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< Super Smash Bros. for Nintendo 3DS
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The Hero-King returns to Smash as the primary Fire Emblem representative. Marth's playstyle still revolve primarily around landing tipper strikes, sweetspots at the tip of his sword whenever he attacks. With good mobility and great range offered by his Falchion, Marth should have no trouble landing tippers with some player expertise. Marth is noticeably weaker than his past iterations, although the basic traits that made him strong is still there. His main flaw is his inability to KO, since his KO moves need precise spacing to unleash their true power. Overall, Marth is a solid character with a balanced, defensive playstyle that is sure to reward good spacing and calculated strategy.

Basic Attributes

Marth is a jack-of-all-trades with above average speed and range, so his stats are mostly average. He is a middleweight, bordering on being light. Marth is notable for having the highest walking speed, as well as above average dashing speed. Marth's jumps are moderately high, and he is slightly floaty. Marth's rolls cover good distance, but they're not particularly fast. Lastly, one of Marth's signature attributes is his tipper attacks. Every move that uses his sword hits harder at the tip. Always aim to land tipper hits when playing Marth.


Moveset Analysis

Standard Attacks

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
A button(+A buttonA buttonA button) A button(+A buttonA buttonA button) 2 button(+2 button2 button2 button) Dual Strike Marth slashes two times with his sword.
A button(+A buttonA buttonA button) A button(+A buttonA buttonA button) A button(+A buttonA buttonA button)
(Left lstick or Right lstick)+A button (Left nunchuk or Right nunchuk)+A button (Left dpad or Right dpad)+2 button Rapier Swipe Marth slashes in front of him.
(Left lstick or Right lstick)+A button (Left control or Right control)+A button (Left cpad or Right cpad)+A button
Up lstick+A button Up nunchuk+A button Up dpad+2 button Falchion Arch Marth slashes in an arc above him.
Up lstick+A button Up control+A button Up cpad+A button
Down lstick+A button Down nunchuk+A button Down dpad+2 button Sword Thrust Marth stabs with his sword low to the ground.
Down lstick+A button Down control+A button Down cpad+A button
A button while dashing A button while dashing 2 button while dashing Lunging Slash Marth swipes while lunging forward.
A button while dashing A button while dashing A button while dashing
A button while hanging A button while hanging 2 button while hanging Marth climbs up and swings his sword low.
A button while hanging A button while hanging A button while hanging

Smash Attacks

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
Smash (Left lstick or Right lstick)+A button Smash (Left nunchuk or Right nunchuk)+A button (Left dpad or Right dpad)+1 button+2 button Dragon Slayer Marth swings his sword down to the ground.
Smash (Left lstick or Right lstick)+A button Smash (Left control or Right control)+A button Smash (Left cpad or Right cpad)+A button
Smash Up lstick+A button Smash Up nunchuk+A button Up dpad+1 button+2 button Rapier Stab Marth thrusts his sword upward.
Smash Up lstick+A button Smash Up control+A button Smash Up cpad+A button
Smash Down lstick+A button Smash Down nunchuk+A button Down dpad+1 button+2 button Low Swing Marth slashes low to the ground in both directions, with the second swipe stronger than the first. The move does vertical knockback without a tipper and horizontal knockback when tippered.
Smash Down lstick+A button Smash Down control+A button Smash Down cpad+A button

Air Attacks

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
A buttonArcade-Modifier-Air.png A buttonArcade-Modifier-Air.png 2 buttonArcade-Modifier-Air.png Double Spin Marth swings his sword in a circle, hitting twice on both sides.
A buttonArcade-Modifier-Air.png A buttonArcade-Modifier-Air.png A buttonArcade-Modifier-Air.png
Right lstick+A buttonArcade-Modifier-Air.png Right nunchuk+A buttonArcade-Modifier-Air.png Right dpad+2 buttonArcade-Modifier-Air.png Aerial Swipe Marth swings his sword downward.
Right lstick+A buttonArcade-Modifier-Air.png Right control+A buttonArcade-Modifier-Air.png Right cpad+A buttonArcade-Modifier-Air.png
Left lstick+A buttonArcade-Modifier-Air.png Left nunchuk+A buttonArcade-Modifier-Air.png Left dpad+2 buttonArcade-Modifier-Air.png Turnaround Slash Marth swings his sword upward behind him. This move makes Marth face the opposite direction in the air.
Left lstick+A buttonArcade-Modifier-Air.png Left control+A buttonArcade-Modifier-Air.png Left cpad+A buttonArcade-Modifier-Air.png
Up lstick+A buttonArcade-Modifier-Air.png Up nunchuk+A buttonArcade-Modifier-Air.png Up dpad+2 buttonArcade-Modifier-Air.png Altean Skies Marth swings his sword over him.
Up lstick+A buttonArcade-Modifier-Air.png Up control+A buttonArcade-Modifier-Air.png Up cpad+A buttonArcade-Modifier-Air.png
Down lstick+A buttonArcade-Modifier-Air.png Down nunchuk+A buttonArcade-Modifier-Air.png Down dpad+2 buttonArcade-Modifier-Air.png Meteor Slash Marth swings his sword downward. Landing a tipper as the sword reaches the center results in a strong and satisfying meteor smash.
Down lstick+A buttonArcade-Modifier-Air.png Down control+A buttonArcade-Modifier-Air.png Down cpad+A buttonArcade-Modifier-Air.png

