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(throws)
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|adesc=Captain Falcon punches two times. Hold or steadily hit the button to cause him to finish the combo with a strong punch. Mashing the button makes Captain Falcon enter a repeating series of jabs, finishing with one long-reaching jab forward. Captain Falcon's brief three hit combo is still a quick and reliable move, with the last hit knocking foes far away from Falcon and sometimes KOing. The repeated jab is somewhat unreliable, given that foes can commonly escape before the combo finishes. However, the finishing hit has deceptive range, and might catch foes offguard if they escaped the repeated jab or you miss entirely.
|adesc=Captain Falcon punches two times. Hold or steadily hit the button to cause him to finish the combo with a strong punch. Mashing the button makes Captain Falcon enter a repeating series of jabs, finishing with one long-reaching jab forward. Captain Falcon's brief three hit combo is still a quick and reliable move, with the last hit knocking foes far away from Falcon and sometimes KOing. The repeated jab is somewhat unreliable, given that foes can commonly escape before the combo finishes. However, the finishing hit has deceptive range, and might catch foes offguard if they escaped the repeated jab or you miss entirely.
|fa=Falcon Roundhouse
|fa=Falcon Roundhouse
|fadesc=Captain Falcon performs a roundhouse kick. The attack can be angled up or down with the control stick.
|fadesc=Captain Falcon performs a roundhouse kick. The attack can be angled up or down with the control stick. This move is decent for spacing. It has good reach, and you can angle it to strike in several directions, but it's relatively slow for Captain Falcon. Usually, you should just stick to short hopped aerials for mid-range poking, so this move doesn't see much use.
|ua=Blazing Axe
|ua=Blazing Axe
|uadesc=Captain Falcon does an axe kick.
|uadesc=Captain Falcon does an axe kick, which can meteor smash opponents at Captain Falcon's ankles. Like many of Captain Falcon's ground moves, this attack feels unnaturally slow and awkward, but it does have great reach, making it somewhat usable if you space it well. Landing the meteor smash won't be easy, but the kick's good range and sweeping motion helps you strike recovering foes with it from onstage.
|da=Falcon Sweep
|da=Falcon Sweep
|dadesc=Captain Falcon performs a sweep kick with both legs.
|dadesc=Captain Falcon performs a sweep kick with both legs. This move is awkwardly sluggish, but it has surprising reach and a nearly horizontal knockback angle. This feature makes it great for setting up edgeguards and edgeguarding itself. The high horizontal knockback can doom characters with more restricted recovery trajectories like Mario, Little Mac or even fellow Captain Falcons.
|dasha=Speed Tackle
|dasha=Speed Tackle
|dashadesc=Captain Falcon charges forward and hits with his whole body.
|dashadesc=Captain Falcon charges forward and hits with his whole body. This move is a standard dash attack. It is quick to come out and launches Captain Falcon a short distance forward. It is a fast and reliable punish, and it can potentially lead to a combo if you land a weak hit. Like all dash attacks, this move is punishable if blocked, so use it with care.
|hanga=
|hanga=
|hangadesc=Captain Falcon climbs up and does a revolving kick on to the stage.
|hangadesc=Captain Falcon climbs up and does a revolving kick on to the stage.
|fsmash=Inferno Elbow
|fsmash=Inferno Elbow
|fsmashdesc=Captain Falcon reels back and delivers a powerful elbow strike. The attack can be angled up or down with the control stick.
|fsmashdesc=Captain Falcon reels back and delivers a powerful elbow strike. The attack can be angled up or down with the control stick. This move is hands down Captain Falcon's strongest smash attack, making it a natural KO move. In terms of strength, it is one of Captain Falcon's best KO options, usually KOing as early as 80% uncharged. It's glaring flaw is that it is quite slow, being shieldable on reaction during the windup and leaving you open to punishment afterwards. Use its range to your advantage and perhaps incorporate it out of a pivot to increase your chances of landing this.
|usmash=Roundhouse Revolver
|usmash=Roundhouse Revolver
|usmashdesc=Captain Falcon kicks upward two times.
|usmashdesc=Captain Falcon kicks upward two times. This move is rather weak and inaccurate, but it is a decent anti-air and has mild KO potential if unstaled. Due to Captain Falcon's speed and low traction, using an Up Smash out of a dash causes Captain Falcon to slide a fair distance ahead while using the move, which can catch foes offguard but also prevent both hits from connecting properly. It is punishable if you miss due to its moderate duration, so throw it out sparingly.
|dsmash=Glorious Kick
|dsmash=Glorious Kick
|dsmashdesc=Captain Falcon kicks in front, then behind him.
|dsmashdesc=Captain Falcon kicks in front, then behind him. The front kick is weak for a smash attack, but the back kick has surprising power. Although it's not the best multi-directional attack, this move does hits both sides, so you can use it to punish a predicted roll. However, like Captain Falcon's other smash attacks, it is easy to respond to if you use it carelessly and is very punishable as well if you fail to hit, so don't use it too often.
|aira=Twin Kicks
|aira=Twin Kicks
|airadesc=Captain Falcon kicks forward two times.
|airadesc=Captain Falcon kicks forward two times.

