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Well, maybe it's not quite that easy. | Well, maybe it's not quite that easy. | ||
Blood slaves are obtained by setting a leader's orders to "Blood Hunt." Any commander can blood hunt and obtain blood slaves although mages with levels in blood magic are far more better at it. Some nations such as Mictlan have specialized blood-hunting units. A ''Sangine Divining Rod'' grants a +1 increase in the Blood path of a blood-mage for purposes of blood hunting. The number of blood slaves that can be obtained each turn is a function of the leader's level in blood magic, the number of blood hunters actively hunting, the size (or more accurately lack of) population in the province and the amount of unrest in the province. | Blood slaves are obtained by setting a leader's orders to "Blood Hunt." Any commander can blood hunt and obtain blood slaves although mages with levels in blood magic are far more better at it. Some nations such as Mictlan have specialized blood-hunting units. A ''Sangine Divining Rod'' grants a +1 increase in the Blood path of a blood-mage for purposes of blood hunting. The number of blood slaves that can be obtained each turn is a function of the leader's level in blood magic, the number of blood hunters actively hunting, the size (or more accurately lack of) population in the province and the amount of unrest in the province (not sure about this one... verify?). | ||
Population has an effect only when population is less than 5000, with decreasing returns tied to dwindling population. Provinces with greater than 5000 inhabitants all will furnish the same potential number of blood slaves per turn. | Population has an effect only when population is less than 5000, with decreasing returns tied to dwindling population. Provinces with greater than 5000 inhabitants all will furnish the same potential number of blood slaves per turn. |