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Situationally it is a toss-up what to go for next: | Situationally it is a toss-up what to go for next: | ||
*'''Alt-5''' for ''Elemental Fortitude, Wind Guide, Wooden Warriors'' and the global ''Mother Oak''. A good reason to take a sleeping pretender with N5. | *'''Alt-5''' for ''Elemental Fortitude, Wind Guide, Wooden Warriors'' and the global ''Mother Oak''. A good reason to take a sleeping pretender with N5. | ||
*'''Evoc-5''' for ''Mist, Thunderstrike, Orb Lightning'' and ''Storm'' | *'''Evoc-5''' for ''Mist, Thunderstrike, Orb Lightning'' and ''Storm''. If you are being seriously threatened, these spells up the killing-power of all your magi greatly, but you will need an A4 Tuatha to benefit. | ||
*'''Ench-5''' for ''Seeking Arrow, Cloud Trapeze, Haste, Thunder Ward'' and ''Gift of Health''. Useful spells for strategic assassinations or if you are fighting another Air-magic nation, plus the "other" early Nature global. | *'''Ench-5''' for ''Seeking Arrow, Cloud Trapeze, Haste, Thunder Ward'' and ''Gift of Health''. Useful spells for strategic assassinations or if you are fighting another Air-magic nation, plus the "other" early Nature global. | ||
*'''Constr-4''' unlocks ''Dwarven Hammer'' (if you have a pretender who can forge it) the ''Eye/Vine Shields, Amulet of Resilience'' and ''Frost Brand'' for thugging-out your Sidhe Lords, plus the ''Thistlemace, Earthboots, Bag of Wind'' and ''Air Helmet'' boosters. | *'''Constr-4''' unlocks ''Dwarven Hammer'' (if you have a pretender who can forge it) the ''Eye/Vine Shields, Amulet of Resilience'' and ''Frost Brand'' for thugging-out your Sidhe Lords, plus the ''Thistlemace, Earthboots, Bag of Wind'' and ''Air Helmet'' boosters. |