Revision as of 12:12, 23 March 2015

The fan favorite racecar driver of Smash Bros. returns with his signature flair and speed. Captain Falcon is one of the fastest characters in the game, and has a toolkit that makes him one of the stronger characters at aggressive play. Fast dashes, great throws, nice combos and a variety of devastating attacks make Captain Falcon an offensive threat. Captain Falcon is also one of the most stylish characters in the game, with an arsenal of risky and flashy moves that will rouse the crowd and intimidate foes if pulled off. Captain Falcon's focus on offense gives him a sizable flaw in his defense. Lacking a projectile, he is forced to play at close-range and sometimes has trouble against tight projectile zoning. Captain Falcon also has one of the weaker recoveries in the game. Nevertheless, he is an exceedingly fun character for any player that likes to win with style.

Basic attributes

Captain Falcon is fast. On the ground, he is second only to Sonic at dashing, making him a speedy character indeed. Captain Falcon is not too bad in the air either, with above average lateral air speed and one of the highest fall speeds in the game, which synergizes well with Captain Falcon's solid aerials and helps him pull off slick combos. Captain Falcon is a middle-heavyweight, being in the range of characters like Link. Even though his recovery is nothing to write home about, Captain Falcon has a handy wall jump when Falcon Dive isn't enough.


Moveset Analysis

Standard Attacks

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
A button(+A buttonA buttonA button) A button(+A buttonA buttonA button) 2 button(+2 button2 button2 button) Rapid Barrage Captain Falcon punches two times. Hold or steadily hit the button to cause him to finish the combo with a strong punch. Mashing the button makes Captain Falcon enter a repeating series of jabs, finishing with one long-reaching jab forward. Captain Falcon's brief three hit combo is still a quick and reliable move, with the last hit knocking foes far away from Falcon and sometimes KOing. The repeated jab is somewhat unreliable, given that foes can commonly escape before the combo finishes. However, the finishing hit has deceptive range, and might catch foes offguard if they escaped the repeated jab or you miss entirely.
A button(+A buttonA buttonA button) A button(+A buttonA buttonA button) A button(+A buttonA buttonA button)
(Left lstick or Right lstick)+A button (Left nunchuk or Right nunchuk)+A button (Left dpad or Right dpad)+2 button Falcon Roundhouse Captain Falcon performs a roundhouse kick. The attack can be angled up or down with the control stick. This move is decent for spacing. It has good reach, and you can angle it to strike in several directions, but it's relatively slow for Captain Falcon. Usually, you should just stick to short hopped aerials for mid-range poking, so this move doesn't see much use.
(Left lstick or Right lstick)+A button (Left control or Right control)+A button (Left cpad or Right cpad)+A button
Up lstick+A button Up nunchuk+A button Up dpad+2 button Blazing Axe Captain Falcon does an axe kick, which can meteor smash opponents at Captain Falcon's ankles. Like many of Captain Falcon's ground moves, this attack feels unnaturally slow and awkward, but it does have great reach, making it somewhat usable if you space it well. Landing the meteor smash won't be easy, but the kick's good range and sweeping motion helps you strike recovering foes with it from onstage.
Up lstick+A button Up control+A button Up cpad+A button
Down lstick+A button Down nunchuk+A button Down dpad+2 button Falcon Sweep Captain Falcon performs a sweep kick with both legs. This move is awkwardly sluggish, but it has surprising reach and a nearly horizontal knockback angle. This feature makes it great for setting up edgeguards and edgeguarding itself. The high horizontal knockback can doom characters with more restricted recovery trajectories like Mario, Little Mac or even fellow Captain Falcons.
Down lstick+A button Down control+A button Down cpad+A button
A button while dashing A button while dashing 2 button while dashing Speed Tackle Captain Falcon charges forward and hits with his whole body. This move is a standard dash attack. It is quick to come out and launches Captain Falcon a short distance forward. It is a fast and reliable punish, and it can potentially lead to a combo if you land a weak hit. Like all dash attacks, this move is punishable if blocked, so use it with care.
A button while dashing A button while dashing A button while dashing
A button while hanging A button while hanging 2 button while hanging Captain Falcon climbs up and does a revolving kick on to the stage.
A button while hanging A button while hanging A button while hanging

