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(Added "Background" section. Some fixes to table.)
(→‎Background: Turns out I was wrong about magic items and stat gain.)
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See [[Ultima VII: The Black Gate/Trainers]] for an overview of the Ultima VII stat system and an explanation of the "rubber band" effect. Not much has really changed since the first part of Ultima VII, save the starting stats of certain characters. The Avatar starts with twenty-five (25) Intelligence and and twenty-nine (29) Mana, reducing or completely eliminating the need for magic-related training.
See [[Ultima VII: The Black Gate/Trainers]] for an overview of the Ultima VII stat system and an explanation of the "rubber band" effect. Not much has really changed since the first part of Ultima VII, save the starting stats of certain characters. The Avatar starts with twenty-five (25) Intelligence and and twenty-nine (29) Mana, reducing or completely eliminating the need for magic-related training.


The Silver Seed add-on makes two additional trainers available as well as several stat boosting items. Erinon's Axe adds ten (10) points to Combat, the Gauntlets of Quickness add ten (10) points to Dexterity, and the Belt of Strength adds ten (10) points to Strength and Hits as well. For the purposes of training, these bonuses are ignored and have no impact on resulting stat increases.
The Silver Seed add-on makes two additional trainers available as well as several stat boosting items. Erinon's Axe adds ten (10) points to Combat, the Gauntlets of Quickness add ten (10) points to Dexterity, and the Belt of Strength adds ten (10) points to Strength and Hits as well. For the purposes of training, the Gauntlets of Quickness do affect stat gain, meaning the Stat Gain Equation treats the item-modified stats as base stats. Holding these items can bring a character to maximum stats, but at that point they can prevent actual base stats from increasing, so be cautious.


==List of Trainers==
==List of Trainers==

Revision as of 21:56, 16 October 2009

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Background

See Ultima VII: The Black Gate/Trainers for an overview of the Ultima VII stat system and an explanation of the "rubber band" effect. Not much has really changed since the first part of Ultima VII, save the starting stats of certain characters. The Avatar starts with twenty-five (25) Intelligence and and twenty-nine (29) Mana, reducing or completely eliminating the need for magic-related training.

The Silver Seed add-on makes two additional trainers available as well as several stat boosting items. Erinon's Axe adds ten (10) points to Combat, the Gauntlets of Quickness add ten (10) points to Dexterity, and the Belt of Strength adds ten (10) points to Strength and Hits as well. For the purposes of training, the Gauntlets of Quickness do affect stat gain, meaning the Stat Gain Equation treats the item-modified stats as base stats. Holding these items can bring a character to maximum stats, but at that point they can prevent actual base stats from increasing, so be cautious.

List of Trainers

Name Location Cost Train. Pts. Com. Dex. Int. Mag. Str.
Luther Monitor (L.F. 9 A.M. - 12 P.M.) 50 Monetari 3 3
Caladin Monitor (L.F. 9 A.M. - 12 P.M.) 50 Monetari 3 1 2
Brendann Monitor (L.F. 3 P.M. - 6 P.M.) 50 Monetari 3 3* 1
Shazzana Monitor (L.F. 12 P.M. - 3 P.M.) 50 Monetari 3 3* 2
Tsandar Serpent's Fang (Cells) 200 Gold 2 2 1
Elissa** Serpent's Fang (Basement) 150 Gold 2 1 1

Note: Numbers obtained with an Avatar with stats all at ten (10), save for Magic as that could not be lowered.

*Shazzana and Brendann both train Combat, but also receive extra points for training in Dexterity.

**This one is really only useful for the Avatar.

List Field

Practicing with any of the Monitorian trainers involves fighting at List Field. Each trainer is only available during certain hours. The Avatar or a companion will lose their normal equipment and instead fight in leather armor and a selected weapon. Companions fight automatically while the Avatar is controlled by the player. The chosen character doesn't actually have to win the fight to receive a training gain. Losing is good enough.

The remaining trainers teach in the "old fashioned" Black Gate method of merely paying to receive improvements.