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{{Header Nav|game=Metroid Prime Hunters}}
{{Header Nav|game=Metroid Prime Hunters}}
[[Image:Metroid Prime Hunters1.png|thumb|left|Noxus.]]
[[Image:Metroid Prime Hunters1.png|thumb|Noxus.]]
His affinity weapon is the judicator and his alt-form is the vhoscythe. Noxus is probably the trickiest hunter control-wise. His judicator bounces on walls and works well in tunnels and closed space because it keeps going until it hits a hunter escapes to the sky, or runs out. If Noxus charges it, he can freeze the other hunter in ice and make them vulnerable for 5 seconds, or if he is far from an enemy a vapor shield will appear blocking all shots from other players. This allows time for at most 4 shots with the judicator.
Noxus' Affinity Weapon is the Judicator and his alt-form is the Vhoscythe. Noxus is probably the trickiest Hunter control-wise. His Judicator can bounce on walls, and works well in tunnels and enclosed areas, because it keeps going until it hits a Hunter, escapes the area, or runs out of energy. If Noxus charges it, he can freeze the other Hunter in ice, leaving them vulnerable for 5 seconds, or if he is far from an enemy, it will create a vapor shield, blocking all shots from other players. This allows time for at most 4 shots with the Judicator.


== Strategy ==
==Strategy==
*Noxus should attempt to freeze other players and then finish them off with a headshot using the Judicator. To headshot a character frozen while transforming into their Alt. form, you must shoot at where their head would usually be, not at where it is. Your shots will only hit if you aim at where they would be if they were standing still. Freezing easily disposes of Alt. forms as they need to close in to damage you.


*Noxus should attempt to freeze other players and then finish them off with a headshot using the Judicator. To headshot a character frozen while transforming into their Alt. form, shoot at where there head would usually be, not at where it is. Your shots will only hit if you aim at where they would be if they were standing still. Freezing easily disposes of Alt. forms as they need to close in to damage you.
*Chasing after a fleeing enemy with a charged Judicator can be fatal, as they will often fire shots at you as they run.
*Chasing after a fleeing enemy with a charged Judicator can be fatal. As they will often fire shots at you as they run.
 
*When freezing players using Trace, it is often a wise move to stand behind him. As many players will gear up for a headshot using the Imperialist when the freeze wears off.
*When freezing players using a charged Judicator, it is often a wise move to attack from behind, as many players will attempt a headshot using the Imperialist when the freezing effect wears off.
*When using the judicator, the charged mode can only go a distance before disappearing. When someone is headed towards you or is running away in a specific direction, charge the judicator, then face downwards in that direction and let go to fire. The blast will have a much larger splash radius and freeze anyone on the same floor as you. You can jump and then fire to get the top of a grounded biped form; and the bottom of a jumping biped foe. (Yet always stay grounded to freeze an alt form opponent.) (Often called "Shadow Freeze") (Please note the Shadow Freeze is removed from V.3 and onwards of Metroid Prime Hunters. If you recently got the game it is likely you cannot perform the Shadow Freeze. Be warned. Also the Shadow Freeze <SF> has been confirmed as a glitch by Nintendo. It is frowned upon by a good deal of players, some places even ban its use in tournaments. If you become an SFer Noxus I suggest you master another character as well in case you encounter people who wish to play you without SFing)
 
*Many experienced players use a technique of freezing a foe, switch to the Imperialist, and then get a zoomed headshot. (often called "Death Freeze") (This is incorrect. The Death Freeze is a variation of the Shadow Freeze using the lower freeze range, the Freeze in question is called the ImperiFreeze)
*Many experienced players use a technique of freezing a foe, switching to the Imperialist, and then finishing with a headshot.
*A good way to get a quick kill while having your enemy frozen, you switch to your Volt Driver and shoot the enemies head. This normally will kill the enemy before they are unfrozen. (The Volt Driver has a fire rate of around 5 shots per second. A non-Charged Volt Driver headshot does 21 damage. A freeze lasts 2-6 seconds varying. You do the math) (Note: This is occasionally dubbed the "VoltFreeze") If you don't have that or an Imperialist, use the Power Beam, with charge shots. Or you could simply use the Judicator. (Note: Use this instead of the Power Beam, Judicator Headshots deal 31 damage, you can do more damage with Judicator shots than you can with Charged Power Beam shots if you factor in the Charge time.)
 
