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{{ | {{All_Game_Nav|game=Dominions 3: The Awakening}} | ||
[[ | [[Image:Dom3_Ermor_GrandThaummaturg.gif|right|thumb|The Grand Thaumaturgs are the leaders of the Death Cult.]] | ||
===History=== | ===History=== | ||
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The nation still has legions, but now they are composed of an unholy mix of the living and the dead, and the chaos is not helpful. | The nation still has legions, but now they are composed of an unholy mix of the living and the dead, and the chaos is not helpful. | ||
==Pretenders== | == Pretenders == | ||
The following pretender god chassis are available for Broken Empire: | The following pretender god chassis are available for Broken Empire: | ||
{ | {| | ||
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*[[Dominions 3: The Awakening/Physical Form/Oracle|Oracle]] | *[[Dominions 3: The Awakening/Physical Form/Oracle|Oracle]] | ||
*[[Dominions 3: The Awakening/Physical Form/Sphinx|Sphinx]] | *[[Dominions 3: The Awakening/Physical Form/Sphinx|Sphinx]] | ||
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*[[Dominions 3: The Awakening/Physical Form/Master Lich|Master Lich]] | *[[Dominions 3: The Awakening/Physical Form/Master Lich|Master Lich]] | ||
*[[Dominions 3: The Awakening/Physical Form/Manticore|Manticore]] | *[[Dominions 3: The Awakening/Physical Form/Manticore|Manticore]] | ||
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*[[Dominions 3: The Awakening/Physical Form/Cyclops|Cyclops]] | *[[Dominions 3: The Awakening/Physical Form/Cyclops|Cyclops]] | ||
*[[Dominions 3: The Awakening/Physical Form/Phoenix|Phoenix]] | *[[Dominions 3: The Awakening/Physical Form/Phoenix|Phoenix]] | ||
*[[Dominions 3: The Awakening/Physical Form/Lich|Lich]] | *[[Dominions 3: The Awakening/Physical Form/Lich|Lich]] | ||
*[[Dominions 3: The Awakening/Physical Form/Ghost King|Ghost King]] | *[[Dominions 3: The Awakening/Physical Form/Ghost King|Ghost King]] | ||
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*[[Dominions 3: The Awakening/Physical Form/Great Enchantress|Great Enchantress]] | *[[Dominions 3: The Awakening/Physical Form/Great Enchantress|Great Enchantress]] | ||
*[[Dominions 3: The Awakening/Physical Form/Vampire Queen|Vampire Queen]] | *[[Dominions 3: The Awakening/Physical Form/Vampire Queen|Vampire Queen]] | ||
|} | |||
==Units== | |||
== Units == | |||
{| | |||
|-valign="top" | |||
|'''Commanders''' | |||
*Scout | *Scout | ||
*Assassin | *Assassin | ||
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*Censor | *Censor | ||
*Grand Thaumaturg | *Grand Thaumaturg | ||
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|'''Units''' | |||
*Slinger | *Slinger | ||
*Velite | *Velite | ||
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*Shadow Vestal | *Shadow Vestal | ||
*Lictor | *Lictor | ||
|} | |} | ||
== Starting Sites == | |||
==Starting Sites== | |||
*Temple of the Dead -- Capital-only recruitment and 4 Death gems per turn | *Temple of the Dead -- Capital-only recruitment and 4 Death gems per turn | ||
*Temple of the Spheres -- Capital-only recruitment and 1 Astral gem per turn | *Temple of the Spheres -- Capital-only recruitment and 1 Astral gem per turn | ||
==Unique Spells== | == Unique Spells == | ||
Middle Era Ermor gets no unique spells, though they are presented with a number of unique Holy spells that are automatically available without | Middle Era Ermor gets no unique spells, though they are presented with a number of unique Holy spells that are automatically available without research. | ||
== National Heroes == | |||
=== Mortius the Scythe Wielder === | |||
[[Image:dom3_mortius.jpg|thumb]] | |||
Mortius appears to be an odd duck of a hero. He is almost identical to any other Grand Thaumaturg, except that his defense and morale are slightly worse and better, respectively. A slightly better leadership (25/120/20) does not seem to make him anything special. | |||
However, he does carry the [[Dominions 3: The Awakening/Items/Infernal Scythe|Infernal Scythe]], a magical weapon that will banish anyone wounded with it to the "Inferno". This could make him an interesting super-combatant killer... if he had a decent attack skill, which he does not. | |||
However, he does carry the [[Dominions 3: The Awakening/Items/Infernal Scythe|Infernal Scythe]], a magical weapon that will banish anyone wounded with it to the "Inferno". This could make him an interesting super-combatant killer... if he had a decent attack skill, which he does not. | |||
{{-}} | {{-}} | ||
===Zirru the Grand Thaumaturg=== | === Zirru the Grand Thaumaturg === | ||
[[ | [[Image:dom3_zirru.jpg|thumb]] | ||
Although Zirru starts off at a very ripe old age (160+), this is not particularly ancient for a Sauromancer when old age starts at 150. That and his high level in death magic make it unlikely that he will accumulate afflictions due to [[Dominions 3: The Awakening/ | Although Zirru starts off at a very ripe old age (160+), this is not particularly ancient for a Sauromancer when old age starts at 150. That and his high level in death magic make it unlikely that he will accumulate afflictions due to [[Dominions 3: The Awakening/Age|old age]]. | ||
Zirru comes with 2S4D, which makes him an excellent candidate for upping your death magic in the unlikely event that your pretender does not comes with a high level in death. | Zirru comes with 2S4D, which makes him an excellent candidate for upping your death magic in the unlikely event that your pretender does not comes with a high level in death. | ||
{{-}} | {{-}} | ||
==Strategies== | == Strategies == | ||
{{sect-stub}} | |||
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