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| {{SSB3DS Move List | | {{SSB3DS Move List |
| |a=Rapid Kicks | | |a=Rapid Kicks |
| |adesc=Fox punches twice, followed by an infinitely repeatable series of kicks, ending with a single strong kick. | | |adesc=Fox punches twice, followed by an infinitely repeatable series of kicks, ending with a single strong kick. This attack is Fox's fastest normal move, so it is a pretty safe move to throw out to intercept attacks or as a poke. The repeating kicks doesn't trap foes very well, so you should go straight to the finishing kick to prevent enemies from escaping the combo. The first two hits of this attack can combo into itself with jab canceling, as well as some other fast moves. |
| |fa=Roundhouse Boot | | |fa=Roundhouse Boot |
| |fadesc=Fox performs a roundhouse kick. The attack can be angled up or down with the control stick. | | |fadesc=Fox performs a roundhouse kick. The attack can be angled up or down with the control stick. |
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| |airdadesc=Fox performs a drill kick downward. | | |airdadesc=Fox performs a drill kick downward. |
| |holda=Iron Kneecap | | |holda=Iron Kneecap |
| |holdadesc=Fox knees the grabbed opponent. | | |holdadesc=Fox knees the grabbed opponent. This grab attack is very fast but does extremely minor damage. There's nothing wrong with getting a few extra damage in before throwing your opponent, but only do so at medium or high percents so they have a lower chance of breaking free. |
| |fthrow=Snap Punch | | |fthrow=Snap Punch |
| |fthrowdesc=Fox punches the grabbed opponent forward. | | |fthrowdesc=Fox punches the grabbed opponent forward. This throw can combo into some moves, most obviously dash attack, at low percents. It is also a reliable damage throw since it doesn't involve blaster shots, and does as much damage as Fox's other throws. Once your foe is too damaged for the throw to combo, you'll only be using this to get them offstage, setting up potential edgeguards. |
| |bthrow=Target Practice | | |bthrow=Target Practice |
| |bthrowdesc=Fox throws the grabbed opponent backward and fires three shots at them. | | |bthrowdesc=Fox throws the grabbed opponent backward and fires three shots at them. This move is a pretty generic sideways throw, except with slightly unreliable damage since the blaster shots can miss. It has intermediate knockback that makes it handy for throwing opponents offstage for edgeguards, and can fulfill this purpose even at low percents. |
| |uthrow=Aerial Fire | | |uthrow=Aerial Fire |
| |uthrowdesc=Fox throws the grabbed opponent upward and fires three shots at them. | | |uthrowdesc=Fox throws the grabbed opponent upward and fires three shots at them. This throw suffers from the same problem that plagues so many other Up Throws: it does too much knockback for combos, too little knockback for KOs. Even worse, it is fairly easy for foes to move out of the blaster shots after being thrown, so even its damage can fluctuate. It does send foes straight up, so you might find some use with it if the opposing character has trouble landing from the air. |
| |dthrow=Blaster Barrage | | |dthrow=Blaster Barrage |
| |dthrowdesc=Fox drops the grabbed opponent on the ground and fires three shots at them. | | |dthrowdesc=Fox drops the grabbed opponent on the ground and fires three shots at them. This is another of Fox's combo throws. Like many Down Throws, it sends the thrown foe on a slightly angular knockback trajectory, and is weak enough to allow for follow-ups at early percents. While it doesn't combo as well as some other characters' Down Throws like Luigi and Diddy Kong, it has above average damage for a throw of its nature, and is the only throw where all 3 blaster shots are guaranteed to hit. |
| |b1=Blaster | | |b1=Blaster |
| |b1desc=Fox shoots with his blaster, which fires non-flinching shots with an extremely high firing rate. | | |b1desc=Fox shoots with his blaster, which fires non-flinching shots with an extremely high firing rate. |
Revision as of 16:05, 19 April 2015
The captain of Team Star Fox is returns for another mission! As the series' original rushdown character, Fox moves fast and drops even faster, giving him amazing mobility. His attacks are all lightning-quick and leave few openings, letting him mount an overwhelming offense without too much risk. Fox's speedy attacks aren't just for damage racking, as his KO moves are hard to react to and pack a punch. Even when he needs to go on the defensive, his speed and trusty blaster lets him play a strong keepaway game. Moreover, his specials give Fox a versatile and long distance recovery. Fox's biggest failing is his high falling speed, which makes him an easy target for juggles and combos. If you like playing aggressive offensive characters, Fox is one of the best choices in the game for you.
