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== Strategy ==
== Strategy ==
In order to get into Andorhal, you'll need to run through an Undead base.  You can either rush the base, or follow the more traditional route of building up your army and defending against the Undead attacks in the meantime.  On easy and normal difficulties, you start with enough of a party to take out the Undead base in the immediate beginning of the game, before it has had a chance to upgrade itself and start producing units.  Details will be focused on the rushing approach.
In order to get into Andorhal, you'll need to run through an Undead base.  You can either rush the base, or follow the more traditional route of building up your army and defending against the Undead attacks in the meantime.  On easy and normal difficulties, you start with enough of a party to take out the Undead base in the immediate beginning of the game, before it has had a chance to upgrade itself and start producing units.  Details will be focuses on the rushing approach.


=== Rush the Undead ===
=== Rush the Undead ===
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=== Build an Army ===
=== Build an Army ===
On hard difficulty, the Undead base immediately upgrades all Ziggurats into Spirit Towers, and starts with a second Crypt and four Ghouls.  Additionally, everything but the second Crypt and the Temple of the Damned will be rebuilt on hard difficulty, while nothing gets rebuilt on easy and normal difficulties.  This will be typical base-building game play.  Focus on getting a strong defense at the west end of your base, as the Undead will  attack from there.  The east end will probably be left alone.
On hard difficulties, the Undead base immediately upgrades all Ziggurats into Spirit Towers, and starts with a second Crypt and four Ghouls.  Additionally, everything but the second Crypt and the Temple of the Damned will be rebuilt on hard difficulty, where nothing were rebuilt on easy and normal difficulties.  This will be typical base-building game play.  Focus on getting a strong defense at the west end of your base, as the Undead will  attack from there.  The east end will probably be left alone.


{| {{prettytable}}
{| {{prettytable}}
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=== Clear the Gold Mine ===
=== Clear the Gold Mine ===
At some point, your Gold Mine will collapse, and you'll be tipped to go find the additional Gold Mine and use it.  The way is dangerous, so send your party in first.  However, it's worth noting that with the rushing of the Undead base, you'll have just as much if not more gold available to you from their old Gold Mine as the other one east of your base.  In fact, establishing a secondary base there might prove useful as a closer starting point for new units.
At some point, your gold mine will collapse, and you'll be tipped to go find the additional gold mine and use it.  The way is dangerous, so send your party in first.  However, it's worth noting that with the rushing of the Undead base, you'll have just as much if not more gold available to you from their old Gold Mine as the other one East of your base.  In fact, establishing a secondary base there might prove useful as a closer starting point for new units.


Either way, it's worth exploring the woods east of your base and some useful treasures can be found.
Either way, it's worth exploring the woods east of your base and some useful treasures can be found.
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Head east out of your base, and enter the stream.  Head south, and there are two Murloc Huntsmen.
Head east out of your base, and enter the stream.  Head south, and there are two Murloc Huntsmen.


[[image:Warcraft3_Human4_ClawsOfAttack.png|left|thumb|Forest Trolls with Claws of Attack +6.]]
Continue east, and there will be another stream.  There are two Forest Trolls and a Forest Troll Berserker somewhere in this area.  Attack without getting too close so as to draw the two Forest Trolls out without alerting the Berserker to your presence.  Divided like this, they will fall easily.  The Berserker will drop Claws of Attack +6 when killed.  The Forest Troll Hut also hides a Scroll of Protection.
Continue east, and there will be another stream.  There are two Forest Trolls and a Forest Troll Berserker somewhere in this area.  Attack without getting too close so as to draw the two Forest Trolls out without alerting the Berserker to your presence.  Divided like this, they will fall easily.  The Berserker will drop Claws of Attack +6 when killed.  The Forest Troll Hut also hides a Scroll of Protection.


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Somewhere near the Goblin Merchant is another Forest Troll Berserker and two Forest Trolls, who is patrolling.  Wait for the Berserker to come to you, as again, dividing them up makes it easier on you.
Somewhere near the Goblin Merchant is another Forest Troll Berserker and two Forest Trolls, who is patrolling.  Wait for the Berserker to come to you, as again, dividing them up makes it easier on you.


Head west into the stream and take on three Murloc Nightcrawlers.  If it's night, save them for later, since they won't attack because they're asleep, and you can't see them to attack when they're standing still at night.  One will drop a Potion of Mana.
Head west into the stream and take on three Murloc Nightcrawlers.  If it's night, save them for later, because you can't see them when they're standing still at night, which they are, because they're asleep.  One will drop a Potion of Mana.


