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In the tactical (battle) screens however, blood slaves appear as units, standing meekly by the mage or leader that had them in his or her inventory. They will not attack, but they can most definitely be killed in all the regular, messy methods. As blood magic is cast on the battlefield, the blood slaves will be "used up" by the nearby mages casting the spells. | In the tactical (battle) screens however, blood slaves appear as units, standing meekly by the mage or leader that had them in his or her inventory. They will not attack, but they can most definitely be killed in all the regular, messy methods. As blood magic is cast on the battlefield, the blood slaves will be "used up" by the nearby mages casting the spells. | ||
As a general rule, it takes more blood slaves to accomplish a given effect than a comparable spell uses gems. For example, the Nature spell "awaken ivy king" requires 30 nature gems, whereas the Blood spell "bind arch devil" requires 99 blood slaves. Obviously the ivy king and the arch devil are not exactly equivalent, but | As a general rule, it takes more blood slaves to accomplish a given effect than a comparable spell uses gems. For example, the Nature spell "awaken ivy king" requires 30 nature gems, whereas the Blood spell "bind arch devil" requires 99 blood slaves. Obviously the ivy king and the arch devil are not exactly equivalent, but the y can be thought of as relatively on par with one another as they are both level-7 spells. | ||
==Blood Hunting== | ==Blood Hunting== |