Basic Attributes
As one of the more fleet-footed characters, it's no surprise to learn that Fox is pretty light, around the same weight as Meta Knight, in fact. On the ground, Fox is one of the fastest characters in the game, falling just behind other speedsters like Little Mac and Captain Falcon. His lateral air speed is somewhat average, while his falling speed is famously the highest of the whole cast. His agility also grants him another helpful skill: the ability to wall jump.
Moveset Analysis
Standard Attacks
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
(+)
|
(+)
|
(+)
|
Rapid Kicks
|
Fox punches twice, followed by an infinitely repeatable series of kicks, ending with a single strong kick. This attack is Fox's fastest normal move, so it is a pretty safe move to throw out to intercept attacks or as a poke. The repeating kicks doesn't trap foes very well, so you should go straight to the finishing kick to prevent enemies from escaping the combo. The first two hits of this attack can combo into itself with jab canceling, as well as some other fast moves.
|
(+)
|
(+)
|
(+)
|
( or )+
|
( or )+
|
( or )+
|
Roundhouse Boot
|
Fox performs a roundhouse kick. The attack can be angled up or down with the control stick.
|
( or )+
|
( or )+
|
( or )+
|
+
|
+
|
+
|
Splitting Strike
|
Fox kicks upward behind him.
|
+
|
+
|
+
|
+
|
+
|
+
|
Sweeping Tail
|
Fox sweeps his tail in front of him.
|
+
|
+
|
+
|
while dashing
|
while dashing
|
while dashing
|
Rushing Kick
|
Fox kicks while carried by forward momentum.
|
while dashing
|
while dashing
|
while dashing
|
while hanging
|
while hanging
|
while hanging
|
|
Fox kicks upward as he climbs on.
|
while hanging
|
while hanging
|
while hanging
|
Smash Attacks
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
Smash ( or )+
|
Smash ( or )+
|
( or )++
|
Wheel Kick
|
Fox lunges forward while kicking with both feet.
|
Smash ( or )+
|
Smash ( or )+
|
Smash ( or )+
|
Smash +
|
Smash +
|
++
|
Liftoff Strike
|
Fox kicks upward forming an arch with his feet.
|
Smash +
|
Smash +
|
Smash +
|
Smash +
|
Smash +
|
++
|
Quick Splits
|
Fox performs a split kick that hits on both sides.
|
Smash +
|
Smash +
|
Smash +
|
Air Attacks
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
|
|
|
Fall Kick
|
Fox performs a drop kick which gradually weakens over time.
|
|
|
|
+
|
+
|
+
|
Fox Copter
|
Fox makes multiple spinning kicks in a row.
|
+
|
+
|
+
|
+
|
+
|
+
|
Boot Swing
|
Fox does a roundhouse kick behind him.
|
+
|
+
|
+
|
+
|
+
|
+
|
Tail Lunge
|
Fox attacks upward with his tail and feet.
|
+
|
+
|
+
|
+
|
+
|
+
|
Drill Boot
|
Fox performs a drill kick downward.
|
+
|
+
|
+
|
Throws
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
after grab
|
after grab
|
after grab
|
Iron Kneecap
|
Fox knees the grabbed opponent. This grab attack is very fast but does extremely minor damage. There's nothing wrong with getting a few extra damage in before throwing your opponent, but only do so at medium or high percents so they have a lower chance of breaking free.
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
Snap Punch
|
Fox punches the grabbed opponent forward. This throw can combo into some moves, most obviously dash attack, at low percents. It is also a reliable damage throw since it doesn't involve blaster shots, and does as much damage as Fox's other throws. Once your foe is too damaged for the throw to combo, you'll only be using this to get them offstage, setting up potential edgeguards.
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
Target Practice
|
Fox throws the grabbed opponent backward and fires three shots at them. This move is a pretty generic sideways throw, except with slightly unreliable damage since the blaster shots can miss. It has intermediate knockback that makes it handy for throwing opponents offstage for edgeguards, and can fulfill this purpose even at low percents.