Throws

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
A button after grab A button after grab 2 button after grab Swordsman's Knee Marth knees the grabbed opponent.
A button after grab A button after grab A button after grab
Right lstick after grab Right nunchuk after grab Right dpad after grab Hero Fling Marth tosses the grabbed opponent forward.
Right lstick after grab Right control after grab Right cpad after grab
Left lstick after grab Left nunchuk after grab Left dpad after grab Stoic Toss Marth throws the grabbed opponent backward with a quick fling.
Left lstick after grab Left control after grab Left cpad after grab
Up lstick after grab Up nunchuk after grab Up dpad after grab To the Sky Marth tosses the grabbed opponent upward.
Up lstick after grab Up control after grab Up cpad after grab
Down lstick after grab Down nunchuk after grab Down dpad after grab Princely Slam Marth throws the grabbed opponent into the ground.
Down lstick after grab Down control after grab Down cpad after grab

Special Attacks

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
B button B button 1 button Shield Breaker Marth stabs forward with enough force to wear down shields. The move can be charged for more damage and knockback, and it will break a fresh shield instantly at full charge.
B button B button B button
Storm Thrust Marth creates a whirlwind that pushes enemies away without causing flinching when he thrusts. The move can still damage foes when hit with the sword, but its power is drastically reduced.
Dashing Assault Marth charges forward while thrusting his sword, doing lower damage and knockback in exchange for forward movement.
(Left lstick or Right lstick)+B button (Left nunchuk or Right nunchuk)+B button (Left dpad or Right dpad)+1 button Dancing Blade Marth does a combination of up to four attacks by inputting this move multiple times in quick succession. His first attack is a downward strike. For the second strike, it will be a stab by default or an upward strike if angled upward. For the third strike, it will be an upward strike by default, a higher upward strike if angled upward, or a low stab if angled downward. For the finisher, it is a slash that does sideways knockback by default, an upward slash that launches foes if angled upward, or multiple trapping stabs if angled downward.
(Left lstick or Right lstick)+B button (Left control or Right control)+B button (Left cpad or Right cpad)+B button
Effortless Blade The timing for each strike is more lenient, but Marth can only perform the default red-streak combo.
Heavy Blade Each of Marth's strikes have increased power, making it difficult if not impossible to combo each hit into the other.
Up lstick+B button Up nunchuk+B button Up dpad+1 button Dolphin Slash Marth jumps up high like a leaping dolphin while slashing with his sword.
Up lstick+B button Up control+B button Up cpad+B button
Crescent Slash Marth jumps up diagonally like a crescent moon while slashing with his sword. This variant trades vertical distance for horizontal movement.
Dolphin Jump. Marth jumps extra high, but he cannot attack enemies with this move.
Down lstick+B button Down nunchuk+B button Down dpad+1 button Counter Marth goes into a defensive stance. If he is hit during this stance, he will strike back with increased force.
Down lstick+B button Down control+B button Down cpad+B button
Easy Counter The window for Marth to counter an attack is prolonged, but Marth's counterattack becomes weaker than the attack being countered.
Iai Counter Marth counterattacks by slashing past the opponent. The counter is quicker to execute but slightly weaker.

Taunts

Control Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
Up dpad 1 button Up dpad+A button Marth holds his sword up high.
Up dpad Up dpad Up dpad
(Left dpad or Right dpad) 1 button+2 button A button Marth dramatically sheathes his sword.
(Left dpad or Right dpad) (Left dpad or Right dpad) (Left dpad or Right dpad)
Down dpad 2 button Down dpad+A button Marth raises his sword and says "Mina, mite ite kure!", or "Everyone, look at me!" in Japanese.
Down dpad Down dpad Down dpad

Final Smash - Critical Hit

Marth charges forward extremely quickly, striking the first foe in his path with massive damage and knockback. This is one of the strongest Final Smashes in the game, capable of causing a one-hit KO in almost any situation. However, it is also the riskiest, as Marth will keep charging until he reaches the edge. Using this on a walkoff stage or in the air, and a miss will cause Marth to charge to his doom, although you can cancel the move early by pressing the button again. This Final Smash is rather difficult to utilize, since there is a fairly long delay after Marth initiates the move until he actually rushes forward, during which opponents could respond. Try to use this when enemies are grouped together to maximize your chances of hitting one. Remember to cancel it if it looks like you've missed.