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;Jotun Hurler: Gold 30, Resources 9
;Jotun Hurler: Gold 30, Resources 9
:The main justification for including these guys in an army is their siege ability. So you might have a siege train of Hurlers tag along behind your main force specifically for that purpose. Just like any archers, having a large enough group to release an effective volley gets the best results. Wind guide helps, and in groups of 100 or more they can let loose a pretty fearsome rain of stones. They have horrible defense skill, so once they are out of ammo (2 shots) they will probably get mauled pretty badly in hand-to-hand combat against skilled troops. Might be better to fire and run, so as to live to fight another day.
:The main justification for including these guys in an army is their siege ability. So you might have a siege train of Hurlers tag along behind your main force specifically for that purpose. Just like any archers, having a large enough group to release an effective volley gets the best results. Wind guide helps. They have horrible defense skill, so once they are out of ammo (2 shots) they will probably get mauled pretty badly in hand-to-hand combat against skilled troops. Might be better to fire and run, so as to live to fight another day.


;Jotun Huskarl (axe): Gold 35, Resources 23
;Jotun Huskarl (axe): Gold 35, Resources 23
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