*Note that when playing over [[Nintendo Wi-Fi|Wi-Fi]], Noxus' freeze shot doesn't always freeze your opponent because of lag, so don't rely on it.
*A good way to get a quick kill is to freeze your enemy, then switch to the Volt Driver and shoot the enemy in the head. This will usually kill the enemy before they defrost. (The Volt Driver has a fire rate of around 5 shots per second. A non-Charged Volt Driver headshot does approx. 21 damage. A freeze lasts 2-6 seconds varying.) If you don't have that or an Imperialist, use the Judicator. (Judicator Headshots deal 31 damage, and are recommended above Charged Power Beam shots.)
 
*Note that when playing over [[Nintendo DS#Nintendo Wi-Fi Connection|Wi-Fi]], Noxus' freeze shot doesn't always freeze your opponent because of connection lag, so don't rely on it.
 
*Although considered a glitch, "shadow freezing" has been employed by many players, to extend the Judicator's range from a normally close span. To perform, Noxus charges the Judicator, aims at the targeted hunter and looks directly down. This has the effect of granting long-range freezing to the point of almost infinite range. Often, this is coupled by a scoped headshot Imperialist for guaranteed KO. However, it requires the target to be on the same or similar plain/level as the user, somewhat limiting its use.
 
==Vhoscythe==
[[Image:Metroid Prime Hunters Vhoscythe.jpg|thumb|Vhoscythe.]]
The spinning Vhoscythe is not the easiest alt-form to control, but it makes up for that with a deadly attack. If you press and hold the fire button, Vhoscythe will spin faster and produce a sharp blade. The whirring blade makes a constant noise and is not practical for stealth attacks. When the blade strikes a target it causes 48 damage, retracting quickly thereafter. The only bad part about the Vhoscythe is that when the blade is out, you will fall faster than normal.
 
There is a glitch that must be brought to attention. This glitch can cause major problems in Wi-Fi battles. In battles, especially in 4 player battles, there is a chance that if you attack your opponent, your DS will register the hit and theirs won't. This means that your opponent won't die. The Vhoscythe seems to be affected by this glitch quite a lot more than other weapons/Alt forms. This may occur due to connection lagging, or cheating on your opponent's part.
 
Probably the most commonly used purpose of a Hunter's Alternate Form is for escape. Unlike most Alt. Forms, the Vhoscythe has trouble with this. By no means is the Vhoscythe slow, but it is certainly not going to speed off uncatchable. It is recommended that, when trying to escape as the Vhoscythe, try to zigzag a lot.  Another useful escape tip is the fall. With its Scythe extended, the Vhoscythe can drop from heights very quickly. By doing this near long drops you can get to a lower floor, and spin off before your opponent reaches the floor you are on. In arenas like Fuel Stack this can be incredibly useful. In low gravity arenas like the Weapons Complex, this can help as well since your pursuer is slowed on their decent whilst you descend faster.
 
===The strike===
The Vhoscythe's attack causes 42 damage. 5 hits will often defeat a max health opponent. By no means is the Vhoscythe weak, and that continuous attack is more useful than it appears. This means that no matter how fast they go, if they get too close there's little chance they won't get hit. The scythe is quite large, almost the length of the Vhoscythe itself.
 
Zig-zagging while trying to escape enables the Vhoscythe to get behind foes easily and quickly. This gives you a good opening for an attack.
 
===Alt Spamming... Counter!===
Most players dislike Alt Spamming, where a player goes into their Alt form and doesn't come out, spamming its abilities. But the Vhoscythe is a good way to stop this. That never ending attack, that shields you from all directions except above & below means that most Alt forms will struggle to attack. It's also an effective counter to the menacing Death Alt (Located in the Processor Core, Ice Hive & Headshot arenas) as the blade nullifies the Death-alt by keeping it away from the alt-form's body. The Lockjaw's speed and 'Bermuda Triangle' ability mean that the Vhoscythe is not a good counter-attacker. The Stinglarva is also tough to defend against, since it can out-run you and attack you with homing bombs. Some Morphball users will use their bombs to stay ahead of you whilst the Half Turret will just fire at you. The Vhoscythe shouldn't be spammed, but used only to counter Alts & Death Alts only.


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Latest revision as of 03:41, 24 February 2022

Noxus.

Noxus' Affinity Weapon is the Judicator and his alt-form is the Vhoscythe. Noxus is probably the trickiest Hunter control-wise. His Judicator can bounce on walls, and works well in tunnels and enclosed areas, because it keeps going until it hits a Hunter, escapes the area, or runs out of energy. If Noxus charges it, he can freeze the other Hunter in ice, leaving them vulnerable for 5 seconds, or if he is far from an enemy, it will create a vapor shield, blocking all shots from other players. This allows time for at most 4 shots with the Judicator.

