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Astral is the first source of magic and draws its power from the celestial spheres. It is very versatile, offering some of the most powerful late-game spells and rituals. It can be used to alter the fate of the battle or used to empower or dispel other spells. Astral Mages gain +10 magic leadership per level.
Astral is the first source of magic and draws its power from the celestial spheres. It is very versatile, offering some of the most powerful late-game spells and rituals. It can be used to alter the fate of the battle or used to empower or dispel other spells. Astral Mages gain +10 magic leadership per level.


Astral magic allows the boosting all other paths of magic through spells (''Power of the Spheres'') and forged items (''Ring of Sorcery, Ring of Wizardry, Crystal Shield'') and thus combines very well with every other path. It allows forging of the devastating ''Ethereal Crossbow'' or turns your mundane commanders into sacreds with a ''Shroud of the Battle Saint''. Astral enables a wide variety of unique and useful powers: Teleportion and Dispeling magics, protection buffs such as ''Body Ethereal'', ''Resist Magic'', ''Twist Fate'' or ''Astral Shield'' and mind-altering combat spells such as ''Enslave Mind'', ''Mind Burn'', ''Astral Tempest'', ''Magic Duel'', ''Paralyze'', ''Horror Mark'' and ''Soul Slay''. Astral mages can form Communions so as to empower each other in battle and share fatigue. The most powerful astral mages can ''Wish'' for just about anything.
Astral magic allows the boosting all other paths of magic through spells (''Power of the Spheres'') and forged items (''Ring of Sorcery, Ring of Wizardry, Crystal Shield'') and thus combines very well with every other path. It allows the forging of the devastating ''Ethereal Crossbow''and enables a wide variety of unique and useful powers: Teleportion and Dispeling magics, protection buffs such as ''Body Ethereal'', ''Resist Magic'', ''Twist Fate'' or ''Astral Shield'' and mind-altering combat spells such as ''Enslave Mind'', ''Mind Burn'', ''Astral Tempest'', ''Magic Duel'', ''Paralyze'', ''Horror Mark'' and ''Soul Slay''. Astral mages can form Communions so as to empower each other in battle and share fatigue. The most powerful astral mages can ''Wish'' for just about anything.


Astral magic gems are called Astral Pearls. All other magic gems must be first alchemized into Astral Pearls if one wants to alchemize gems from one type to other.
Astral magic gems are called Astral Pearls. All other magic gems must be first alchemized into Astral Pearls if one wants to alchemize gems from one type to other.
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Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
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