Ultima VII Part Two: Serpent Isle/Weapons
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Ultima VII Part Two: Serpent Isle
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Ultima VII Part Two: Serpent Isle
Table of Contents
Gameplay
Walkthrough
Table of Contents
Gameplay
Weapons
Armor
Spells and Reagents
Enemies
Walkthrough
Arrival
Monitor
Fawn
Inn of the Sleeping Bull
Goblin Passages
Moonshade
Mad Mage Isle
Monk Isle
Mountains of Freedom
Furnace
World of Dreams
Great Northern Forest
Frozen Lands
Skullcrusher Mountains
Spinebreaker Mountains
Moonshade revisited
Temples of Order
Temples of Chaos
Castle of the White Dragon
Isle of Crypts
Shrine of Chaos
Sunrise Isle
Appendices
Flags
Companions
Trainers
Mods
Secrets
Cheats
Runic Alphabets
Stealing
Troubleshooting
Ultima VII Part Two: Serpent Isle - The Silver Seed
New features
Walkthrough
DeathWatch Keep
Abandoned Outpost
Issik's Maze
Aram-Dol's Lair
The Fiend's Lair
Retrieving the Seed
Appendices
Secrets
Melee
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Image
Name
Damage
Range
Two-Handed
Notes
Glass Sword
127
3
No
breaks after one hit
Powder Keg
40
31
No
Explodes
Firedoom Staff
20
20
Yes
Explodes
Erinons Axe
20
4
No
Silver Seed
Juggernaut Hammer
18
31
Yes
Can be thrown
Ophidian Sword
12
4
No
Halberd
10
5
Yes
Fire Wand
10
16
No
Lighting Whip
10
5
No
Magebane Sword
9
3
No
banning Magic on Target
The Black Sword
9
4
Yes
Two-handed Hammer
9
5
Yes
Can be thrown
Fire Sword
8
3
No
Light Source
Lighting Wand
8
16
No
+Paralyze
Magic Axe
8
16
No
Can be thrown
Serpent Staff
8
4
Yes
Two-handed Sword
8
4
Yes
Dragonslayer Sword
7
4
No
Fishing Rod
7
6
Yes
Magic Sword
7
4
No
Scythe
7
4
Yes
Sword of Defense
7
3
No
Defense +3
Two handed Axe
7
4
Yes
Spear
6
9
No
Hammer of Dedication
6
3
Yes
Hammer (Gold)
6
3
No
Serpent Sword
6
3
No
Staff
6
5
Yes
Shovel
6
4
Yes
Sword
6
3
No
Tongs
6
3
No
Torch
3 (6)
3
No
lit it make 6 Damage
Whip
6
6
No
Mace
5
3
No
Morning Star
5
4
No
Serpent Sceptre
5
3
No
+Poison
Decorative Sword
4
3
No
Hammer (Iron)
4
3
No
Pick
4
4
Yes
Throwing Axe
4
3
No
Can be thrown
Club
3
3
No
Magicians Wand
3
20
No
Hoe
2
5
Yes
Pitchfork
2
4
Yes
Rake
2
4
Yes
Spiked Shield
2
3
No
Defense +3
Serpent Dagger
2
3
No
Wooden Sword
2
3
No
Poison Dagger
1
3
No
+Poison
Dagger
1
3
No
Shears
1
3
No
cut Cloth to Bandage
Ranged
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Image
Name
Damage
Two-Handed
Magic Bow
12
Yes
Bow
6
Yes
Bow Ammo.
Image
Name
Damage
Notes
Serpent Arrow
+6
Magic Arrow
+4
Burst Arrow
+2
Explodes
Sleep Arrow
+1
+Sleep, 100% Hitrate
Lucky Arrow
+1
100% Hitrate
Arrow
+1
Image
Name
Damage
Two-Handed
Notes
Crossbow
10
Yes
Blowgun
3
No
+Poison +Sleep
Crossbow Ammo.
Image
Name
Damage
Magic Bolt
+6
Bolt
+5
Image
Name
Damage
Two-Handed
Notes
Magic Sling
4
No
doesn't need ammo.
Infinity Bow
3
Yes
doesn't need arrows. Fires explosive arrows.
Boomerang
3
No
throwing
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Table of Contents
Ultima VII Part Two: Serpent Isle
Table of Contents
Gameplay
Weapons
Armor
Spells and Reagents
Enemies
Walkthrough
Arrival
Monitor
Fawn
Inn of the Sleeping Bull
Goblin Passages
Moonshade
Mad Mage Isle
Monk Isle
Mountains of Freedom
Furnace
World of Dreams
Great Northern Forest
Frozen Lands
Skullcrusher Mountains
Spinebreaker Mountains
Moonshade revisited
Temples of Order
Temples of Chaos
Castle of the White Dragon
Isle of Crypts
Shrine of Chaos
Sunrise Isle
Appendices
Flags
Companions
Trainers
Mods
Secrets
Cheats
Runic Alphabets
Stealing
Troubleshooting
Ultima VII Part Two: Serpent Isle - The Silver Seed
New features
Walkthrough
DeathWatch Keep
Abandoned Outpost
Issik's Maze
Aram-Dol's Lair
The Fiend's Lair
Retrieving the Seed
Appendices
Secrets