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Make ''Claymen'' once you have a strong E income and move onto land using Communions with your N amphibious mages, dominate in tough fights using ''Foul Vapours'' (this tactic doesn't work vs undead nations nor constructs, but against an unprepared opponent it can be quite deadly).  
Make ''Claymen'' once you have a strong E income and move onto land using Communions with your N amphibious mages, dominate in tough fights using ''Foul Vapours'' (this tactic doesn't work vs undead nations nor constructs, but against an unprepared opponent it can be quite deadly).  
====Scale Design====
====Scale Design====
R'lyeh has many troop types that are expensive but light on production. Hence Order or Growth would be nice, with Sloth to pay for it. It's fairly easy for R'lyeh to turtle-up underwater and stabilize positive dominion in its territory using Polypal Mothers and Mer-Priests, thus Growth can pay off in the long haul. R'lyeh's Slave Magi are also mostly ''old'', so high Growth reduces their age by a few extra years. Cold 3 doesn't economically affect underwater provinces and our magi all have water magic to protect themselves from it's detrimental effects in battle. Magic 2 bestows both a research boost and -1 MR in battle, making it easier for our ''Mind-Blast/Paralysis'' attacks to succeed.
R'lyeh has many troop types that are expensive but light on production. Hence Order or Growth would be nice, with Sloth to pay for it. It's fairly easy for R'lyeh to turtle-up underwater and stabilize positive dominion in its territory using Polypal Mothers and Mer-Priests, thus Growth can pay off in the long haul. Cold 3 doesn't economically affect underwater provinces and our magi all have water magic to protect themselves from it's detrimental effects in battle. Magic 2 bestows both a research boost and -1 MR in battle, making it easier for our ''Mind-Blast/Paralysis'' attacks to succeed.


*'''Cash Scales''' - ''Sloth 3, Cold 3, Growth or Order 3, Magic 1-2.'' These scales look towards a stable gold income, while providing a friendly environment for both research and combat casting.
*'''Cash Scales''' - ''Sloth 3, Cold 3, Growth or Order 3, Magic 1-2.'' These scales look towards a stable gold income, while providing a friendly environment for both research and combat casting.
   
   
*'''Luck Scales''' - ''Turmoil 3, Sloth 3, Cold 3, Luck 3, Magic 1-2.'' Bestows extra design points, but still aims to benefit on average from lucky gem and gold events. You need to be very careful with these scales; not expanding too fast and making sure to quickly preach new territory into positive candles, otherwise a series of unfortunate events can quickly devastate your population or throw your economy into unrest. Take over the seas, then turtle up till research is improved and you have a healthy gem income. We actually like the occasional random Shambler or Sea Troll army invading our provinces, as it gives our Mind Lords a chance to mind-control free tanky units. It also gives us points to take an awake pretender with the high magic picks we need. If you prefer to take the pretender dormant, you can afford some Order/Growth.
*'''Luck Scales''' - ''Turmoil 3, Sloth 3, Cold 3, Luck 3, Magic 1-2.'' Bestows extra design points, but still aims to benefit on average from lucky gem and gold events. Take over the seas, then turtle up till research is improved and you have a healthy gem income. We actually like the occasional random Shambler or Sea Troll army invading our provinces, as it gives our Mind Lords a chance to mind-control free tanky units. It also gives us points to take an awake pretender with the high magic picks we need. If you prefer to take the pretender dormant, you can afford some Order/Growth.
 
*'''Balanced''' - ''Order 3, Sloth 3, Cold 3, Growth 3, Misfortune 1, Magic 1-3'' These are the most expensive scales design-points wise, but they are quite well suited to offer both strong gold income and good growth/research. The effects from misfortune 1 are almost negligible with these scales. There won't be much left over to take an awake pretender.


====Pretender Designs====
====Pretender Designs====
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