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{{Header Nav|game=Dominions 3: The Awakening}} | {{Header Nav|game=Dominions 3: The Awakening}} | ||
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''This nation was added in the Dominions 3.10 patch.'' | ''This nation was added in the Dominions 3.10 patch.'' | ||
[[ | [[Image:Dom3_FomorianGiant.jpg|right|thumb|The Fomorian Giants are enormous one-eyed monsters. Only a few are uncorrupted by the curse.]] | ||
==Overview== | ==Overview== | ||
A mix of giant Fomorians and their more normal-sized Nemedian and Fir Bolg subjects. Due to their raiding and disloyalty, the gods cursed the Fomorians with deformities; as a result, the midsized "Fomorian" troops have a chance of being recruited with Afflictions. | A mix of giant Fomorians and their more normal-sized Nemedian and Fir Bolg subjects. Due to their raiding and disloyalty, the gods cursed the Fomorians with deformities; as a result, the midsized "Fomorian" troops have a chance of being recruited with Afflictions. | ||
==National Features== | ==National Features== | ||
===Units=== | ===Units=== | ||
{| | |||
|-valign="top" | |||
|'''Commanders''' | |||
*Fir Bolg Scout | *Fir Bolg Scout | ||
*Fir Bolg Champion | *Fir Bolg Champion | ||
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*Nemedian Champion | *Nemedian Champion | ||
*Nemedian Sorceress | *Nemedian Sorceress | ||
| | |||
| | |||
| | |||
| | |||
|'''Units''' | |||
*Fir Bolg Slinger | *Fir Bolg Slinger | ||
*Fir Bolg Warrior (axe) | *Fir Bolg Warrior (axe) | ||
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*Fomorian Giant | *Fomorian Giant | ||
*Nemedian Warrior | *Nemedian Warrior | ||
|} | |||
====Unit Comparison==== | ====Unit Comparison==== | ||
{| {{prettytable| | {|{{prettytable|textcenter=1|sortable=1}} | ||
|+Fomoria, Cursed Ones | |+Fomoria, Cursed Ones | ||
!Name!!Gold!!Resources!!HP!!PRO!!MOR!!M Res!!ENC!!STR!!ATK!!DEF!!PRE!!MOV | !Name!!Gold!!Resources!!HP!!PRO!!MOR!!M Res!!ENC!!STR!!ATK!!DEF!!PRE!!MOV | ||
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|30||22||14||10||15||14||5||12||14||16||12||2/11 | |30||22||14||10||15||14||5||12||14||16||12||2/11 | ||
|} | |} | ||
;Fir Bolg Slinger: Gold 11, Resources 2 | ;Fir Bolg Slinger: Gold 11, Resources 2 | ||
:Ye basic slinger. Better stats than the average human; on the other hand, slings suck. | :Ye basic slinger. Better stats than the average human; on the other hand, slings suck. | ||
;Fir Bolg Warrior (axe): Gold 13, Resources 9 | ;Fir Bolg Warrior (axe): Gold 13, Resources 9 | ||
:Basic offensive infantry. Lacks a helmet, so tends to get its block knocked off. | :Basic offensive infantry. Lacks a helmet, so tends to get its block knocked off. | ||
;Fir Bolg Warrior (spear + javelin): Gold 13, Resources 10 | ;Fir Bolg Warrior (spear + javelin): Gold 13, Resources 10 | ||
:Basic defensive infantry. Continues to lack a helmet. | :Basic defensive infantry. Continues to lack a helmet. | ||
;Fomorian Militia: Gold 15, Resources 3 | ;Fomorian Militia: Gold 15, Resources 3 | ||
:A militia version of Fomorian troops. Lacks armor. | :A militia version of Fomorian troops. Lacks armor. | ||
;Fomorian Javelinist: Gold 20, Resources 15 | ;Fomorian Javelinist: Gold 20, Resources 15 | ||
:Typical spear + javelin infantry, save for being size 4 and having the HP to back it up. | :Typical spear + javelin infantry, save for being size 4 and having the HP to back it up. | ||
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:Gains a stat upgrade and significantly better armor compared to the Spearman. | :Gains a stat upgrade and significantly better armor compared to the Spearman. | ||
;Unmarked: Gold 60, Resources 27 | ;Unmarked: Gold 60, Resources 27 | ||
:A Fomorian Warrior with a further stat boost, and Sacredness. Capital only. | :A Fomorian Warrior with a further stat boost, and Sacredness. Capital only. | ||
;Fomorian Giant: Gold 110, Resources 37 | ;Fomorian Giant: Gold 110, Resources 37 | ||
:Sacred, Poor Amphibian, and Cold Resistance 50. Just in case you wanted [[Dominions 3: The Awakening/Nations/Niefelheim|Niefel]]-like troops. Capital only. | :Sacred, Poor Amphibian, and Cold Resistance 50. Just in case you wanted [[Dominions 3: The Awakening/Nations/Niefelheim|Niefel]]-like troops. Capital only. | ||
;Nemedian Warrior: Gold 30, Resources 22 | ;Nemedian Warrior: Gold 30, Resources 22 | ||
:A solid equipment fit backed up by Stealth, Glamour, and Darkvision 50. Capital only. | :A solid equipment fit backed up by Stealth, Glamour, and Darkvision 50. Capital only. | ||
===Commanders=== | ===Commanders=== | ||
;Fir Bolg Scout: Gold 25, Resources 10 | ;Fir Bolg Scout: Gold 25, Resources 10 | ||
:Ye basic stealthy scout. Slight stat advantage over the basic human version. | :Ye basic stealthy scout. Slight stat advantage over the basic human version. | ||
;Fir Bolg Champion: Gold 45, Resources 12 | ;Fir Bolg Champion: Gold 45, Resources 12 | ||
:Ye basic infantry commander. Does not come with a default helmet, and only has leadership 40. | :Ye basic infantry commander. Does not come with a default helmet, and only has leadership 40. | ||
