Olimar and the mysterious Pikmin returns to Smash, now joined by engineer of the S.S. Drake, Alph! Olimar is a very unique character whose attacks depend almost entirely on his range of Pikmin, giving his moves varying strength and properties based on which Pikmin he used. Olimar's diminutive size an oddball playstyle may make him seem weak, but when equipped with the right Pikmin, he is a force to be reckoned. Using Pikmin for his attacks gives Olimar some mean disjoints, able to use powerful ranged attacks without overextending his own body. His Pikmin can also rack up damage deceptively quickly, and using the right color of Pikmin can give his attacks lethal force.
Basic attributes
Olimar is a very lightweight character fitting his small size, weighing only as much as Pikachu. However, this small size works to his advantage, making him a small target in battle. Olimar is bit on the slow side, with poor dash speed and lateral air speed, while he falls like a feather.
Pikmin types
Most of Olimar's attacks utilize Pikmin and are otherwise worthless without them. Olimar can have up to 3 Pikmin following him at any given time. The Pikmin each have their own vitality and strength depending on their color.
- Red Pikmin are the second strongest type of Pikmin. They are strong at physical attacks and while latching on opponents, but their throws are weaker than average. Red Pikmin have standard vitality. They are immune to fire-elemental attacks, but die instantly in deep water.
- Yellow Pikmin travel in higher arcs when thrown, but their damage and health are pretty average. Their attacks have slightly longer hitlag due to their affinity with lightning. They are immune to electric-elemental attacks.
- Blue Pikmin have the second highest vitality out of all the Pikmin, being immune to water-elemental attacks and the only Pikmin type that will not eventually drown in deep water. Their attacks are pretty average, but their true strength lies in throws, with great grab range and the highest throw power.
- White Pikmin have the lowest knockback and vitality, making them pretty poor choices for attacks most of the time. However, their range when thrown and latching damage are unrivalled. White Pikmin are pretty expendable, usually used to tack on as much damage from Pikmin Throw as you can before their tiny reserve of health runs out.
- Purple Pikmin are brutes, with the highest knockback and resilience of all Pikmin, but loses range and speed as a tradeoff. Nevertheless, these Pikmin are very desirable in all parts of the game, as their damage output and KO potential are extremely helpful.
Moveset Analysis
Standard Attacks
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
(+)
|
(+)
|
(+)
|
Captain's Punch
|
Olimar punches once with each arm.
|
(+)
|
(+)
|
(+)
|
( or )+
|
( or )+
|
( or )+
|
Big Fist
|
Olimar reels back and punches.
|
( or )+
|
( or )+
|
( or )+
|
+
|
+
|
+
|
Jumping Twirl
|
Olimar jumps up while spinning around.
|
+
|
+
|
+
|
+
|
+
|
+
|
Helmet Poke
|
Olimar lunges forward with a headbutt.
|
+
|
+
|
+
|
while dashing
|
while dashing
|
while dashing
|
Explorer Cartwheel
|
Olimar does a cartwheel kick forward.
|
while dashing
|
while dashing
|
while dashing
|
while hanging
|
while hanging
|
while hanging
|
|
Olimar climbs up and punches.
|
while hanging
|
while hanging
|
while hanging
|
Smash Attacks
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
Smash ( or )+
|
Smash ( or )+
|
( or )++
|
Pikmin Missile
|
Olimar tosses a Pikmin straight ahead.
|
Smash ( or )+
|
Smash ( or )+
|
Smash ( or )+
|
Smash +
|
Smash +
|
++
|
Pikmin Mortar
|
Olimar tosses a Pikmin straight up.
|
Smash +
|
Smash +
|
Smash +
|
Smash +
|
Smash +
|
++
|
Pikmin Cover
|
Olimar sends Pikmin out on either side of him.
|
Smash +
|
Smash +
|
Smash +
|
Air Attacks
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
|
|
|
Aerial Twirl
|
Olimar spins around to attack.
|
|
|
|
+
|
+
|
+
|
Pikmin Slap
|
Olimar swipes forward with a Pikmin.
|
+
|
+
|
+
|
+
|
+
|
+
|
Pikmin Swing
|
Olimar swipes backward with a Pikmin.
|
+
|
+
|
+
|
+
|
+
|
+
|
Pikmin Wiggle
|
Olimar swipes above multiple times with a Pikmin.
|
+
|
+
|
+
|
+
|
+
|
+
|
Pikmin Thrust
|
Olimar swipes downward with a Pikmin.
|
+
|
+
|
+
|
Throws
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
( or )
|
+
|
|
Pikmin Grab
|
Olimar orders his Pikmin to move forward and grab opponents. The range of this grab depends on the Pikmin.
|
( or )
|
|
|
after grab
|
after grab
|
after grab
|
Latch Tap
|
The Pikmin headbutts the grabbed opponent.
