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Population has an effect only when population is less than 5000, with decreasing returns tied to dwindling population. Provinces with greater than 5000 inhabitants all will furnish the same potential number of blood slaves per turn. | Population has an effect only when population is less than 5000, with decreasing returns tied to dwindling population. Provinces with greater than 5000 inhabitants all will furnish the same potential number of blood slaves per turn. | ||
Blood hunting causes unrest, although a leader's level in blood magic also seems to affect this (higher levels causing less disturbance). Unrest in turn causes fewer blood slaves (verify) and less money to be available from that province, but won't affect production. Patrolling the province and setting taxes to a lower level reduces unrest, but patrolling also reduces population. So as a long-term solution patrolling to control unrest can be quite harmful to a province's economic value | Blood hunting causes unrest, although a leader's level in blood magic also seems to affect this (higher levels causing less disturbance). Unrest in turn causes fewer blood slaves (verify) and less money to be available from that province, but won't affect production. Patrolling the province and setting taxes to a lower level reduces unrest, but patrolling also reduces population. So as a long-term solution patrolling to control unrest can be quite harmful to a province's economic value. | ||
Note also that blood hunting also reduces the population of the province (fewer nubile virgins =fewer new babies= drop in population). This can be counteracted by a high Growth scale, or limiting blood hunting to provinces with very high populations. Each level of Growth scale will add 2 people per 1000 pop each month. So a 5000 pop province under growth 3 will add 30 people each turn minus captured blood slaves and effects of patrolling. | Note also that blood hunting also reduces the population of the province (fewer nubile virgins =fewer new babies= drop in population). This can be counteracted by a high Growth scale, or limiting blood hunting to provinces with very high populations. Each level of Growth scale will add 2 people per 1000 pop each month. So a 5000 pop province under growth 3 will add 30 people each turn minus captured blood slaves and effects of patrolling. |