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;Sequani Stargazer: Gold 80, Resources 1, Magic: 1S | ;Sequani Stargazer: Gold 80, Resources 1, Magic: 1S | ||
:With high Magic scales, this mage is a dirt-cheap researcher and a useful communion slave for battlefield magic. Recruit lots of these, as Astral magic offers a good way to make early-game thugs out of virtually any available unit (Alt-3 ''Body Ethereal''). Their major downside is Map-Move 1, which completely gimps your otherwise mobile MM-2 armies. But for defending/expanding home turf close to their labs, they excel. In an emergency, research to (Thaum-2) for ''Communions'' so the masters can cast ''Mindburn''. To get the most out of your Stargazers' communion potential, research ''Power of the Spheres'' (Conj-4) and ''Light of the Norther Star'' (Conj-5), and use reversed-communions, then spells like ''Paralyze'' (Thaum-4), ''Enslave Mind'' (Thaum-6), ''Solar Rays'' (Evoc-2) and ''Stellar Cascades'' (Evoc-5). Even better is when you can forge ''Eyes of the Void'' and ''Spell Focus'' (Const-4) to leverage the effectiveness of your mind attacks, and ''Banner of the Northern Star'' (Const-6 S4) to further boost all your astral magi in battle. | :With high Magic scales, this mage is a dirt-cheap researcher and a useful communion slave for battlefield magic. Recruit lots of these, as Astral magic offers a good way to make early-game thugs out of virtually any available unit (Alt-3 ''Body Ethereal''). Their major downside is Map-Move 1, which completely gimps your otherwise mobile MM-2 armies. But for defending/expanding home turf close to their labs, they excel. In an emergency, research to (Thaum-2) for ''Communions'' so the masters can cast ''Mindburn''. To get the most out of your Stargazers' communion potential, research ''Power of the Spheres'' (Conj-4) and ''Light of the Norther Star'' (Conj-5), and use reversed-communions, then spells like ''Paralyze'' (Thaum-4), ''Enslave Mind'' (Thaum-6), ''Solar Rays'' (Evoc-2) and ''Stellar Cascades'' (Evoc-5). Even better is when you can forge ''Eyes of the Void'' and ''Spell Focus'' (Const-4) to leverage the effectiveness of your mind attacks, and ''Banner of the Northern Star'' (Const-6 S4) to further boost all your astral magi in battle. | ||
;Gutuater: Gold 120, Resources 1, Magic: 1H1N 100%(WESN), sacred | ;Gutuater: Gold 120, Resources 1, Magic: 1H1N 100%(WESN), sacred | ||
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;Druid: Gold 380, Resources 3, Magic: 2E2S2H 100%(WESN) 100%(WESN), 10%(WESN), sacred | ;Druid: Gold 380, Resources 3, Magic: 2E2S2H 100%(WESN) 100%(WESN), 10%(WESN), sacred | ||
:The Druid is a powerful sacred priest mage. The druid suffer from old age but has excellent precision (12). If he is lucky to have a nature pick old age is less of a problem and he can also cast the spell ''eagle Eyes'' on his self to further increase his precision. If your Druid has no nature pick you should take care of his [[Dominions 3: The Awakening/Units#Age|old age]] problems if you want to use him as a battlefield mage. He can also perform blood sacrifices. Druids can cast Communion Master and use the cheap Stargazers as Communion Slaves | :The Druid is a powerful sacred priest mage. The druid suffer from old age but has excellent precision (12). If he is lucky to have a nature pick old age is less of a problem and he can also cast the spell ''eagle Eyes'' on his self to further increase his precision. If your Druid has no nature pick you should take care of his [[Dominions 3: The Awakening/Units#Age|old age]] problems if you want to use him as a battlefield mage. He can also perform blood sacrifices. Druids can command cast Communion Master and use the cheap Stargazers as Communion Slaves. | ||
:Interesting '''Spells''' for your Druids: | :Interesting '''Spells''' for your Druids: | ||
:*''Summon Earthpower'' (Conjuration 3) E2, Fatigue 20, Earth Magic +1, Reinvigoration 4 (also to Communion Slaves). | :*''Summon Earthpower'' (Conjuration 3) E2, Fatigue 20, Earth Magic +1, Reinvigoration 4 (also to Communion Slaves). |