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{{stub}}
{{Header Nav|game=Dominions 3: The Awakening}}
{{Header Nav|game=Dominions 3: The Awakening}}


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''This nation was added in the Dominions 3.10 patch.''
''This nation was added in the Dominions 3.10 patch.''


[[File:Dom3 FomorianGiant.jpg|right|thumb|The Fomorian Giants are enormous one-eyed monsters. Only a few are uncorrupted by the curse.]]
[[Image:Dom3_FomorianGiant.jpg|right|thumb|The Fomorian Giants are enormous one-eyed monsters. Only a few are uncorrupted by the curse.]]


==Overview==
==Overview==
A mix of giant Fomorians and their more normal-sized Nemedian and Fir Bolg subjects. Due to their raiding and disloyalty, the gods cursed the Fomorians with deformities; as a result, the midsized "Fomorian" troops have a chance of being recruited with Afflictions.
A mix of giant Fomorians and their more normal-sized Nemedian and Fir Bolg subjects. Due to their raiding and disloyalty, the gods cursed the Fomorians with deformities; as a result, the midsized "Fomorian" troops have a chance of being recruited with Afflictions.
==National Features==
==National Features==
===Units===
===Units===
<div style="float:left">'''Commanders'''
{|
|-valign="top"
|'''Commanders'''
*Fir Bolg Scout
*Fir Bolg Scout
*Fir Bolg Champion
*Fir Bolg Champion
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*Nemedian Champion
*Nemedian Champion
*Nemedian Sorceress
*Nemedian Sorceress
</div>
|
<div style="float:left">'''Units'''
|
|
|
|'''Units'''
*Fir Bolg Slinger
*Fir Bolg Slinger
*Fir Bolg Warrior (axe)
*Fir Bolg Warrior (axe)
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*Fomorian Giant
*Fomorian Giant
*Nemedian Warrior
*Nemedian Warrior
</div>
|}
{{-}}
 
====Unit Comparison====
====Unit Comparison====
{| {{prettytable|class=sortable|style=text-align:center}}
{|{{prettytable|textcenter=1|sortable=1}}
|+Fomoria, Cursed Ones
|+Fomoria, Cursed Ones
!Name!!Gold!!Resources!!HP!!PRO!!MOR!!M Res!!ENC!!STR!!ATK!!DEF!!PRE!!MOV
!Name!!Gold!!Resources!!HP!!PRO!!MOR!!M Res!!ENC!!STR!!ATK!!DEF!!PRE!!MOV
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|30||22||14||10||15||14||5||12||14||16||12||2/11
|30||22||14||10||15||14||5||12||14||16||12||2/11
|}
|}
;Fir Bolg Slinger: Gold 11, Resources 2
;Fir Bolg Slinger: Gold 11, Resources 2
:Ye basic slinger. Better stats than the average human; on the other hand, slings suck.
:Ye basic slinger. Better stats than the average human; on the other hand, slings suck.
;Fir Bolg Warrior (axe): Gold 13, Resources 9
;Fir Bolg Warrior (axe): Gold 13, Resources 9
:Basic offensive infantry. Lacks a helmet, so tends to get its block knocked off.
:Basic offensive infantry. Lacks a helmet, so tends to get its block knocked off.
;Fir Bolg Warrior (spear + javelin): Gold 13, Resources 10
;Fir Bolg Warrior (spear + javelin): Gold 13, Resources 10
:Basic defensive infantry. Continues to lack a helmet.
:Basic defensive infantry. Continues to lack a helmet.
;Fomorian Militia: Gold 15, Resources 3
;Fomorian Militia: Gold 15, Resources 3
:A militia version of Fomorian troops. Lacks armor.
:A militia version of Fomorian troops. Lacks armor.
;Fomorian Javelinist: Gold 20, Resources 15
;Fomorian Javelinist: Gold 20, Resources 15
:Typical spear + javelin infantry, save for being size 4 and having the HP to back it up.
:Typical spear + javelin infantry, save for being size 4 and having the HP to back it up.
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:Gains a stat upgrade and significantly better armor compared to the Spearman.
:Gains a stat upgrade and significantly better armor compared to the Spearman.
;Unmarked: Gold 60, Resources 27
;Unmarked: Gold 60, Resources 27
:A Fomorian Warrior with a further stat boost, and Sacredness. Capital only.
:A Fomorian Warrior with a further stat boost, and Sacredness. Capital only.
;Fomorian Giant: Gold 110, Resources 37
;Fomorian Giant: Gold 110, Resources 37
:Sacred, Poor Amphibian, and Cold Resistance 50. Just in case you wanted [[Dominions 3: The Awakening/Nations/Niefelheim|Niefel]]-like troops. Capital only.
:Sacred, Poor Amphibian, and Cold Resistance 50. Just in case you wanted [[Dominions 3: The Awakening/Nations/Niefelheim|Niefel]]-like troops. Capital only.
;Nemedian Warrior: Gold 30, Resources 22
;Nemedian Warrior: Gold 30, Resources 22
:A solid equipment fit backed up by Stealth, Glamour, and Darkvision 50. Capital only.
:A solid equipment fit backed up by Stealth, Glamour, and Darkvision 50. Capital only.
===Commanders===
===Commanders===
;Fir Bolg Scout: Gold 25, Resources 10
;Fir Bolg Scout: Gold 25, Resources 10
:Ye basic stealthy scout. Slight stat advantage over the basic human version.
:Ye basic stealthy scout. Slight stat advantage over the basic human version.
;Fir Bolg Champion: Gold 45, Resources 12
;Fir Bolg Champion: Gold 45, Resources 12
:Ye basic infantry commander. Does not come with a default helmet, and only has leadership 40.
:Ye basic infantry commander. Does not come with a default helmet, and only has leadership 40.
;Fomorian Scout: Gold 50, Resources 19
;Fomorian Scout: Gold 50, Resources 19
:'Cuz, y'know, giants would be really good at that stealth thing. Save money and go for the Fir Bolg version instead.
:'Cuz, y'know, giants would be really good at that stealth thing. Save money and go for the Fir Bolg version instead.
;Fomorian Champion: Gold 60, Resources 29
;Fomorian Champion: Gold 60, Resources 29
:Still only leadership 40, but at least he's hoping to lead squads of giants, not swarms of humans.
:Still only leadership 40, but at least he's hoping to lead squads of giants, not swarms of humans.
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;Fomorian King: Gold 500, Resources 37
;Fomorian King: Gold 500, Resources 37
:Magic: A3D2H2 + 100% random (AWD) + 10% random (AWD)
:Magic: A3D2H2 + 100% random (AWD) + 10% random (AWD)
:Poor Amphibian, Cold Resistance 50, and Sailing, in addition to being a true size-6 giant. The Fomorian King can easily become a one-man army. Capital only.
:Poor Amphibian, Cold Resistance 50, and Sailing, in addition to being a true size-6 giant. The Fomorian King can easily become a one-man army. Capital only.
;Nemedian Champion: Gold 140, Resources 25
;Nemedian Champion: Gold 140, Resources 25
:Magic: A1D1H1
:Magic: A1D1H1
:Stealth, Glamour, and Darkvision 50. Capital only.
:Stealth, Glamour, and Darkvision 50. Capital only.
;Nemedian Sorceress: Gold 270, Resources 1
;Nemedian Sorceress: Gold 270, Resources 1
:Magic: A2D2 + 100% random (AWDN)
:Magic: A2D2 + 100% random (AWDN)
:Stealth, Glamour, and Darkvision 50. Expensive, but you do get what you pay for. Capital only.
:Stealth, Glamour, and Darkvision 50. Expensive, but you do get what you pay for. Capital only.
 
