The blue blur makes his second third-party appearance in Super Smash Bros.! When it comes to speed, no other character compare with Sonic's dashes. However, unlike other speed demons like Fox or Sheik, Sonic doesn't have many low-duration moves or long combo chains for a continuous rushdown playstyle. Instead, Sonic's moveset supports a relentless hit-and-run strategy, using Spin Dashes and the multitude of options out of them to confuse and overwhelm foes. Sonic also has a great recovery and a bunch of excellent edgeguarding moves, making him a dangerous opponent offstage as well. As with most agile characters, Sonic's main weakness is difficulty KOing, as most of Sonic's KO moves are slightly weaker than normal. While easy enough for beginners to pick up, Sonic can be one of the most frustrating opponents once one masters his tricky moveset.
Basic Attributes
Sonic is, without a doubt, the character with the fastest dash speed in the game, and his air speed is really above average as well. Despite his high speed, Sonic is a middleweight in the range of Pit and Pac-Man. His fall speed is intermediate and his rolls are reasonably fast. Fitting for such an agile character, Sonic can wall jump to boost his recovery.
Moveset Analysis
Standard Attacks
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
(+)
|
(+)
|
(+)
|
Sonic Combo
|
Sonic punches with both hands and kicks.
|
(+)
|
(+)
|
(+)
|
( or )+
|
( or )+
|
( or )+
|
Sideways Thrust
|
Sonic does a handstand and kicks forward.
|
( or )+
|
( or )+
|
( or )+
|
+
|
+
|
+
|
Double Upward Roundhouse
|
Sonic kicks two times upward.
|
+
|
+
|
+
|
+
|
+
|
+
|
Slick Sweep
|
Sonic does a sweep kick low to the ground.
|
+
|
+
|
+
|
while dashing
|
while dashing
|
while dashing
|
Spin Tumble
|
Sonic spins forward in a ball to ram into foes.
|
while dashing
|
while dashing
|
while dashing
|
while hanging
|
while hanging
|
while hanging
|
|
Sonic climbs up and kicks.
|
while hanging
|
while hanging
|
while hanging
|
Smash Attacks
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
Smash ( or )+
|
Smash ( or )+
|
( or )++
|
Wounded Punch
|
Sonic winds up and punches forward. This attack can be angled up or down with the control stick.
|
Smash ( or )+
|
Smash ( or )+
|
Smash ( or )+
|
Smash +
|
Smash +
|
++
|
Jump Spin
|
Sonic hops up and spins, doing multiple hits before launching foes upward.
|
Smash +
|
Smash +
|
Smash +
|
Smash +
|
Smash +
|
++
|
Quick Split
|
Sonic does a split kick that hits on both sides.
|
Smash +
|
Smash +
|
Smash +
|
Air Attacks
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
|
|
|
Aerial Spin
|
Sonic rolls into a ball and attacks with his spines.
|
|
|
|
+
|
+
|
+
|
Headbutt Drill
|
Sonic spins forward like a drill.
|
+
|
+
|
+
|
+
|
+
|
+
|
Backward Roundhouse
|
Sonic kicks behind him.
|
+
|
+
|
+
|
+
|
+
|
+
|
Scissor Snap
|
Sonic does a scissor kick above him.
|
+
|
+
|
+
|
+
|
+
|
+
|
Hedgehog Dive
|
Sonic performs a dive kick, shooting downward quickly.
|
+
|
+
|
+
|
Throws
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
after grab
|
after grab
|
after grab
|
Speedster's Knee
|
Sonic knees the grabbed opponent.
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
Football Punt
|
Sonic kicks the grabbed opponent.
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
Backflip Toss
|
Sonic spins back and throws the grabbed opponent.
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
Hedgehog Spike
|
Sonic impales the grabbed opponent with the spines on his back.
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
Spin Crush
|
Sonic drops the grabbed opponent on the ground and rolls on them.
|
after grab
|
after grab
|
after grab
|
Special Attacks
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
|
|
|
Homing Attack
|
After a brief delay, Sonic lunges at the closest opponent while curled into a ball.
|
|
|
|
Stomp
|
Sonic rams downward as a ball to deal a meteor smash.
|
Surprise Attack
|
Sonic takes faster to home in at foes, but the move has less power and homing range.
|
( or )+
|
( or )+
|
( or )+
|
Spin Dash
|
Charge up the move by holding the special button down, then release it to make Sonic spin forward in a ball. Sonic will make a jump at the start of the dash.
|
( or )+
|
( or )+
|
( or )+
|
Hammer Spin Dash
|
Sonic's initial jump is higher and can bury foes when he lands, but the move is overall slightly weaker.
|
Burning Spin Dash
|
Sonic spins forward while on fire, dealing more damage when he hits. The move has no initial jump and gives lower height when jump canceled.
|
+
|
+
|
+
|
Spring Jump
|
Sonic bounces up with a spring and can use standard attacks afterward, but not special moves. If used on the ground, other characters can use the spring. The airborne version drops the spring as a harmful projectile.
|
+
|
+
|
+
|
Double Spring
|
Sonic can spring jump two times without touching the ground, but both jumps are smaller and the falling springs are weaker.
|
Springing Headbutt
|
Sonic leaps up a lower distance, but can bump away foes while ascending.
|
+
|
+
|
+
|
Spin Charge
|
Mash the special button to charge, then release it to make Sonic spin forward in a ball.
|
+
|
+
|
+
|
Auto-Spin Charge
|
The spin can be charged just by holding the button down instead of mashing it.
|
Gravitational Charge
|
The spin sucks foes in front of Sonic closer, while pushes foes behind Sonic away.
|
Taunts
Control |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
|
|
+
|
Sonic crosses his arms and makes a clicking noise.
|
|
|
|
( or )
|
+
|
|
Sonic runs in place while saying "Sonic speed!"
|
( or )
|
( or )
|
( or )
|
|
|
+
|
Sonic does a short breakdance and says "Come on!"
|
|
|
|
Final Smash: Super Sonic
Sonic uses the power of the Chaos Emeralds to temporarily transform into the golden Super Sonic, gaining total invulnerability and constant flight for the duration of the Final Smash. While in this state, Sonic's main way of attacking foes is by ramming into them, dealing more knockback the faster his speed is. The main drawback of this move is the difficulty of controlling Super Sonic. Super Sonic only undergoes acceleration when moving horizontally, and he has major inertia when switching sides at high speeds, which makes him hard to use if you're not adept with the Final Smash. A good way to use it is to make wide sweeps across the stage, only making vertical adjustments while you're rushing forward so you can maintain a high speed and strike foes with max power.