Editing Dominions 3: The Awakening/Units/SC

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==Practical Examples==
==Practical Examples==
;Niefel Jarl: try equipping a ''Frost Brand'', ''Vine Shield'', ''Horned Helmet'', ''Ethereal Robe'', ''Boots of the Messenger'', ''Lucky Pendant'' and ''Ring of Regeneration''. An Earth/Nature bless also helps increase his fighting longevity. Script ''Bless'', ''Holy Avenger'', ''Breath of Winter'', ''Quicken Self'', ''Attack''. Substitute a ''Dragon Helm'' and ''Ring of Fire Protection'' vs nations using fire magic.
;Niefel Jarl: give him a ''Frost Brand'', ''Vine Shield'', ''Horned Helmet'', ''Ethereal Robe'', ''Boots of the Messenger'', ''Lucky Pendant'', ''Ring of Regeneration''. With an Earth/Nature bless, you might also . Script Bless, Holy Avenger


;Siege Golem: cast the ritual at Constr-9 with an E3 mage, then convert the summoned unit into a commander using ''Gift of Reason'' (Thaum-4 N4). Forge a pair of ''Stymphalian Wings'' (E4) with other equipment added as needed, such as extra attack (stone bird, serpent etc). The resulting SC chassis has flying, trampling, mindless (immune to mind hunt), fear, all resistances (100% vs fire, cold, shock, poison), 0 enc, 24 base protection (even more with the armor), turn 1 attacker (hard to counter with any mage or teleporting thug that needs a turn or more to buff). Fly several of these ahead of your armies to break the walls of a castle. Perfect to combine with almost any battlefield-wide effect as they are immune to most everything (ie. fatigue spells, acid, all elemental damage, destruction, iron bane etc).
;Siege Golem: cast the ritual at Constr-9 with an E3 mage, then convert the summoned unit into a commander using ''Gift of Reason'' (Thaum-4 N4). Forge a pair of ''Stymphalian Wings'' (E4) with other equipment added as needed, such as extra attack (stone bird, serpent etc). The resulting SC chassis has flying, trampling, mindless (immune to mind hunt), fear, all resistances (100% vs fire, cold, shock, poison), 0 enc, 24 base protection (even more with the armor), turn 1 attacker (hard to counter with any mage or teleporting thug that needs a turn or more to buff). Fly several of these ahead of your armies to break the walls of a castle. Perfect to combine with almost any battlefield-wide effect as they are immune to most everything (ie. fatigue spells, acid, all elemental damage, destruction, iron bane etc).
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