===Heroes===
===Heroes===
====Tuan the Last Partholonian====
====Tuan the Last Partholonian====
{| {{prettytable|notwide=1|style=float:right;text-align:center}}
''Tuan is an ancient sage and the last surviving Partholonian. When the Fomorian plague struck his people, he alone managed to survive. When his proud race fell to extinction, he hid in the shapes of stag, bear, eagle and salmon. Through the ages he has found the means to fully cheat death and lives to tell of the fate of the Partholonians and the Fomorians. A humble man, he serves the kings that be and avoids the burden of leadership in favor of scholastic tasks.''
! Hit Points
| 13
! Strength
| 12
|-
! Protection
| 0
! Attack Skill
| 13
|-
! Morale
| 14
! Defence Skill
| 15
|-
! Magic Resist
| 19
! Precision
| 15
|-
! Encumbrance
| 4
! Move
| 2/12
|-
! Magic
| A2W1D4
! Leadership
| 0
|}
 
;Traits
:Sacred, Immortal, Stealthy +25, Glamour, Darkvision 50, +5 RP
''Tuan is an ancient sage and the last surviving Partholonian. When the Fomorian plague struck his people, he alone managed to survive. When his proud race fell to extinction, he hid in the shapes of stag, bear, eagle and salmon. Through the ages he has found the means to fully cheat death and lives to tell of the fate of the Partholonians and the Fomorians. A humble man, he serves the kings that be and avoids the burden of leadership in favor of scholastic tasks.''
 
Basically an upgraded Nemedian Sorceress, Tuan packs a big magical punch into a well-defended frame. Sadly, his total uninterest in leadership means you can't even give him a bodyguard.
 
====Balor the High King====
{| {{prettytable|notwide=1|style=float:right;text-align:center}}
! Hit Points
| 82
! Strength
| 28
|-
! Protection
| 15
! Attack Skill
| 14
|-
! Morale
| 16
! Defence Skill
| 14
|-
! Magic Resist
| 19
! Precision
| 12
|-
! Encumbrance
| 5
! Move
| 3/15
|-
! Magic
| A3D4H3
! Leadership
| 160
|}
;Traits
:Sacred, Poor Amphibian, Fear +4, Cold Resistance 50, Sailing, Gluttony 20
;Special Attack
:Gaze of Death (15AP damage, 5 AoE)
''Balor is the undisputed ruler of all Fomorians. He ruled the Fomorian Giants when they guarded the realm of the watery dead, he led them when they ravaged the world, he protected them from the invaders and he will lead them once again in conquest of this world. Balor is twice cursed. He is afflicted with a monstrous appearance, a single eye, skin as black as the night and a ravenous hunger. He is also cursed to be slain by his own grandson. This has led him to promptly imprison all of his daughters and their sons in guarded towers. During the conjuration of the plague that was to slay the Nemedians, Balor accidentally looked into the plague cauldron and the vapors lodged themselves in his single eye and turned it to evil. Now the gaze of Balor destroys the flesh of men.''
 
