or N4E1 | ||
;Blood: | ;Blood: | ||
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====Bandarlog, Land of Apes==== | ====Bandarlog, Land of Apes==== | ||
* '''Devata''' Conj8 requires S5 provides | * '''Devata''' Conj8 requires S5 provides A3S2 | ||
* '''Yakshini''' Conj4 requires N2W1 provides | * '''Yakshini''' Conj4 requires N2W1 provides N1W3?1 | ||
* '''Nagini''' Conj4 requires W2E1 provides | * '''Nagini''' Conj4 requires W2E1 provides W1E1N1 | ||
* '''Nagaraja''' Conj5 requires W2E2 provides | * '''Nagaraja''' Conj5 requires W2E2 provides W1E1N1 | ||
* '''Nagarishi''' Conj6 requires W3E3 provides | * '''Nagarishi''' Conj6 requires W3E3 provides W2E3S1N1?1 | ||
==== Caleum ==== | ==== Caleum ==== | ||
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====Ermor Ashen Empire==== | ====Ermor Ashen Empire==== | ||
* '''Dusk Elder''' Conj0 requires D3 provides D3?1 | * '''Dusk Elder''' Conj0 requires D3 provides D3?1 | ||
==== Jomon ==== | ==== Jomon ==== | ||
* '''Dai Tengu''' Conj5 requires A2E1 provides | * '''Dai Tengu''' Conj5 requires A2E1 provides A3E1N1 | ||
* '''Dai Oni''' Conj 8 requires D4F1 provides | * '''Dai Oni''' Conj 8 requires D4F1 provides D2F2E3?1 | ||
* '''Kitsune''' Conj2 requires N2 provides N3? | * '''Kitsune''' Conj2 requires N2 provides N3?1 | ||
* '''Nushi''' Conj5 requires W2N1 provides W3N2D1 | * '''Nushi''' Conj5 requires W2N1 provides W3N2D1 | ||
==== Kailasa ==== | ==== Kailasa ==== | ||
* '''Kinnara''' Conj6 requires S3 provides | * '''Kinnara''' Conj6 requires S3 provides S2A2 | ||
* '''Siddha''' Conj7 requires S4 provides | * '''Siddha''' Conj7 requires S4 provides S3A2 | ||
* '''Devata''' Conj8 requires S5 provides | * '''Devata''' Conj8 requires S5 provides S2A3 | ||
* '''Yaksha''' Conj4 requires N2E1 provides | * '''Yaksha''' Conj4 requires N2E1 provides N1E3?1 | ||
* ''' | * '''Yakashini''' Conj4 requires N2W1 provides N1W3?1 | ||
==== Marignon ==== | ==== Marignon ==== | ||
* '''Harbinger''' Conj6 requires S4 provides | * '''Harbinger''' Conj6 requires S4 provides A3 | ||
* '''Seraph''' Conj9 requires S7F2 provides | * '''Seraph''' Conj9 requires S7F2 provides S4F4A4 and A3 | ||
==== Marignon conquers of the sea ==== | ==== Marignon conquers of the sea ==== | ||
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==== Mictlan ==== | ==== Mictlan ==== | ||
* ''' | * '''Tiahuelpuchi''' Blood 6 requires B2 provides B2D1N1 | ||
* '''Onaqui''' Blood 7 requires B4 provides | * '''Onaqui''' Blood 7 requires B4 provides B3D2N1?1 | ||
* '''Couatl''' Conj6 requires N1S1 provides | * '''Couatl''' Conj6 requires N1S1 provides N3S3 | ||
* ''' | * '''Tialoque''' Conj7 requires W4 provides W4D2B3 | ||
==== Patala ==== | ==== Patala ==== | ||
* '''Kinnara''' Conj6 requires S3 provides | * '''Kinnara''' Conj6 requires S3 provides S2A2 | ||
* '''Siddha''' Conj7 requires S4 provides | * '''Siddha''' Conj7 requires S4 provides S3A2 | ||
* '''Devata''' Conj8 requires S5 provides | * '''Devata''' Conj8 requires S5 provides S2A3 | ||
* '''Yaksha''' Conj4 requires N2E1 provides | * '''Yaksha''' Conj4 requires N2E1 provides N1E3?1 | ||
* '''Yakashini''' Conj4 requires N2W1 provides | * '''Yakashini''' Conj4 requires N2W1 provides N1W3?1 | ||
==== Pythium ==== | ==== Pythium ==== | ||
* ''' | * '''Harbringer''' Conj6 requires S4 provides A3 | ||
* '''Seraph''' Conj9 requires S7F2 provides | * '''Seraph''' Conj9 requires S7F2 provides S4F4A4 and A3 | ||
==== R'lyeh, Dreamlands ==== | ==== R'lyeh, Dreamlands ==== | ||
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==== Shinuyama ==== | ==== Shinuyama ==== | ||
* '''Dai Tengu''' Conj5 requires A2E1 provides | * '''Dai Tengu''' Conj5 requires A2E1 provides A3E1N1 | ||
* '''Dai Oni''' Conj 8 requires D4F1 provides | * '''Dai Oni''' Conj 8 requires D4F1 provides D2F2E3?1 | ||
* '''Kitsune''' Conj2 requires N2 provides N3? | * '''Kitsune''' Conj2 requires N2 provides N3?1 | ||
* '''Nushi''' Conj5 requires W2N1 provides W3N2D1 | * '''Nushi''' Conj5 requires W2N1 provides W3N2D1 | ||
==== Yomi ==== | ==== Yomi ==== | ||
* '''Dai Tengu''' Conj5 requires A2E1 provides | * '''Dai Tengu''' Conj5 requires A2E1 provides A3E1N1 | ||
* '''Nushi''' Conj5 requires W2N1 provides W3N2D1 | * '''Nushi''' Conj5 requires W2N1 provides W3N2D1 |