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
Aerial Fire
|
Fox throws the grabbed opponent upward and fires three shots at them. This throw suffers from the same problem that plagues so many other Up Throws: it does too much knockback for combos, too little knockback for KOs. Even worse, it is fairly easy for foes to move out of the blaster shots after being thrown, so even its damage can fluctuate. It does send foes straight up, so you might find some use with it if the opposing character has trouble landing from the air.
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
Blaster Barrage
|
Fox drops the grabbed opponent on the ground and fires three shots at them. This is another of Fox's combo throws. Like many Down Throws, it sends the thrown foe on a slightly angular knockback trajectory, and is weak enough to allow for follow-ups at early percents. While it doesn't combo as well as some other characters' Down Throws like Luigi and Diddy Kong, it has above average damage for a throw of its nature, and is the only throw where all 3 blaster shots are guaranteed to hit.
|
after grab
|
after grab
|
after grab
|
Special Attacks
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
|
|
|
Blaster
|
Fox shoots with his blaster, which fires non-flinching shots with an extremely high firing rate.
|
|
|
|
Impact Blaster
|
Fox fires slower, single shots which do more damage and can deal knockback.
|
Charge Blaster
|
Fox automatically charges blaster shots before firing, resulting in slower activation but much stronger blasts.
|
( or )+
|
( or )+
|
( or )+
|
Fox Illusion
|
Fox zips forward at high speed, attacking with an image of him following his path.
|
( or )+
|
( or )+
|
( or )+
|
Fox Burst
|
Fox's image does not hurt foes, but Fox explodes after he finishes moving, and takes longer to act out of the move as a result.
|
Wolf Flash
|
Fox borrows a technique from his rival Wolf and zips forward at an angle, hitting anyone in his path. Enemies that are struck during the move's apex will be meteor smashed.
|
+
|
+
|
+
|
Fire Fox
|
Fox envelops himself with fire that harms foes before shooting toward the selected direction.
|
+
|
+
|
+
|
Flying Fox
|
Fox launches in his chosen direction without flames, flying further and faster than normal.
|
Twisting Fox
|
Fox spins as he travels through the air very slowly, trapping nearby foes with the whirlwind formed around him. The attack ends with a strike strong enough to KO.
|
+
|
+
|
+
|
Reflector
|
Fox puts up a hexagonal energy barrier that reflects projectiles and items back at a higher speed and power. The energy barrier can also harm nearby foes at the moment of activation.
|
+
|
+
|
+
|
Big Reflector
|
Fox's reflector is larger and pushes nearby enemies away instead of zapping them. The reflected projectiles have a lower speed and power increase.
|
Amplifying Reflector
|
Fox's reflector is slightly smaller and takes longer to activate, but more than doubles the speed and strength of the projectiles it reflects. It does not hurt nearby foes unlike the default.
|
Taunts
Control |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
|
|
+
|
Fox surrounds himself with flames and says "Here I come!"
|
|
|
|
( or )
|
+
|
|
Fox gestures in front of him while saying "Come on!"
|
( or )
|
( or )
|
( or )
|
|
|
+
|
Fox throws his blaster up and catches it.
|
|
|
|
Final Smash - Landmaster
Fox jumps off the screen and returns in Star Fox's heavy duty battle tank, the Landmaster. The Landmaster is a powerful vehicle, able to run foes over just by moving around. It is a bit unwieldy, as it is fairly slow and takes a while to reverse direction. It is also capable of limited flight with its thrusters. The Landmaster has two attacks: firing its main cannon with either attack button and a barrel roll performed by tilting the control stick downward. The top of the Landmaster serves as a platform for fighters, but the cannon is dangerous to stand on when firing. Fox is completely safe from attacks while inside the tank, but can still get KO'd if he falls off the stage.
The Landmaster has a relatively long duration for a Final Smash, and that is where its main strength lies. The vehicle is huge and takes up a lot of space, so it can heavily disrupt the fight and force foes to confront it for a good amount of time. On smaller stages, simply moving about and performing barrel rolls is enough to cause serious damage and get a few KOs due to the lack of space to avoid it. The cannon is obviously used to fire at enemies keeping their distance, but it can also quickly blast away any opponents that find themselves on your gun barrel.