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=== Initial Undead Attack ===
=== Initial Undead Attack ===
The level starts with an attack underway.  Quickly select all of your current troops (give them a quick key) and start focusing on individual Undead attackers.  Four Footmen and a Rifleman drop dead almost instantly.  You should be able to keep all of your remaining starting troops alive. (Five Footmen, two Riflemen, a Priest and Arthas.)
The level starts with an attack underway.  Quickly select all of your current troops (give them a quick key) and start focusing on individual Undead attackers.  Four Footmen and a Rifleman drop dead almost instantly.  You will probably manage to keep all of your or at least most of your remaining starting troops. (Five Footmen, two Riflemen, a Priest and Arthas.)


=== Upgrades and Guard Towers ===
=== Upgrades and Guard Towers ===
As soon as you defeat the initial attack, start focusing on improving your defenses.  Don't spend too much money on Farms and extra men; instead, invest your current gold and wood in four more Peasants up front and upgrades.  Send three of the Peasants to the gates (one each), and put them in auto-repair mode.  Send the fourth Peasant to help gather lumber.  In the meantime, start upgrading everything you possibly can.  Without building extra structures, this means the Blacksmith upgrades (weaponry and armor), Lumber Mill upgrades (masonry and harvesting), and some Barracks upgrades.  As you are able, add more Guard Towers at the gates (aim to have six at each gate within the first five to eight minutes), max out your upgrades, and build three or more Farms as your resources allow.  Remember, you can adequately defend the town with a single party that travels between the heavily Towered gates.  There is at least a minute between attacks, usually closer to two minutes, which should give you time to cast some healing spells and make sure the Peasant is repairing the Towers before doing it again.
As soon as you defeat the initial attack, start focusing on improving your defenses.  Don't spend too much money on Farms and extra men; instead, invest your current gold and wood in four Peasants up front and upgrades.  Send three of the Peasants to the gates (one each), and put them in auto-repair mode.  Send the fourth Peasant to help gather lumber.  In the meantime, start upgrading everything you possibly can.  Without building extra structures, this means the Blacksmith upgrades (weaponry and armor), Lumber Mill upgrades (masonry and harvesting), and some Barracks upgrades.  As you are able, add more Guard Towers at the gates (aim to have six at each gate within the first five to eight minutes), max out your upgrades, and build three or more Farms as your resources allow.  Remember, you can adequately defend the town with a single party that travels between the heavily Towered gates.  There is at least a minute between attacks, usually closer to two minutes, which should give you time to cast some healing spells and make sure the Peasant is repairing the Towers before doing it again.


=== The Core Party ===
=== The Core Party ===
Keep your core party handy.  In between attacks gather them in the center of the town so that they are equidistant from the three gates.  You can also refer to the table below and anticipate the attacks at certain gates - in particular, you receive alternating attacks from the purple and green bases, helping you to determine which two gates you need to defend.  Consider using Arthas as a forward scout; with Divine Shield active he can safely anticipate where the next attack will take place, and also destroy Meat Wagons before they reach your Towers. This could be very important; while your Tower defense should generally defeat the attacking forces, if you don't eliminate the attacking artillery immediately, it can easily smash your Towers. Then you have to keep throwing time and resources into replacing your defenses.
Keep you core party handy.  In between attacks gather them in the center of the town so that they are equidistant from the three gates.  You can also reference the table below and anticipate the attacks at certain gates - in particular, you receive alternating attacks from the purple and green bases, helping you to determine which two gates you need to defend.  Consider using Arthas as a forward scout; with Divine Shield active he can safely anticipate where the next attack will take place, and also destroy Meat Wagons before they reach your Towers. This could be very important; while your Tower defense should generally defeat the attacking forces, if you don't eliminate the attacking artillery immediately, it can easily smash your Towers.


You have one Priest, who is extremely useful in auto-healing your men.  Make sure you heal him as your first priority.  As you get down to ten minutes, you might want to see if you can manage building an Arcane Sanctum, and improve the Priests' healing ability, as well as provide a Priest at every gate.
You have one Priest, who is extremely useful in auto-healing your men.  Make sure you heal him as your first priority.  As you get down to ten minutes, you might want to see if you can manage building an Arcane Sanctum, and improve the Priests' healing ability, as well as provide a Priest at every gate.
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When the final attack comes, all you have to do is hold out long enough to keep one building standing when the counter hits zero.
When the final attack comes, all you have to do is hold out long enough to keep one building standing when the counter hits zero.
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==An extreme challenge==
It isn't necessary to attack the Undead bases, and we do not recommend it. However, it is possible to win by attacking and destroying those bases. You will needs lots of artillery for the static defenses and lots of other combat power. Only try this if you are an expert. Try it on hard for the most fun.


== Treasures ==
== Treasures ==
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== Points of Interest ==
== Points of Interest ==


*To the south of your base, there is a small peasant farm.  Send any unit there to recruit three Footmen for no extra cost. The disadvantage of doing this is that you may need those population slots for better units.
*To the south of your base, there is a small peasant farm.  Send any unit there to recruit three Footmen for no extra cost.  


{{Footer Nav|game=Warcraft III: Reign of Chaos|prevpage=Cult of the Damned|nextpage=The Culling}}
{{Footer Nav|game=Warcraft III: Reign of Chaos|prevpage=Cult of the Damned|nextpage=The Culling}}
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