|
|
Line 38: |
Line 38: |
| |airdadesc=Mii Brawler punches down with both hands. | | |airdadesc=Mii Brawler punches down with both hands. |
| |holda=Mii Headbutt | | |holda=Mii Headbutt |
| |holdadesc=Mii Brawler headbutts the grabbed foe. | | |holdadesc=Mii Brawler headbutts the grabbed foe. This attack does good damage for a move of its kind, but it is moderately slow. Use it like with any other Grab Attack to deal a little extra damage before throwing your opponent. |
| |fthrow=Punch Off | | |fthrow=Punch Off |
| |fthrowdesc=Mii Brawler punches the grabbed foe away. | | |fthrowdesc=Mii Brawler punches the grabbed foe away. This throw is quite quick and does the most damage out of all of their throws, and it can even combo into some moves at low percents. Other than that, it functions like a standard sideways throw, used to throw opponents offstage to set up an edgeguard. |
| |bthrow=Round Kick | | |bthrow=Round Kick |
| |bthrowdesc=Mii Brawler turns around and kicks the grabbed foe back. | | |bthrowdesc=Mii Brawler turns around and kicks the grabbed foe back. This throw is similar to Forward Throw, just slightly slower. Its longer animation makes it harder to combo out of this move. It also serves the same role as Forward Throw, used to get opponents offstage to initiate an edgeguard scenario. |
| |uthrow=Sky Push | | |uthrow=Sky Push |
| |uthrowdesc=Mii Brawler knocks the grabbed foe upward with his palm. | | |uthrowdesc=Mii Brawler knocks the grabbed foe upward with his palm. Like most Up Throws, this throw suffers from a bit too much knockback for combos and being overshadowed by Down Throw. As mentioned before, Up Throw puts foes too high up to follow-up on, but can't KO quickly or reliably either. While it does do more damage than Down Throw and still sends opponents into the air, you're usually better off using the weaker Down Throw for more consistent follow-ups. |
| |dthrow=Mii Slam | | |dthrow=Mii Slam |
| |dthrowdesc=Mii Brawler slams the grabbed foe into the ground, bouncing them up. | | |dthrowdesc=Mii Brawler slams the grabbed foe into the ground, bouncing them up. As with many Down Throws, this move serves as Mii Brawler's combo throw. It combos very well into the Mii Brawler's good air attacks, letting you do much more damage off of a grab despite it being the weakest throw. At higher percentages, this mild, diagonal knockback also places opponents in a vulnerable position where it is easy to do follow-up attacks if you read and punish your enemies' options. |
| |b1=Shot Put | | |b1=Shot Put |
| |b1desc=Mii Brawler throws a heavy metal ball in an arc. The shot put doesn't fly far, but it is strong for a projectile. | | |b1desc=Mii Brawler throws a heavy metal ball in an arc. The shot put doesn't fly far, but it is strong for a projectile. |
Revision as of 10:40, 18 December 2014
Packing agility and strength, the Mii Brawlers are one of the three very customizable Mii Fighter classes in the game. As the only Mii Fighter without a weapon, the Mii Brawler has an obvious range disadvantage, but makes up for this with sheer speed and power. The Mii Brawler has the best mobility among the Mii Fighters, with excellent stats relative to other characters as well. They also come with swift attacks and a diverse selection of special moves. From relentlessly quick combo masters to slow but strong brutes, the Mii Brawler is the perfect template for any Mii martial artists.
Basic Attributes
As the stats of Mii Fighters differ depending on their size, it is difficult to make accurate comparisons of them with other fighters. Generally, the Mii Brawlers have above average dash speed and lateral air speed, which only increases the smaller the Mii is. They also have high jumps and moderately fast falling speed. Mii Brawler can also wall jump as well, improving their recovery a bit. Note that the Mii Brawler's reach is directly tied to their size. The small and blindingly fast Miis have pitiful range on par with Pikachu, while the slower, taller Miis have useful long limbs.
Moveset Analysis
Standard Attacks
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
(+)
|
(+)
|
(+)
|
Fist Blitz
|
Mii Brawler punches, then punches again, then follows up with a continuous rapid jab before finishing with a kick.
|
(+)
|
(+)
|
(+)
|
( or )+
|
( or )+
|
( or )+
|
Leg Swipe
|
Mii Brawler does a roundhouse kick. The attack can be angled up or down.
|
( or )+
|
( or )+
|
( or )+
|
+
|
+
|
+
|
Quick Upper
|
Mii Brawler performs a fast uppercut.
|
+
|
+
|
+
|
+
|
+
|
+
|
Ankle Sweep
|
Mii Brawler does a low sweep kick.
|
+
|
+
|
+
|
while dashing
|
while dashing
|
while dashing
|
Running Strike
|
Mii Brawler does a drop kick while rushing forward.
|
while dashing
|
while dashing
|
while dashing
|
while hanging
|
while hanging
|
while hanging
|
|
Mii Brawler gets up and kicks.
|
while hanging
|
while hanging
|
while hanging
|
Smash Attacks
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
Smash ( or )+
|
Smash ( or )+
|
( or )++
|
Smash Punch
|
Mii Brawler lunges forward and punches hard. The attack has noticeable endlag.
|
Smash ( or )+
|
Smash ( or )+
|
Smash ( or )+
|
Smash +
|
Smash +
|
++
|
Brawler's Flip
|
Mii Brawler performs a flip kick.
|
Smash +
|
Smash +
|
Smash +
|
Smash +
|
Smash +
|
++
|
Double Melee Strike
|
Mii Brawler does a punch in front and a kick behind.