The Fomorian King after whom all other Fomorian Kings are but pale imitations. If for some reason you don't think the basic Fomorian King is strong enough to make a [[Dominions 3: The Awakening/Units/SC|Super Combatant]], well, now you've got a stronger one.
 
====Bres the Uncursed====
{| {{prettytable|notwide=1|style=float:right;text-align:center}}
! Hit Points
| 62
! Strength
| 23
|-
! Protection
| 15
! Attack Skill
| 14
|-
! Morale
| 11
! Defence Skill
| 16
|-
! Magic Resist
| 19
! Precision
| 16
|-
! Encumbrance
| 5
! Move
| 3/15
|-
! Magic
| A3D1N2H2
! Leadership
| 120
|}
;Traits
:Sacred, Poor Amphibian, Awe +3, Cold Resistance 50, Sailing
 
''Bres, the Beautiful, is the son of Balor. He is but a century old, but has become the hope of the nation. Untouched by the Curse, he is a living legend. Bres is incredibly handsome and surrounded by an aura of splendour. Regardless of what the Fomorians think of him, he is somewhat of a coward who prefers to live in luxury in the halls of his father.''


Bres isn't quite up to the standards of his dad, but he does provide level-2 Nature magic should you need it.
HP: 13  Prot: 0  Mor: 14  MR: 19  Enc: 4  Str: 12  Atk: 13  Def: 15  Prec: 15  Move: 2/12  LDR: 0
Magic: A2W1D4
Sacred, Immortal, Stealthy +25, Glamour, Darkvision 50, +5 RP


Basically an upgraded Nemedian Sorceress, Tuan packs a big magical punch into a well-defended frame.  Sadly, his total uninterest in leadership means you can't even give him a bodyguard.
===Starting Sites===
===Starting Sites===
;Isle of Balor
;Isle of Balor
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;Dance of the Morrigans
;Dance of the Morrigans
:AoE Battlefield, Fatigue 400-, 4 Death Gems, Conjuration 8, D5A2
:AoE Battlefield, Fatigue 400-, 4 Death Gems, Conjuration 8, D5A2
:Unleashes the Morrigans on the battlefield. As with e.g. Mists of Deception, Morrigans will continually spawn from the edges of the battlefield.
:Unleashes the Morrigans on the battlefield. As with e.g. Mists of Deception, Morrigans will continually spawn from the edges of the battlefield.
===National Summons===
===National Summons===
;Summon Black Dogs
;Summon Black Dogs
:10 Death Gems, Conjuration 2, D2
:10 Death Gems, Conjuration 2, D2
:Summons a pack of 20 Black Dogs. Black Dogs are Animals, stealthy, have Darkvision 100, and Dark Power +2.
:Summons a pack of 20 Black Dogs.
;Summon Barghests
;Summon Barghests
:13 Death Gems, Conjuration 4, D2
:13 Death Gems, Conjuration 4, D2
:Summons a pack of 9 sacred Barghests. Barghests are Animals, sacred, stealthy, have Darkvision 100, and Dark Power +3.
:Summons a pack of 9 sacred Barghests.
;Summon Morrigan
;Summon Morrigan
:4 Death Gems, Conjuration 6, D2A1
:4 Death Gems, Conjuration 6, D2A1
:Summons a sacred Morrigan. Morrigans are troops with these traits: Sacred, Fear +0, Cold Resistance 100, Poison Resistance 100, Undead, Need not Eat, Flying, Stealthy, Glamour. They carry armor and a shield, and a special spear that drains life and causes decay.
:Sumons a sacred Morrigan.


==Strategies==
==Strategies==
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Research is going to be expensive, at least for a while, until you can get the items for bonus RP or a site where you can buy mages with a better research/cost ratio. After getting a level in alteration for the A/W spells, go for construction while you build up your number of mages and income.
Research is going to be expensive, at least for a while, until you can get the items for bonus RP or a site where you can buy mages with a better research/cost ratio. After getting a level in alteration for the A/W spells, go for construction while you build up your number of mages and income.


{{Footer Nav|game=Dominions 3: The Awakening|prevpage=Nations/Ermor, New Faith|prevname=Ermor, New Faith|nextpage=Nations/Helheim}}
{{Footer Nav|game=Dominions 3: The Awakening|prevpage=Nations/Ermor, New Faith|prevname=Ermor, New Faith|nextpage=Nations/Hinnom|nextname=Hinnom, Sons of the Fallen}}
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