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< Super Smash Bros. for Nintendo 3DS
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The King of Swing is back and better than ever. Donkey Kong is one of the more balanced super heavyweights in the game. Despite being one of the heaviest characters, he has great mobility and fairly quick attacks that lets him go toe to toe with more nimble fighters. His ape arms also give him great range, and his strength gives him powerful attacks to rival other heavy hitters. He even has some nice combos with his throws and aerials, something few other heavyweights can boast. Donkey Kong's main weaknesses are his lack of projectiles, forcing him to remain at melee range with his foes, and his terrible vertical recovery. Despite these flaws, Donkey Kong's many strengths make him a simple and solid character.

Basic Attributes

Donkey Kong is the second heaviest character in the game, with Bowser being the only character that's heavier. His dash speed is above average, slightly outrunning Mario and Wii Fit Trainer. His has the fastest air speed of any fighter near his frame and weight, while his falling speed is intermediate.

One of Donkey Kong's special abilities is his Cargo Carry. Donkey Kong is the only character that can jump while carrying heavy objects like Crates and Barrels. The way he carries and throws these items resemble his Forward Throw, DK's signature Cargo Toss.


Moveset Analysis

Standard Attacks

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
A button(+A buttonA buttonA button) A button(+A buttonA buttonA button) 2 button(+2 button2 button2 button) Kong Combo Donkey Kong makes a downward hook, followed by an uppercut.
A button(+A buttonA buttonA button) A button(+A buttonA buttonA button) A button(+A buttonA buttonA button)
(Left lstick or Right lstick)+A button (Left nunchuk or Right nunchuk)+A button (Left dpad or Right dpad)+2 button Palm Swipe Donkey Kong swipes in front of him with his arm. This move can be angled by tilting the control stick up or down.
(Left lstick or Right lstick)+A button (Left control or Right control)+A button (Left cpad or Right cpad)+A button
Up lstick+A button Up nunchuk+A button Up dpad+2 button Overhead Swing Donkey Kong swipes his arm over him.
Up lstick+A button Up control+A button Up cpad+A button
Down lstick+A button Down nunchuk+A button Down dpad+2 button Low Smack Donkey Kong swipes his arm low to the ground.
Down lstick+A button Down control+A button Down cpad+A button
A button while dashing A button while dashing 2 button while dashing Tumble Roll Donkey Kong rolls forward to ram into enemies.
A button while dashing A button while dashing A button while dashing
A button while hanging A button while hanging 2 button while hanging Donkey Kong climbs up and swipes.
A button while hanging A button while hanging A button while hanging

Smash Attacks

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
Smash (Left lstick or Right lstick)+A button Smash (Left nunchuk or Right nunchuk)+A button (Left dpad or Right dpad)+1 button+2 button Ape Clap Donkey Kong claps in front of him.
Smash (Left lstick or Right lstick)+A button Smash (Left control or Right control)+A button Smash (Left cpad or Right cpad)+A button
Smash Up lstick+A button Smash Up nunchuk+A button Up dpad+1 button+2 button Thunder Clap Donkey Kong claps above him.
Smash Up lstick+A button Smash Up control+A button Smash Up cpad+A button
Smash Down lstick+A button Smash Down nunchuk+A button Down dpad+1 button+2 button Crushing Fist Donkey Kong brings both hands down on either side of him.
Smash Down lstick+A button Smash Down control+A button Smash Down cpad+A button

Air Attacks

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
A buttonArcade-Modifier-Air.png A buttonArcade-Modifier-Air.png 2 buttonArcade-Modifier-Air.png DK Spin Donkey Kong spins around delivering hooks with both arms.
A buttonArcade-Modifier-Air.png A buttonArcade-Modifier-Air.png A buttonArcade-Modifier-Air.png
Right lstick+A buttonArcade-Modifier-Air.png Right nunchuk+A buttonArcade-Modifier-Air.png Right dpad+2 buttonArcade-Modifier-Air.png Fist Hammer Donkey Kong clasps both hands and swings down with great force.
Right lstick+A buttonArcade-Modifier-Air.png Right control+A buttonArcade-Modifier-Air.png Right cpad+A buttonArcade-Modifier-Air.png
Left lstick+A buttonArcade-Modifier-Air.png Left nunchuk+A buttonArcade-Modifier-Air.png Left dpad+2 buttonArcade-Modifier-Air.png Primate Kick Donkey Kong kicks behind him.
Left lstick+A buttonArcade-Modifier-Air.png Left control+A buttonArcade-Modifier-Air.png Left cpad+A buttonArcade-Modifier-Air.png
Up lstick+A buttonArcade-Modifier-Air.png Up nunchuk+A buttonArcade-Modifier-Air.png Up dpad+2 buttonArcade-Modifier-Air.png Kong Headbutt Donkey Kong headbutts opponents above him.
Up lstick+A buttonArcade-Modifier-Air.png Up control+A buttonArcade-Modifier-Air.png Up cpad+A buttonArcade-Modifier-Air.png
Down lstick+A buttonArcade-Modifier-Air.png Down nunchuk+A buttonArcade-Modifier-Air.png Down dpad+2 buttonArcade-Modifier-Air.png Kong Stomp Donkey Kong kicks downward.
Down lstick+A buttonArcade-Modifier-Air.png Down control+A buttonArcade-Modifier-Air.png Down cpad+A buttonArcade-Modifier-Air.png