Smash Attacks

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
Smash (Left lstick or Right lstick)+A button Smash (Left nunchuk or Right nunchuk)+A button (Left dpad or Right dpad)+1 button+2 button Inferno Elbow Captain Falcon reels back and delivers a powerful elbow strike. The attack can be angled up or down with the control stick. This move is hands down Captain Falcon's strongest smash attack, making it a natural KO move. In terms of strength, it is one of Captain Falcon's best KO options, usually KOing as early as 80% uncharged. It's glaring flaw is that it is quite slow, being shieldable on reaction during the windup and leaving you open to punishment afterwards. Use its range to your advantage and perhaps incorporate it out of a pivot to increase your chances of landing this.
Smash (Left lstick or Right lstick)+A button Smash (Left control or Right control)+A button Smash (Left cpad or Right cpad)+A button
Smash Up lstick+A button Smash Up nunchuk+A button Up dpad+1 button+2 button Roundhouse Revolver Captain Falcon kicks upward two times. This move is rather weak and inaccurate, but it is a decent anti-air and has mild KO potential if unstaled. Due to Captain Falcon's speed and low traction, using an Up Smash out of a dash causes Captain Falcon to slide a fair distance ahead while using the move, which can catch foes offguard but also prevent both hits from connecting properly. It is punishable if you miss due to its moderate duration, so throw it out sparingly.
Smash Up lstick+A button Smash Up control+A button Smash Up cpad+A button
Smash Down lstick+A button Smash Down nunchuk+A button Down dpad+1 button+2 button Glorious Kick Captain Falcon kicks in front, then behind him. The front kick is weak for a smash attack, but the back kick has surprising power. Although it's not the best multi-directional attack, this move does hits both sides, so you can use it to punish a predicted roll. However, like Captain Falcon's other smash attacks, it is easy to respond to if you use it carelessly and is very punishable as well if you fail to hit, so don't use it too often.
Smash Down lstick+A button Smash Down control+A button Smash Down cpad+A button

Air Attacks

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
A buttonArcade-Modifier-Air.png A buttonArcade-Modifier-Air.png 2 buttonArcade-Modifier-Air.png Twin Kicks Captain Falcon kicks forward two times.
A buttonArcade-Modifier-Air.png A buttonArcade-Modifier-Air.png A buttonArcade-Modifier-Air.png
Right lstick+A buttonArcade-Modifier-Air.png Right nunchuk+A buttonArcade-Modifier-Air.png Right dpad+2 buttonArcade-Modifier-Air.png Knee Smash The famous Knee of Justice. Captain Falcon lunges out with his knee. Hitting an opponent with the knee as the spark appears results in heavy knockback.
Right lstick+A buttonArcade-Modifier-Air.png Right control+A buttonArcade-Modifier-Air.png Right cpad+A buttonArcade-Modifier-Air.png
Left lstick+A buttonArcade-Modifier-Air.png Left nunchuk+A buttonArcade-Modifier-Air.png Left dpad+2 buttonArcade-Modifier-Air.png Justice Backhand Captain Falcon punches behind him.
Left lstick+A buttonArcade-Modifier-Air.png Left control+A buttonArcade-Modifier-Air.png Left cpad+A buttonArcade-Modifier-Air.png
Up lstick+A buttonArcade-Modifier-Air.png Up nunchuk+A buttonArcade-Modifier-Air.png Up dpad+2 buttonArcade-Modifier-Air.png Falcon Wheel Captain Falcon performs a spin kick over him.
Up lstick+A buttonArcade-Modifier-Air.png Up control+A buttonArcade-Modifier-Air.png Up cpad+A buttonArcade-Modifier-Air.png
Down lstick+A buttonArcade-Modifier-Air.png Down nunchuk+A buttonArcade-Modifier-Air.png Down dpad+2 buttonArcade-Modifier-Air.png Power Stomp Captain Falcon stomps downward, meteor smashing foes.
Down lstick+A buttonArcade-Modifier-Air.png Down control+A buttonArcade-Modifier-Air.png Down cpad+A buttonArcade-Modifier-Air.png

