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Angakok are capital only mages/commanders. They have water 3, death 2 and holy 2 magic. They have a 100% chance at getting either an extra level in air, water, earth or death magic and another 10% chance to get another level in either air, water, earth or death. | Angakok are capital only mages/commanders. They have water 3, death 2 and holy 2 magic. They have a 100% chance at getting either an extra level in air, water, earth or death magic and another 10% chance to get another level in either air, water, earth or death. | ||
Angakoks have pretty good stats, 50% cold resistance and powerful magic. Falling frost, shadow blast make them good combat mages. Outside of combat they can summon powerful creatures. | Angakoks are have pretty good stats, 50% cold resistance and powerful magic. Falling frost, shadow blast make them good combat mages. Outside of combat they can summon powerful creatures. | ||
Angakoks are amphibious and have sailing. Sailing in itself, depending on the map, gives armies great mobility. Sailing has a nice synergy with being amphibious as sailing works from underwater provinces, meaning that you can attack an enemy shore province from 2 provinces away. With this combination, depending on map, underwater armies led by angakoks can threaten a ridiculous amount of shore provinces. | Angakoks are amphibious and have sailing. Sailing in itself, depending on the map, gives armies great mobility. Sailing has a nice synergy with being amphibious as sailing works from underwater provinces, meaning that you can attack an enemy shore province from 2 provinces away. With this combination, depending on map, underwater armies led by angakoks can threaten a ridiculous amount of shore provinces. |