Make sure you're well healed, because to the north-east of the Gnoll camp are two Mud Golems and two Rock Golems.  Use Jaina to attack the first Mud Golem you see, and retreat back to the party.  The Golem will chase you, as will the other Mud Golem, but this will keep you from also drawing the attention of the other two (much more powerful) Golems.  You can try a similar tactic on the remaining Golems, but both will probably attack you if you attack just one.  The Rock Golems are tough.  They're immune to magic, have a lot of hit points, and pack a strong punch.  As always, you're best off focusing your fire.  Make sure everyone is healed up and see if you can have Arthas take the heat up front, having Divine Shield ready for when his hit points fall too low (you decide when that is).  Also use Jaina's Water Elemental for a free extra unit, and even Blizzard if you've got it, but be careful not to cause damage to your own men. One of the Rock Golems drops a Ring of Protection +2.
Make sure you're well healed, because to the north-east of the Gnoll camp are two Mud Golems and two Rock Golems.  Use Jaina to attack the first Mud Golem you see, and retreat back to the party.  The Golem will chase you, as will the other Mud Golem, but this will keep you from also drawing the attention of the other two (much more powerful) Golems.  You can try a similar tactic on the remaining Golems, but both will probably attack you if you attack just one.  The Rock Golems are tough.  They're immune to magic, have a lot of hit points, and pack a strong punch.  As always, you're best off focusing your fire.  Make sure everyone is healed up and see if you can have Arthas take the heat up front, having Divine Shield ready for when his Hit Points fall too low (you decide when that is).  Also use Jaina's Water Elemental for a free extra unit, and even Blizzard if you've got it, but be careful not to cause damage to your own men.


South of here is the other Gold Mine, but as noted earlier, it may be just as well to use the Gold Mine the Undead were using.
South of here is the other Gold Mine, but as noted earlier, it may be just as well to use the Gold Mine the Undead were using.


In the stretch between your base and the Undead base, there are two branches to the trail that head south-west.  The one closest to your base has three Enforcers, which can take their toll on your party.  One of them carries a Potion of Mana.  This battle may be worth it for the experience points but probably not much else.
In the stretch between your base and the Undead base, there are two branches to the trail that head south-west.  The one closest to your base has three Enforcers, which can take their toll on your party.  One of them carries a Potion of Mana.  This battle may be worth it for the experience points but probably not much else.
In the branch that's closer to the Undead base is a female villager who gets killed by two Ghouls as you approach.  The Ghouls will be easy for your party to take out, but don't carry any value.


=== Explore Andorhal ===
=== Explore Andorhal ===
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When ready, head back to the old Undead base, and from there go north-east into Andorhal.  You'll meet Kel'Thuzad.  After the cut-scene, you are charged with finding him.  But first, take out the two Ghouls that he left for you.
When ready, head back to the old Undead base, and from there go north-east into Andorhal.  You'll meet Kel'Thuzad.  After the cut-scene, you are charged with finding him.  But first, take out the two Ghouls that he left for you.


Head east and a little south, and there will be a cage. Attack it and "Timmy" will come out, who is actually some sort of friendly Ghoul. Kill Timmy and he'll drop a Ring of Superiority. Head north and there will be two more Ghouls.
Head east and a little south, and there will be a cage. Attack it and "Timmy" will come out, who is actually a Ghoul. Kill Timmy and he'll drop a Ring of Superiority. Head north and there will be two more Ghouls.


Continue north out of town, and follow the path to the east.  Two Ghouls guard the way.  The shallow water to the west contain a Goblin Merchant that sells Potions of Healing, Scrolls of Healing and Scrolls of Protection.
Continue north out of town, and follow the path to the east.  Two Ghouls guard the way.  The shallow water to the west contain a Goblin Merchant that sells Potions of Healing, Scrolls of Healing and Scrolls of Protection.
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== Summary ==
== Summary ==
Rush the Undead base, using your Mortar Team to take out the unit-producing buildings while defending it with your other units.
Rush the Undead base, using your Mortar Team to take out the unit-producing buildings while defending him with your other units.


While it's not necessary to use the Gold Mine to the east of your base (even if you do need the gold, you can use the Undead's old Mine), there are a few good treasures to be had by exploring the area: a Claws of Attack +6 held by the Forest Troll Berserker in the South-East, and a Ring of Protection +2 held by one of the Rock Golems.
While it's not necessary to use the Gold Mine to the east of your base (even if you do need the gold, you can use the Undead's old Mine), there are a few good treasures to be had by exploring the area: a Claws of Attack +6 held by the Forest Troll Berserker in the South-East, and a Ring of Protection +2 held by one of the Rock Golems.
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* One of the three Murloc Nightcrawlers in the stream north-east of your base carries a '''Potion of Mana'''.
* One of the three Murloc Nightcrawlers in the stream north-east of your base carries a '''Potion of Mana'''.
* One of the Rock Golems will drop a '''Ring of Protection +2'''.
* One of the Rock Golems will drop a '''Ring of Protection +2'''.
* Timmy, the Ghoul held captive in the cage in Andorhal, drops '''Ring of Superiority''' upon death. +1 to each of Strength, Agility, and Intelligence.
* Timmy, the Ghoul held captive in the cage in Andorhal, drops '''Ring of Superiority''' upon death.
* The Goblin Merchant in the center of the map sells '''Scrolls of Protection''', '''Potions of Mana''' and '''Wands of Negation'''.
* The Goblin Merchant in the center of the map sells '''Scrolls of Protection''', '''Potions of Mana''' and '''Wands of Negation'''.
* The Goblin Merchant in the North-West sells '''Potions of Healing''', '''Scrolls of Healing''' and '''Scrolls of Protection'''.
* The Goblin Merchant in the North-West sells '''Potions of Healing''', '''Scrolls of Healing''' and '''Scrolls of Protection'''.


== Points of Interest ==
== Points of Interest ==
In the branch that's closer to the Undead base, not the branch with the Enforcers, is the only villager still alive. She gets killed by two Ghouls as you approach.


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