Throws

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
A button after grab A button after grab 2 button after grab Knee Strike Captain Falcon knees the grabbed opponent. This move has great speed and average damage, leading to average overall damage output. Like all grab attacks, it's used once or twice to tack on extra damage after a grab.
A button after grab A button after grab A button after grab
Right lstick after grab Right nunchuk after grab Right dpad after grab Speed Impact Captain Falcon punches the grabbed opponent forward. This move is a standard sideways throw, tied with Back Throw for Falcon's most damaging throw option. Use it to get foes offstage to set up a potential edgeguard when your front is to the nearest edge.
Right lstick after grab Right control after grab Right cpad after grab
Left lstick after grab Left nunchuk after grab Left dpad after grab Falcon's Boot Captain Falcon kicks the grabbed opponent backward. This throw is practically a reverse version of Forward Throw despite its different animation, just minutely slower and weaker. Like Forward Throw, it is used as a standard sideways throw, sending foes offstage for edgeguards.
Left lstick after grab Left control after grab Left cpad after grab
Up lstick after grab Up nunchuk after grab Up dpad after grab Falcon Upper Captain Falcon punches the grabbed opponent upward. This is one of the many unfortunate Up Throws overshadowed by their character's Down Throw. Up Throw does vertical knockback and can set up combos, but Down Throw is simply much better at its job, given its lower knockback making it better at comboing. Up Throw has some situational use, mainly at early percentages against fast fallers.
Up lstick after grab Up control after grab Up cpad after grab
Down lstick after grab Down nunchuk after grab Down dpad after grab Shining Slam Captain Falcon smashes the grabbed opponent into the ground. This is Captain Falcon's bread-and-butter throw, his go-to setup for combos. It has weak knockback and a slightly diagonal upward angle, which leads very nicely to Captain Falcon's aerial attacks. This should be the throw you use the most, as it starts much of Captain Falcon's combos.
Down lstick after grab Down control after grab Down cpad after grab

Special Attacks

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
B button B button 1 button Falcon Punch After a significant delay, Captain Falcon unleashes an incredibly powerful fiery punch.
B button B button B button
Falcon Dash Punch The Falcon Punch is weaker, but Captain Falcon slides forward during the attack.
Mighty Falcon Punch The Falcon Punch takes even longer to come out, but hits with even more force.
(Left lstick or Right lstick)+B button (Left nunchuk or Right nunchuk)+B button (Left dpad or Right dpad)+1 button Raptor Boost Captain Falcon rushes forward. If he reaches an opponent, he will uppercut on the ground or do a downward hook in the air.
(Left lstick or Right lstick)+B button (Left control or Right control)+B button (Left cpad or Right cpad)+B button
Heavy Raptor Boost Captain Falcon rushes forward slower and over a smaller distance, but his uppercut is stronger.
Wind-Up Raptor Boost After a brief delay, Captain Falcon rushes forward very quickly and over a greater distance, but his attack is weaker.
Up lstick+B button Up nunchuk+B button Up dpad+1 button Falcon Dive Captain Falcon leaps upward. If an opponent is near, he will grab on to them and explode, launching himself higher up. Near the end of the attack, he can directly hurt foes with his flaming fist.
Up lstick+B button Up control+B button Up cpad+B button
Falcon Strike Captain Falcon leaps up with an uppercut. He will not grab nearby opponents during the move.
Explosive Falcon Dive Captain Falcon leaps up slower and shorter, but his grab attack is extra powerful.
Down lstick+B button Down nunchuk+B button Down dpad+1 button Falcon Kick Captain Falcon kicks with his leg enveloped in flame. He will kick forward on the ground and diagonally downward in the air.
Down lstick+B button Down control+B button Down cpad+B button
Falcon Kick Fury Captain Falcon does a kick that hits multiple times.
Lightning Falcon Kick Captain Falcon takes longer to start the kick, but the kick itself travels farther and is very fast. Captain Falcon can stun enemies upon landing from a Lightning Falcon Kick.

Taunts

Control Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
Up dpad 1 button Up dpad+A button Captain Falcon beckons the opponent and yells "Come on!"
Up dpad Up dpad Up dpad
(Left dpad or Right dpad) 1 button+2 button A button Captain Falcon charges up surrounded by flames.
(Left dpad or Right dpad) (Left dpad or Right dpad) (Left dpad or Right dpad)
Down dpad 2 button Down dpad+A button Captain Falcon salutes and says "Show me your moves!" Oddly, he has different animations depending on the direction he faces, taking longer to execute the taunt if facing right.
Down dpad Down dpad Down dpad

Final Smash - Blue Falcon

Captain Falcon calls his signature racecar: the Blue Falcon, which comes zooming in from the foreground. If the car hits any opponent, they will be taken to a cinematic cutscene where Captain Falcon commits vehicular manslaughter at supersonic speeds, launching them at an angle. This final smash is a standard trapping variety, as it requires you to hit at least one character with the Blue Falcon for it to initiate. The initial hitbox is moderately large, but the animation can throw you off of the machine's position. When aiming it, simply visualize the rough shape of the car in front of Captain Falcon, and try to get as many characters as you can. Blue Falcon is slightly unique in that it pauses the battle for the rest of the players to let the cutscene play out, which can disrupt other players' strategies or divert their attention.