Throws

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
A button after grab A button after grab 2 button after grab Ape Slap Donkey Kong smacks the grabbed opponent.
A button after grab A button after grab A button after grab
Right lstick after grab Right nunchuk after grab Right dpad after grab Cargo Toss Donkey Kong carries the grabbed opponent on his back. He can move and jump, as well as choose to throw foes sideways, upward or downward, even while in the air.
Right lstick after grab Right control after grab Right cpad after grab
Left lstick after grab Left nunchuk after grab Left dpad after grab Ape Fling Donkey Kong flings the grabbed opponent behind him.
Left lstick after grab Left control after grab Left cpad after grab
Up lstick after grab Up nunchuk after grab Up dpad after grab One-Handed Toss Donkey Kong throws the grabbed opponent upward.
Up lstick after grab Up control after grab Up cpad after grab
Down lstick after grab Down nunchuk after grab Down dpad after grab DK Dunk Donkey Kong slams the grabbed opponent into the ground.
Down lstick after grab Down control after grab Down cpad after grab

Special Attacks

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
B button B button 1 button Giant Punch Donkey Kong winds up to charge power, and he can save the charge by pressing the shield button. Once fully-charged, DK's head will start emitting smoke. DK can press the button again to unleash a powerful punch depending on how many times he has wound up, gaining super armor when using a fully-charged punch.
B button B button B button
Lightning Punch Donkey Kong winds up extremely quickly, but the resulting electric punch is weaker.
Storm Punch Donkey Kong takes slightly less time to charge his punch fully, but while his punches are weaker, they emit strong winds that push foes away.
(Left lstick or Right lstick)+B button (Left nunchuk or Right nunchuk)+B button (Left dpad or Right dpad)+1 button Headbutt Donkey Kong swings his head down like an axe, burying grounded foes and meteor smashing airborne ones.
(Left lstick or Right lstick)+B button (Left control or Right control)+B button (Left cpad or Right cpad)+B button
Jumping Headbutt Donkey Kong jumps before quickly slamming his head down, hitting with less power.
Stubborn Headbutt Donkey Kong takes a very long time to headbutt, but the attack is much stronger and he gets super armor for the duration of the move.
Up lstick+B button Up nunchuk+B button Up dpad+1 button Spinning Kong Donkey Kong spins with his arms out to hover in the air. This recovery move has amazing horizontal distance, but poor vertical distance.
Up lstick+B button Up control+B button Up cpad+B button
Chopper Kong Donkey Kong gains more height from spinning, but is unable to hit foes during the move.
Kong Cyclone Donkey Kong ascends even less, but creates a whirlwind while spinning, drawing in nearby foes.
Down lstick+B button Down nunchuk+B button Down dpad+1 button Hand Slap Donkey Kong slaps the ground. The grounded version has great range, but does not hit aerial foes. The aerial version has less range but can meteor smash.
Down lstick+B button Down control+B button Down cpad+B button
Focused Slap Donkey Kong takes slower to slap and affects a smaller area, but a successful hit stuns foes briefly before launching them with increased knockback.
Hot Slap Donkey Kong makes faster slaps that have less range, but throws out fire pillars that can hit aerial foes.

Taunts

Control Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
Up dpad 1 button Up dpad+A button Donkey Kong beats his chest furiously.
Up dpad Up dpad Up dpad
(Left dpad or Right dpad) 1 button+2 button A button Donkey Kong shakes his whole body, as if drying his fur.
(Left dpad or Right dpad) (Left dpad or Right dpad) (Left dpad or Right dpad)
Down dpad 2 button Down dpad+A button Donkey Kong looks toward the screen and shrugs.
Down dpad Down dpad Down dpad

Final Smash: Konga Beat

Donkey Kong pulls out two conga drums and begins banging away, hurting foes with sonic waves. A rhythm meter will appear over DK, and his percussive performance depends on how well you can match the rhythm. Hit any attack button as the circles on the meter reaches the center. A close hit results in a massive shockwave, but a miss manifests itself as a pathetically weak pulse.

Konga Beat is effectively the simplest rhythm game in existence; anyone can play to the beat with near perfection with just a little practice. The important part is where initiate the attack. Perfect hits result in very large shockwaves, but there's still space for opponents to avoid it even on fairly small stages like Battlefield. Ideally, you should use it near the ledge, forcing your foe away from the center of the stage. This position makes it very hard for them to get back on stage without getting hit by each shockwave, forcing them to take hits until they're inevitably KO'd from raw knockback or failed recovery.