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
Forward Release
|
The Pikmin tosses the grabbed opponent forward.
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
Backward Release
|
The Pikmin tosses the grabbed opponent backward.
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
Pikmin Piledriver
|
The Pikmin jumps up with the grabbed opponent, then slams them into the ground.
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
Pikmin Crush
|
The Pikmin slams into the grabbed opponent, bouncing them off the ground.
|
after grab
|
after grab
|
after grab
|
Special Attacks
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
|
|
|
Pikmin Pluck
|
Olimar plucks a Pikmin from the ground. He will always pluck in this order: Red, Yellow, Blue, White, and Purple. This move does nothing if Olimar is airborne, or if he already has 3 Pikmin.
|
|
|
|
Hardy Pikmin Pluck
|
Olimar takes longer to pluck Pikmin, but all of his Pikmin are extra resilient.
|
Explosive Pluck
|
Plucking Pikmin causes an explosion to spring from the ground, but the Pikmin have less health.
|
( or )+
|
( or )+
|
( or )+
|
Pikmin Throw
|
Olimar tosses Pikmin forward. With the exception of purples, if they land on an opponent, they will latch on and deal damage with no knockback until killed or shaken off. Purple Pikmin simply knocks foes away instead. In the Wii U version, thrown Pikmin can bring items to Olimar.
|
( or )+
|
( or )+
|
( or )+
|
Sticky Pikmin Throw
|
When Pikmin latches on an opponent, they are harder to shake off but do less damage per hit.
|
Tackle Pikmin Throw
|
All Pikmin behave like Purple Pikmin, in that they knock opponents back instead of latching on.
|
+
|
+
|
+
|
Winged Pikmin
|
Two Winged Pikmin carry Olimar and his normal Pikmin up. Olimar can freely move left and right while being carried. The height travelled is reduced the more Pikmin Olimar has with him. The Winged Pikmin have limited stamina, so consecutive use will diminish its effectiveness.
|
+
|
+
|
+
|
Winged Pikmin Jump
|
The Winged Pikmin simply launches Olimar up a set distance and vertical trajectory.
|
Mighty Winged Pikmin
|
The Winged Pikmin carries Olimar the same distance regardless of his number of Pikmin, but recovery distance is overall reduced.
|
+
|
+
|
+
|
Pikmin Order
|
Olimar calls his Pikmin back, separating them by color and shifting the next Pikmin in line.
|
+
|
+
|
+
|
Order Tackle
|
Olimar's whistle takes longer, but recalled Pikmin deal minor damage and knockback when returning.
|
Dizzy Whistle
|
Olimar's whistle takes longer, but it will flip foes around if they're within the visible whistle range.
|
Taunts
Control |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
|
|
+
|
Olimar jumps and cheers.
|
|
|
|
( or )
|
+
|
|
Olimar rolls around on the ground.
|
( or )
|
( or )
|
( or )
|
|
|
+
|
Olimar swings his head round a bit.
|
|
|
|
Final Smash - End of Day
Olimar gets into his spaceship and escapes into space as night falls, burying grounded foes and launching aerial foes upward during takeoff. After he leaves, fighters left below will be mauled by a group of vicious Bulborbs and taking tons of damage. The final smash ends with Olimar crashing back to the ground, resulting in a massive explosion. This is one of the hardest final smashes to avoid, as barring very high platforms or multiple jumps, it is virtually impossible to dodge the Bulborb assault. The eventual crash is also extremely powerful, especially after taking so much damage from the Bulborbs, but foes can still evade the powerful explosion. Try to bury your opponents when initiating the attack, since you 'll have an easier time landing the whole final smash and KOing them.