Strategy[edit]

  • Noxus should attempt to freeze other players and then finish them off with a headshot using the Judicator. To headshot a character frozen while transforming into their Alt. form, you must shoot at where their head would usually be, not at where it is. Your shots will only hit if you aim at where they would be if they were standing still. Freezing easily disposes of Alt. forms as they need to close in to damage you.
  • Chasing after a fleeing enemy with a charged Judicator can be fatal, as they will often fire shots at you as they run.
  • When freezing players using a charged Judicator, it is often a wise move to attack from behind, as many players will attempt a headshot using the Imperialist when the freezing effect wears off.
  • Many experienced players use a technique of freezing a foe, switching to the Imperialist, and then finishing with a headshot.
  • A good way to get a quick kill is to freeze your enemy, then switch to the Volt Driver and shoot the enemy in the head. This will usually kill the enemy before they defrost. (The Volt Driver has a fire rate of around 5 shots per second. A non-Charged Volt Driver headshot does approx. 21 damage. A freeze lasts 2-6 seconds varying.) If you don't have that or an Imperialist, use the Judicator. (Judicator Headshots deal 31 damage, and are recommended above Charged Power Beam shots.)
  • Note that when playing over Wi-Fi, Noxus' freeze shot doesn't always freeze your opponent because of connection lag, so don't rely on it.
  • Although considered a glitch, "shadow freezing" has been employed by many players, to extend the Judicator's range from a normally close span. To perform, Noxus charges the Judicator, aims at the targeted hunter and looks directly down. This has the effect of granting long-range freezing to the point of almost infinite range. Often, this is coupled by a scoped headshot Imperialist for guaranteed KO. However, it requires the target to be on the same or similar plain/level as the user, somewhat limiting its use.

Vhoscythe[edit]

Vhoscythe.

The spinning Vhoscythe is not the easiest alt-form to control, but it makes up for that with a deadly attack. If you press and hold the fire button, Vhoscythe will spin faster and produce a sharp blade. The whirring blade makes a constant noise and is not practical for stealth attacks. When the blade strikes a target it causes 48 damage, retracting quickly thereafter. The only bad part about the Vhoscythe is that when the blade is out, you will fall faster than normal.

There is a glitch that must be brought to attention. This glitch can cause major problems in Wi-Fi battles. In battles, especially in 4 player battles, there is a chance that if you attack your opponent, your DS will register the hit and theirs won't. This means that your opponent won't die. The Vhoscythe seems to be affected by this glitch quite a lot more than other weapons/Alt forms. This may occur due to connection lagging, or cheating on your opponent's part.

Probably the most commonly used purpose of a Hunter's Alternate Form is for escape. Unlike most Alt. Forms, the Vhoscythe has trouble with this. By no means is the Vhoscythe slow, but it is certainly not going to speed off uncatchable. It is recommended that, when trying to escape as the Vhoscythe, try to zigzag a lot. Another useful escape tip is the fall. With its Scythe extended, the Vhoscythe can drop from heights very quickly. By doing this near long drops you can get to a lower floor, and spin off before your opponent reaches the floor you are on. In arenas like Fuel Stack this can be incredibly useful. In low gravity arenas like the Weapons Complex, this can help as well since your pursuer is slowed on their decent whilst you descend faster.

The strike[edit]

The Vhoscythe's attack causes 42 damage. 5 hits will often defeat a max health opponent. By no means is the Vhoscythe weak, and that continuous attack is more useful than it appears. This means that no matter how fast they go, if they get too close there's little chance they won't get hit. The scythe is quite large, almost the length of the Vhoscythe itself.

Zig-zagging while trying to escape enables the Vhoscythe to get behind foes easily and quickly. This gives you a good opening for an attack.

Alt Spamming... Counter![edit]

Most players dislike Alt Spamming, where a player goes into their Alt form and doesn't come out, spamming its abilities. But the Vhoscythe is a good way to stop this. That never ending attack, that shields you from all directions except above & below means that most Alt forms will struggle to attack. It's also an effective counter to the menacing Death Alt (Located in the Processor Core, Ice Hive & Headshot arenas) as the blade nullifies the Death-alt by keeping it away from the alt-form's body. The Lockjaw's speed and 'Bermuda Triangle' ability mean that the Vhoscythe is not a good counter-attacker. The Stinglarva is also tough to defend against, since it can out-run you and attack you with homing bombs. Some Morphball users will use their bombs to stay ahead of you whilst the Half Turret will just fire at you. The Vhoscythe shouldn't be spammed, but used only to counter Alts & Death Alts only.