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:Slumbering Furion Stormrage must survive | :Slumbering Furion Stormrage must survive | ||
== | ==Hard Mode Strategy== | ||
First mission within the Night Elf campaign which really has Hard Mode flavour to it. One hundred trees protecting Furion equals roughly 15 minutes. There’s no room for any mistakes. Focus of this strategy is to build an outpost early and close to the Orcs base to deliver reinforcements directly to the battle field. | |||
===Preparations=== | ===Preparations=== | ||
[[File:wc3-elves03-outpost.png|right|thumb|Layout of the Night Elf outpost south of the Fountain]]Build | [[File:wc3-elves03-outpost.png|right|thumb|Layout of the Night Elf outpost south of the Fountain]]Build 5 additional wisps and order them to collect lumber. Right away uproot your Ancient of War and Ancient Protector and move them to the Fountain of Health found just outside the Orc Base to north east. By the time both Ancients are going to make it there Orc Raiders that are guarding the fountain should be killed by Tyrande. | ||
Don’t build any units just yet. After | Don’t build any units just yet. After wisps are produced the very first upgrade you need is Tree of Ages, because it lets you build Ballistas. While Tree of Ages is being researched spend some of the gold on unit upgrades and build another Tree of Life next to the second Gold Mine to the east. | ||
The initial army is enough to defeat the first (and the only) | The initial army is enough to defeat the first (and the only) Orc’s attack of 4 Grunts. After dealing with them your outpost should be already completed by half. Build two Moon Wells west of the Fountain, another Ancient of War and one Ancient of Lore. Now you may expand your army. Start with Ballistas, then add Archers and Huntresses. | ||
===Counter Attack=== | |||
[[File:wc3-elves03-after-battle.png|right|thumb|The main force of the Orcs has been defeated]]Once your outpost is established and you have at least 3 Archers, 3 Huntresses, 3 Dryads, 3 Ballistas (and more in-production) you may start harassing the Orc Base. Attack their Watch Tower and get back to the Fountain. Do not enter(!) the Orc Base before defeating most of their forces. Orcs are quick to train troops. You will simply find yourself overwhelmed. | |||
The most important battle will take place when Blade Master Hero will come out at you. Fight him between the Fountain and Moon Wells with Ballistas at the back. There is only one attempt. You either emerge victorious or you will start over again. It’s very important not to lose any Ballistas. Not even one. | |||
After defeating Orc’s main army, right away start pushing into the base. Your army is wounded so take it slow and be careful, demolishing one building at a time. Keep units together. Focus fire. At this point you have 5 Ballistas, use them also to help your troops at the frontline. Ballistas are not to be used solely on buildings. | |||
The attack should be executed as a one single movement which might be slower at times but without interruption. Throughout the attack you are constantly producing new units on the background. Make sure to add them into your group to assign attack targets. Waypoints should be set to Tyrande. Don’t let your attack die out. Meet Orc’s reinforcements one by one. | |||
The attack should be executed as one single movement which might be slower at times | |||
===Primal Guardians=== | ===Primal Guardians=== | ||
[[File:wc3-elves03-guardian.png|right|thumb|Tyrande confronts the first Primal Guardian]]Destroying the Orc base is not among the requirements (you only need to reach Moonglade), but it’s wise to | [[File:wc3-elves03-guardian.png|right|thumb|Tyrande confronts the first Primal Guardian]]Destroying the Orc base is not among the requirements (you only need to reach Moonglade), but it’s wise to destroy the Great Hall and peons. Primal Guardians are quite powerful and should you require reinforcements it’s important they meet no obstacles on the way. Do not underestimate Orc’s ability to rebuild their base from scratch. | ||
Take all of your assault force north. Ballistas once again will prove very useful. Continue producing reinforcements up until the | Take all of your assault force north. Ballistas once again will prove very useful. Continue producing reinforcements up until the very end. You’re doing it right if by the end of the mission you have accumulated no spare resources. | ||
==Mission Checkpoints== | |||
At best | At best your buffer is roughly 10 trees, which is 1-2 minutes. The map has no items of any real value given that Tyrande got all powerful treasures in the previous mission. | ||
95 trees left: you are already building second Tree of Life | 95 trees left: you are already building second Tree of Life | ||
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60 trees left: time to lure enemy Hero out (initial attack force produced) | 60 trees left: time to lure enemy Hero out (initial attack force produced) | ||
50 trees left: | 50 trees left: Orc’s Hero and main army is defeated (slowly assault begins) | ||
30 trees left: | 30 trees left: Orc’s base is going down | ||
20 trees left: First Primal Guardian is engaged | 20 trees left: First Primal Guardian is engaged | ||
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==Treasures== | ==Treasures== | ||
*'''Jade Ring''' outside the cave past the first Primal Guardian | *'''Jade Ring''' outside the cave past the first Primal Guardian | ||
*'''Anti-magic Potion''' in a crate to the right from the Horn of Cenarius | *'''Anti-magic Potion''' in a crate to the right from the Horn of Cenarius | ||
*'''Boots of Speed''' in a Murloc Hut | *'''Boots of Speed''' in a Murloc Hut | ||
*'''Healing Wards''' next to | *'''Healing Wards''' next to Gold Mine within the Orc Base | ||
{{Footer Nav|game=Warcraft III: Reign of Chaos|prevpage=Daughters of the Moon|nextpage=The Druids Arise}} | {{Footer Nav|game=Warcraft III: Reign of Chaos|prevpage=Daughters of the Moon|nextpage=The Druids Arise}} |