;Fomorian Scout: Gold 50, Resources 19 | ;Fomorian Scout: Gold 50, Resources 19 | ||
:'Cuz, y'know, giants would be really good at that stealth thing. Save money and go for the Fir Bolg version instead. | :'Cuz, y'know, giants would be really good at that stealth thing. Save money and go for the Fir Bolg version instead. | ||
;Fomorian Champion: Gold 60, Resources 29 | ;Fomorian Champion: Gold 60, Resources 29 | ||
:Still only leadership 40, but at least he's hoping to lead squads of giants, not swarms of humans. | :Still only leadership 40, but at least he's hoping to lead squads of giants, not swarms of humans. | ||
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;Fomorian King: Gold 500, Resources 37 | ;Fomorian King: Gold 500, Resources 37 | ||
:Magic: A3D2H2 + 100% random (AWD) + 10% random (AWD) | :Magic: A3D2H2 + 100% random (AWD) + 10% random (AWD) | ||
:Poor Amphibian, Cold Resistance 50, and Sailing, in addition to being a true size-6 giant. The Fomorian King can easily become a one-man army. Capital only. | :Poor Amphibian, Cold Resistance 50, and Sailing, in addition to being a true size-6 giant. The Fomorian King can easily become a one-man army. Capital only. | ||
;Nemedian Champion: Gold 140, Resources 25 | ;Nemedian Champion: Gold 140, Resources 25 | ||
:Magic: A1D1H1 | :Magic: A1D1H1 | ||
:Stealth, Glamour, and Darkvision 50. Capital only. | :Stealth, Glamour, and Darkvision 50. Capital only. | ||
;Nemedian Sorceress: Gold 270, Resources 1 | ;Nemedian Sorceress: Gold 270, Resources 1 | ||
:Magic: A2D2 + 100% random (AWDN) | :Magic: A2D2 + 100% random (AWDN) | ||
:Stealth, Glamour, and Darkvision 50. Expensive, but you do get what you pay for. Capital only. | :Stealth, Glamour, and Darkvision 50. Expensive, but you do get what you pay for. Capital only. | ||
===Heroes=== | ===Heroes=== | ||
====Tuan the Last Partholonian==== | ====Tuan the Last Partholonian==== | ||
''Tuan is an ancient sage and the last surviving Partholonian. When the Fomorian plague struck his people, he alone managed to survive. When his proud race fell to extinction, he hid in the shapes of stag, bear, eagle and salmon. Through the ages he has found the means to fully cheat death and lives to tell of the fate of the Partholonians and the Fomorians. A humble man, he serves the kings that be and avoids the burden of leadership in favor of scholastic tasks.'' | |||
''Tuan is an ancient sage and the last surviving Partholonian. When the Fomorian plague struck his people, he alone managed to survive. When his proud race fell to extinction, he hid in the shapes of stag, bear, eagle and salmon. Through the ages he has found the means to fully cheat death and lives to tell of the fate of the Partholonians and the Fomorians. A humble man, he serves the kings that be and avoids the burden of leadership in favor of scholastic tasks | |||
HP: 13 Prot: 0 Mor: 14 MR: 19 Enc: 4 Str: 12 Atk: 13 Def: 15 Prec: 15 Move: 2/12 LDR: 0 | |||
Magic: A2W1D4 | |||
Sacred, Immortal, Stealthy +25, Glamour, Darkvision 50, +5 RP | |||
Basically an upgraded Nemedian Sorceress, Tuan packs a big magical punch into a well-defended frame. Sadly, his total uninterest in leadership means you can't even give him a bodyguard. | |||
===Starting Sites=== | ===Starting Sites=== | ||
;Isle of Balor | ;Isle of Balor | ||
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;Dance of the Morrigans | ;Dance of the Morrigans | ||
:AoE Battlefield, Fatigue 400-, 4 Death Gems, Conjuration 8, D5A2 | :AoE Battlefield, Fatigue 400-, 4 Death Gems, Conjuration 8, D5A2 | ||
:Unleashes the Morrigans on the battlefield. As with e.g. Mists of Deception, Morrigans will continually spawn from the edges of the battlefield. | :Unleashes the Morrigans on the battlefield. As with e.g. Mists of Deception, Morrigans will continually spawn from the edges of the battlefield. | ||
===National Summons=== | ===National Summons=== | ||
;Summon Black Dogs | ;Summon Black Dogs | ||
:10 Death Gems, Conjuration 2, D2 | :10 Death Gems, Conjuration 2, D2 | ||
:Summons a pack of 20 Black Dogs | :Summons a pack of 20 Black Dogs. | ||
;Summon Barghests | ;Summon Barghests | ||
:13 Death Gems, Conjuration 4, D2 | :13 Death Gems, Conjuration 4, D2 | ||
:Summons a pack of 9 sacred Barghests | :Summons a pack of 9 sacred Barghests. | ||
;Summon Morrigan | ;Summon Morrigan | ||
:4 Death Gems, Conjuration 6, D2A1 | :4 Death Gems, Conjuration 6, D2A1 | ||
: | :Sumons a sacred Morrigan. | ||
==Strategies== | ==Strategies== | ||
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Research is going to be expensive, at least for a while, until you can get the items for bonus RP or a site where you can buy mages with a better research/cost ratio. After getting a level in alteration for the A/W spells, go for construction while you build up your number of mages and income. | Research is going to be expensive, at least for a while, until you can get the items for bonus RP or a site where you can buy mages with a better research/cost ratio. After getting a level in alteration for the A/W spells, go for construction while you build up your number of mages and income. | ||
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