|
Smash +
|
Smash +
|
Smash +
|
Air Attacks
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
|
|
|
Brawler Drop
|
Mii Brawler performs a lasting drop kick.
|
|
|
|
+
|
+
|
+
|
Dual Mii Kick
|
Mii Brawler does two kicks in front.
|
+
|
+
|
+
|
+
|
+
|
+
|
Aerial Mii Roundhouse
|
Mii Brawler turns around and does a roundhouse kick.
|
+
|
+
|
+
|
+
|
+
|
+
|
Arcing Foot
|
Mii Brawler kicks in an arc at opponents above.
|
+
|
+
|
+
|
+
|
+
|
+
|
Meteor Fist Crush
|
Mii Brawler punches down with both hands.
|
+
|
+
|
+
|
Throws
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
after grab
|
after grab
|
after grab
|
Mii Headbutt
|
Mii Brawler headbutts the grabbed foe. This attack does good damage for a move of its kind, but it is moderately slow. Use it like with any other Grab Attack to deal a little extra damage before throwing your opponent.
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
Punch Off
|
Mii Brawler punches the grabbed foe away. This throw is quite quick and does the most damage out of all of their throws, and it can even combo into some moves at low percents. Other than that, it functions like a standard sideways throw, used to throw opponents offstage to set up an edgeguard.
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
Round Kick
|
Mii Brawler turns around and kicks the grabbed foe back. This throw is similar to Forward Throw, just slightly slower. Its longer animation makes it harder to combo out of this move. It also serves the same role as Forward Throw, used to get opponents offstage to initiate an edgeguard scenario.
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
Sky Push
|
Mii Brawler knocks the grabbed foe upward with his palm. Like most Up Throws, this throw suffers from a bit too much knockback for combos and being overshadowed by Down Throw. As mentioned before, Up Throw puts foes too high up to follow-up on, but can't KO quickly or reliably either. While it does do more damage than Down Throw and still sends opponents into the air, you're usually better off using the weaker Down Throw for more consistent follow-ups.
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
Mii Slam
|
Mii Brawler slams the grabbed foe into the ground, bouncing them up. As with many Down Throws, this move serves as Mii Brawler's combo throw. It combos very well into the Mii Brawler's good air attacks, letting you do much more damage off of a grab despite it being the weakest throw. At higher percentages, this mild, diagonal knockback also places opponents in a vulnerable position where it is easy to do follow-up attacks if you read and punish your enemies' options.
|
after grab
|
after grab
|
after grab
|
Special Attacks
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
|
|
|
Shot Put
|
Mii Brawler throws a heavy metal ball in an arc. The shot put doesn't fly far, but it is strong for a projectile.
|
|
|
|
Ultimate Uppercut
|
Mii Brawler performs an uppercut. The move must be fully-charged for a drastic increase in power. An uppercut at full-charge grants Mii Brawler super armor.
|
Exploding Side Kick
|
Mii Brawler reels up and performs a fiery kick. The Mii Brawler can turn to the opposite direction at the start of the move to catch opponents by surprise.
|
( or )+
|
( or )+
|
( or )+
|
Onslaught
|
Mii Brawler charges forward knee-first. If the Mii Brawler hits something, they will perform a series of punches finishing with an uppercut.
|
( or )+
|
( or )+
|
( or )+
|
Burning Dropkick
|
Mii Brawler charges up and launches forward with a flaming kick. Charging the move increases its power and distance.
|
Headache Maker
|
Mii Brawler leaps forward and slams down with both fists.
|
+
|
+
|
+
|
Soaring Axe Kick
|
Mii Brawler jumps to the skies with foot held out and slams back down.
|
+
|
+
|
+
|
Helicopter Kick
|
Mii Brawler performs a series of roundhouse kicks to generate lift. This move has poor vertical movement, but great horizontal distance.
|
Piston Punch
|
Mii Brawler does a rapid punch combo upward. It has rigid recovery trajectory, but great KO potential.
|
+
|
+
|
+
|
Head-On Assault
|
Mii Brawler shoots down to the ground head-first, meteor smashing foes in the air and burying foes on the ground. Is used from the ground, the Mii Brawler leaps diagonally upward first before slamming down, tripping nearby enemies into the burying hit.
|
+
|
+
|
+
|
Feint Jump
|
Mii Brawler does an invincible, harmless jump. Press the button again while holding a direction to perform a kick in that direction.
|
Foot Flurry
|
Mii Brawler does a rapid kick combo while charging forward. In the air, Mii Brawler kicks downward instead. Foot Flurry will stall Mii Brawler's fall once each time they go airborne.
|
Taunts
Control |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
|
|
+
|
Mii Brawler poses after a summersault.
|
|
|
|
( or )
|
+
|
|
Mii Brawler does multiple battle stances.
|
( or )
|
( or )
|
( or )
|
|
|
+
|
Mii Brawler practices some punches.
|
|
|
|
Final Smash - Omega Blitz
Mii Brawler does an upward kick that sends any opponents nearby to the top of the center of the stage. They then unleash a devastating series of punches and kicks in all direction, finishing off with one final chop that sends foes barreling downward and bouncing back up. This move is a pretty standard trapping Final Smash, as it requires you to land the initial flip kick for the rest of the attack to occur. Granted, the activation range is slightly shorter than initiation attacks for other character's Final Smashes, but the Mii Brawler compensates with sheer power. This Final Smash usually KOs at 15%-25%, probably earlier depending on stage layout. The fact that Mii Brawler sends their unlucky target to the center of the screen before continuing with the rest of the attack also makes KOs with Omega Blitz more consistent.